raze/source
NY00123 6920ef8fc3 SW - interpso.cpp: Imperfect hack for jittery coolies in level 1's train
(with SO interpolation turned on). It would be nicer to have something
better structured than the given hack, but this currently seems to work,
while not breaking the sprites on the boat in the beginning of level 5.
2020-05-30 23:27:18 +02:00
..
blood - moved hictinting data into the lookup tables. 2020-05-29 20:15:42 +02:00
build - updated backend from GZDoom. 2020-05-30 23:10:17 +02:00
common - updated backend from GZDoom. 2020-05-30 23:10:17 +02:00
core - updated backend from GZDoom. 2020-05-30 23:10:17 +02:00
duke3d - moved hictinting data into the lookup tables. 2020-05-29 20:15:42 +02:00
exhumed - fixed Exhumed menu by adding a proper layout mode to the drawer instead of hacking the broken tile offsets. 2020-05-27 23:30:36 +02:00
glbackend - updated backend from GZDoom. 2020-05-30 23:10:17 +02:00
libsmackerdec - manual update of some missed content. 2020-05-22 18:28:03 +02:00
platform - moved platform backend code to 'common'. 2020-05-26 00:09:27 +02:00
rr - texture code cleanup, mainly cppying layer data into the textures at startup to be able to use a real material system. 2020-05-29 23:33:26 +02:00
sw SW - interpso.cpp: Imperfect hack for jittery coolies in level 1's train 2020-05-30 23:27:18 +02:00
thirdparty - code cleanup / removal of imgui. 2020-04-12 08:30:39 +02:00
__autostart.cpp - Linux compile fixes. 2020-05-24 16:47:00 +02:00
CMakeLists.txt - updated backend from GZDoom. 2020-05-30 23:10:17 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
zzautozend.cpp - Linux compile fixes. 2020-05-24 16:47:00 +02:00