raze/polymer/eduke32/source/lunatic/defs_m32.ilua
helixhorned 1588a80442 Lunatic: drowning in code.
git-svn-id: https://svn.eduke32.com/eduke32@3259 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-09 13:24:39 +00:00

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Text

-- INTERNAL
-- definitions of BUILD and game types for the Lunatic Interpreter
local ffi = require("ffi")
local ffiC = ffi.C
--== First, load the definitions common to the game's and editor's Lua interface.
decl = ffi.cdef
local defs_c = require("defs_common")
ffi.metatype("spritetype", defs_c.spritetype_mt)
defs_c.create_globals(_G)
--== Mapster32-specific initialization
ffi.cdef "char *listsearchpath(int32_t initp);"
-- Add the search path directories to the Lua load path.
local initp = 1
while (true) do
local sp_c = ffiC.listsearchpath(initp)
if (sp_c == nil) then
break
end
local sp = ffi.string(sp_c)
assert(sp:sub(-1)=='/')
package.path = sp..'?.lua;'..package.path
initp = 0
end
--print('Lua load path: '..package.path)