mirror of
https://github.com/DrBeef/Raze.git
synced 2024-11-22 20:21:20 +00:00
41fc5660e5
* IQM enhancements * config storage in Users * moving of savegame filename generation to the backend
56 lines
2 KiB
C++
56 lines
2 KiB
C++
/*
|
|
** TRS
|
|
**
|
|
**---------------------------------------------------------------------------
|
|
** Copyright 2022 Andrew Clarke
|
|
** All rights reserved.
|
|
**
|
|
** Redistribution and use in source and binary forms, with or without
|
|
** modification, are permitted provided that the following conditions
|
|
** are met:
|
|
**
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
** notice, this list of conditions and the following disclaimer.
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
** notice, this list of conditions and the following disclaimer in the
|
|
** documentation and/or other materials provided with the distribution.
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
** derived from this software without specific prior written permission.
|
|
**
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
**---------------------------------------------------------------------------
|
|
**
|
|
*/
|
|
|
|
#pragma once
|
|
#include "vectors.h"
|
|
|
|
class TRS
|
|
{
|
|
public:
|
|
FVector3 translation;
|
|
FVector4 rotation;
|
|
FVector3 scaling;
|
|
|
|
TRS()
|
|
{
|
|
translation = FVector3(0,0,0);
|
|
rotation = FVector4(0,0,0,1);
|
|
scaling = FVector3(0,0,0);
|
|
}
|
|
|
|
bool Equals(TRS& compare)
|
|
{
|
|
return compare.translation == this->translation && compare.rotation == this->rotation && compare.scaling == this->scaling;
|
|
}
|
|
};
|
|
|