raze/source/core/rendering
Christoph Oelckers 69593fd5c7 - Triangulation WIP
# Conflicts:
#	source/core/sectorgeometry.cpp
2021-12-30 09:53:07 +01:00
..
scene - got rid of the MAX... constants and adjusted all places still using them. 2021-12-26 23:10:02 +01:00
hw_entrypoint.cpp - pass sector pointer to render_camtex. 2021-12-26 23:09:47 +01:00
hw_models.cpp - voxel rendering. 2021-04-02 18:20:07 +02:00
hw_models.h - voxel rendering. 2021-04-02 18:20:07 +02:00
hw_palmanager.cpp - moved palette manager for indexed textures out of glbackend 2021-04-05 20:00:21 +02:00
hw_palmanager.h - moved palette manager for indexed textures out of glbackend 2021-04-05 20:00:21 +02:00
hw_sections.cpp - Triangulation WIP 2021-12-30 09:53:07 +01:00
hw_sections.h - Get rid of some now irrelevant comments. 2021-12-26 23:10:03 +01:00
hw_sections2.cpp - Triangulation WIP 2021-12-30 09:53:07 +01:00
hw_sections2.h - Triangulation WIP 2021-12-30 09:53:07 +01:00
hw_voxels.cpp - replaced vec3f_t with FVector3. 2021-12-14 09:58:01 +01:00
hw_voxels.h - replaced vec3f_t with FVector3. 2021-12-14 09:58:01 +01:00
render.h - final cleanup of sectnum related stuff. 2021-12-26 23:10:01 +01:00