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https://github.com/DrBeef/Raze.git
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fc11f537f7
* moved all games into the 'games' folder. * fixed project to include all sources and move them to the proper folders.
68 lines
1.7 KiB
C
68 lines
1.7 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 sirlemonhead, Nuke.YKT
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This file is part of PCExhumed.
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PCExhumed is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#pragma once
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#include "compat.h"
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#include "packet.h"
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BEGIN_PS_NS
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enum {
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kButtonCheatGuns = 0x20,
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kButtonCheatGodMode = 0x40,
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kButtonCheatKeys = 0x80,
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kButtonCheatItems = 0x100,
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};
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// 32 bytes
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struct PlayerInput
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{
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int xVel;
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int yVel;
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uint16_t buttons;
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short nTarget;
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float nAngle;
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float pan;
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int8_t nItem;
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ESyncBits actions;
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int getNewWeapon() const
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{
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return (actions & SB_WEAPONMASK_BITS).GetValue();
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}
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void SetNewWeapon(int weap)
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{
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actions = (actions & ~SB_WEAPONMASK_BITS) | (ESyncBits::FromInt(weap) & SB_WEAPONMASK_BITS);
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}
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};
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void InitInput();
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void ClearSpaceBar(short nPlayer);
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int GetLocalInput();
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extern PlayerInput sPlayerInput[];
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extern InputPacket localInput;
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extern int lLocalCodes;
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END_PS_NS
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