raze/source
Mitchell Richters 68a0ead5f0
- fix Linux builds following reset of master branch. (#44)
* - fix Linux builds following reset of master branch.

* - fix Linux Clang CI failure.

* - change '#ifdef __linux__' to '#ifndef _WIN32' as requested/required.

* - initialise batchrun in proper spot.
2020-05-05 10:45:21 +03:00
..
blood All Games: Make more precise use of 'scaleAdjustmentToInterval()'. 2020-04-14 00:00:21 +02:00
build - fix Linux builds following reset of master branch. (#44) 2020-05-05 10:45:21 +03:00
common - fix Linux builds following reset of master branch. (#44) 2020-05-05 10:45:21 +03:00
core - fix Linux builds following reset of master branch. (#44) 2020-05-05 10:45:21 +03:00
duke3d Duke3d: fix stupid input scaling bug 2020-04-16 00:03:06 +02:00
exhumed All Games: Make more precise use of 'scaleAdjustmentToInterval()'. 2020-04-14 00:00:21 +02:00
glbackend - handle RRRA E1L2's fog in the shader instead of hacking the shade tables. 2020-04-12 08:30:43 +02:00
libsmackerdec - file system update and adjustment. 2020-04-12 08:30:40 +02:00
platform - fix Linux builds following reset of master branch. (#44) 2020-05-05 10:45:21 +03:00
rr All Games: Make more precise use of 'scaleAdjustmentToInterval()'. 2020-04-14 00:00:21 +02:00
sw - fixed merge errors in SW. 2020-05-04 00:04:54 +02:00
thirdparty - code cleanup / removal of imgui. 2020-04-12 08:30:39 +02:00
CMakeLists.txt - require ZMusic library for non-MSVC targets 2020-04-13 23:59:50 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00