raze/polymer/eduke32/build/include
helixhorned 68e6141c32 Patch adding Wii support by tueidj, part 10: sound and endianness changes
This part is a mixture of the original patch and my changes.  It seems like
tueidj had some trouble
 1) getting OGG to work, which is why it's conditionally compiled out
 2) struggling with endianness with the mixing routines?  This may be also
    due to him missing to define two others BIGENDIAN macros (our code is
    in need of cleanup there).  Note the change in jaudiolib/src/mix.c!

Because I added my share to this part, I might have actually broken sound
mixing on big-endian platforms.

git-svn-id: https://svn.eduke32.com/eduke32@2630 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-01 12:40:53 +00:00
..
msvc
a.h Port tvlineasm2 to C and enable transmaskvline2 code also for all-C builds. 2012-03-18 23:17:17 +00:00
baselayer.h Patch adding Wii support by tueidj, part 3: SDL-level mouse changes 2012-05-01 12:38:14 +00:00
build.h Patch adding Wii support by tueidj, part 9: build.h sector/wall/spr/... limits 2012-05-01 12:40:24 +00:00
cache1d.h
common.h Move some debugging stuff out of compat.h into glbuild.h and common.h. 2012-04-04 18:57:42 +00:00
compat.h Patch adding Wii support by tueidj, part 10: sound and endianness changes 2012-05-01 12:40:53 +00:00
crc32.h
dxdidf.h
dynamicgtk.h
editor.h
glbuild.h Polymer: when drawing art sky, temporarily set texcoord s wrapping to clamping. 2012-04-10 20:14:52 +00:00
glext.h
gtkbits.h
hightile.h
kplib.h
lzwnew.h
m32script.h
malloc.c.h
md4.h
mdsprite.h
mutex.h Patch adding Wii support by tueidj, part 6: mutexes 2012-05-01 12:39:20 +00:00
nedmalloc.h
osd.h
osxbits.h
osxmain.h
polymer.h
polymost.h
pragmas.h Patch adding Wii support by tueidj, part 1: assembly pragmas 2012-05-01 12:37:32 +00:00
prlights.h
quicklz.h
rawinput.h
scancodes.h
scriptfile.h Guard scriptfile.h with an #ifndef sentinel. 2012-03-26 22:04:59 +00:00
sdl_inc.h
sdlayer.h
startwin.editor.h
winlayer.h