raze/wadsrc/static/demolition/shaders/glsl/glsurface.vp
Christoph Oelckers 3d538b4c8f - use explicit vertex attributes for everything.
No more glVertex, glTexCoord or glColor calls anywhere.
2019-10-06 10:46:23 +02:00

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#version 330
in vec4 i_vertPos;
in vec4 i_texCoord;
out vec2 v_texCoord;
void main()
{
gl_Position = i_vertPos;
v_texCoord = i_texCoord.st;
}