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msvc
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Split r3159..r3161, part 3: MSVC, nedmalloc, *layer, startup windows.
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2012-11-15 14:27:57 +00:00 |
a.h
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Classic: introduce two signed integer types, use in engine.c and a-c.c.
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2014-08-23 10:28:18 +00:00 |
baselayer.h
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Progress towards KenBuild Editor, part 1.
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2014-07-28 06:43:16 +00:00 |
build.h
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Properly consider sprites with a clipshape as bridge (p->spritebridge).
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2014-08-17 19:42:01 +00:00 |
cache1d.h
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cache1d: add FIND_NOCURDIR option to klistpath().
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2013-12-01 18:27:59 +00:00 |
common.h
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Factor out [l]dist() implementations into static inline functions in common.h.
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2014-08-31 11:15:17 +00:00 |
compat.h
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Lunatic fixes:
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2014-07-10 09:01:48 +00:00 |
crc32.h
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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2012-11-05 02:49:08 +00:00 |
dxdidf.h
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Fix the DirectInput breakage on Win64.
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2012-12-16 05:46:20 +00:00 |
dxtfilter.h
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WIP texture cache refactoring
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2013-05-15 02:17:17 +00:00 |
dynamicgtk.h
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editor.h
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Mapster32: prototypical checker for wall loops, enabled partially.
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2014-08-08 20:02:54 +00:00 |
glbuild.h
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Very minor changes after an investigation into the possibility of Polymost on Wii.
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2014-02-10 10:56:14 +00:00 |
glext.h
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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2012-11-05 02:49:08 +00:00 |
gtkbits.h
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hightile.h
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Fix MSVC warning caused by r4488
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2014-07-06 00:10:14 +00:00 |
kplib.h
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MSVC: Add support for x64 building and all synthesis libs (libpng/zlib, libvpx, libFLAC).
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2014-02-10 10:59:42 +00:00 |
lunatic.h
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Lunatic: Fix compilation of C++ build, but not starting up yet.
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2014-01-31 21:13:03 +00:00 |
lz4.h
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Replace QuickLZ with LZ4.
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2014-02-10 10:55:49 +00:00 |
lzwnew.h
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m32script.h
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Progress towards KenBuild Editor, part 2.
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2014-07-28 06:44:14 +00:00 |
mdsprite.h
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Fix USE_OPENGL=0 build. DONT_BUILD.
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2014-01-02 17:08:08 +00:00 |
mmulti.h
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KenBuild.
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2014-07-24 14:01:44 +00:00 |
mutex.h
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This seems to need SDL_MAIN_HANDLED in some configurations... not sure why yet.
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2014-04-17 20:00:07 +00:00 |
osd.h
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KenBuild.
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2014-07-24 14:01:44 +00:00 |
osxbits.h
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osxmain.h
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polymer.h
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Minor polymer changes... reuse allocated _prplanelist structs to avoid potentially thousands of malloc calls per frame rendered, clean up "searchit == 2" functionality, move sector light invalidation to sector updates instead of wall updates (avoids a ton of unnecessary function calls), other minor changes
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2014-09-30 04:04:30 +00:00 |
polymost.h
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Polymost: r_npotwallmode, emulating 8-bit for walls w/ nonpow2 height textures.
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2014-06-01 11:55:19 +00:00 |
pragmas.h
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pragmas.h: introduce preprocessor switch USE_ASM_DIVSCALE, for testing only.
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2014-08-23 10:28:17 +00:00 |
prlights.h
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rawinput.h
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renderlayer.h
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Clean up some GUI/WM minutiae. Should fix linking Mapster32 on *nix with HAVE_GTK=0.
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2013-10-08 10:00:44 +00:00 |
scancodes.h
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Reincarnate RTS sound functionality together with cleaning up related code.
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2014-01-30 19:12:08 +00:00 |
scriptfile.h
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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2012-11-05 02:49:08 +00:00 |
sdl_inc.h
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Split the handling of audio based on RENDERTYPE into a new variable named MIXERTYPE, allowing Windows builds to use SDL for input and rendering (RENDERTYPE=SDL) while using DirectSound and Windows' MIDI interface (MIXERTYPE=WIN [current default]) so that EMIDI works.
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2013-10-07 10:05:03 +00:00 |
sdlappicon.h
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Iron out all errors and warnings when compiling with MinGW-w64, targeting either 32-bit or 64-bit.
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2013-10-07 10:03:11 +00:00 |
sdlayer.h
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Split the handling of audio based on RENDERTYPE into a new variable named MIXERTYPE, allowing Windows builds to use SDL for input and rendering (RENDERTYPE=SDL) while using DirectSound and Windows' MIDI interface (MIXERTYPE=WIN [current default]) so that EMIDI works.
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2013-10-07 10:05:03 +00:00 |
SDLMain.h
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Ball-busting Makefile restructure.
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2014-07-22 07:25:54 +00:00 |
startwin.editor.h
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texcache.h
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Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls...
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2014-05-30 00:02:19 +00:00 |
tracker.hpp
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Fix warnings involving printf() requiring explicit casts on tracked types.
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2012-11-26 08:26:04 +00:00 |
tracker_operator.hpp
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Fix warnings involving printf() requiring explicit casts on tracked types.
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2012-11-26 08:26:04 +00:00 |
tracker_operators.hpp
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Add automatic tracking to the sector[], wall[], sprite[] and tsprite[]
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2012-11-09 22:31:02 +00:00 |
winbits.h
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In Windows and SDL layers, rename *hitick* to *u64tick*.
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2013-07-07 20:59:00 +00:00 |
winlayer.h
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Win64 support! (Meaning it works, not that we recommend it for everyday use.)
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2012-12-13 02:37:20 +00:00 |
xxhash.h
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Update xxhash to r36
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2014-09-30 04:04:12 +00:00 |