.. |
misc
|
Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
|
2008-10-20 03:09:19 +00:00 |
tmp
|
Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
|
2008-10-20 03:09:19 +00:00 |
util
|
have gltexcompr option in mapster32; fix prhighpal.py script
|
2011-01-09 22:49:50 +00:00 |
a-c.c
|
Run engine source through new version of astyle, add printf() call to OSD_Printf() to facilitate console access through stdin/stdout for dedicated server mode, minor changes to sdlayer to allow operating without actually initializing SDL
|
2011-01-16 02:50:27 +00:00 |
a.masm
|
Source code "cleanup," herein referred to as "rape"
|
2010-05-02 23:27:30 +00:00 |
a.nasm
|
Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
|
2008-10-20 03:09:19 +00:00 |
a.wasm
|
Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
|
2008-10-20 03:09:19 +00:00 |
baselayer.c
|
Run engine source through new version of astyle, add printf() call to OSD_Printf() to facilitate console access through stdin/stdout for dedicated server mode, minor changes to sdlayer to allow operating without actually initializing SDL
|
2011-01-16 02:50:27 +00:00 |
build.c
|
Fix all the remaining warnings (except the warn_unused_result stuff, pass -Wno-unused-result).
|
2011-01-16 03:53:27 +00:00 |
cache1d.c
|
Run engine source through new version of astyle, add printf() call to OSD_Printf() to facilitate console access through stdin/stdout for dedicated server mode, minor changes to sdlayer to allow operating without actually initializing SDL
|
2011-01-16 02:50:27 +00:00 |
compat.c
|
Run engine source through new version of astyle, add printf() call to OSD_Printf() to facilitate console access through stdin/stdout for dedicated server mode, minor changes to sdlayer to allow operating without actually initializing SDL
|
2011-01-16 02:50:27 +00:00 |
config.c
|
have gltexcompr option in mapster32; fix prhighpal.py script
|
2011-01-09 22:49:50 +00:00 |
crc32.c
|
A bunch of multiplayer improvements
|
2009-12-14 05:23:29 +00:00 |
defs.c
|
Run engine source through new version of astyle, add printf() call to OSD_Printf() to facilitate console access through stdin/stdout for dedicated server mode, minor changes to sdlayer to allow operating without actually initializing SDL
|
2011-01-16 02:50:27 +00:00 |
dynamicgtk.c
|
Make the "Start" button of the GTK start-up window the default button of the window, which means pressing Enter now works at you'd expect.
|
2010-07-02 01:26:56 +00:00 |
engine.c
|
Fix more MinGW warnings.
|
2011-01-16 03:57:44 +00:00 |
engine_priv.h
|
Polymost-style HUD model support for Polymer. It properly displays all HRP HUD models as far as I can tell.
|
2010-08-21 07:39:12 +00:00 |
glbuild.c
|
Run engine source through new version of astyle, add printf() call to OSD_Printf() to facilitate console access through stdin/stdout for dedicated server mode, minor changes to sdlayer to allow operating without actually initializing SDL
|
2011-01-16 02:50:27 +00:00 |
gtkbits.c
|
git-svn-id: https://svn.eduke32.com/eduke32@1206 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-01-10 07:38:50 +00:00 |
hightile.c
|
Run engine source through new version of astyle, add printf() call to OSD_Printf() to facilitate console access through stdin/stdout for dedicated server mode, minor changes to sdlayer to allow operating without actually initializing SDL
|
2011-01-16 02:50:27 +00:00 |
kplib.c
|
Run engine source through new version of astyle, add printf() call to OSD_Printf() to facilitate console access through stdin/stdout for dedicated server mode, minor changes to sdlayer to allow operating without actually initializing SDL
|
2011-01-16 02:50:27 +00:00 |
lzwnew.c
|
Memory cleanups, use Bm/c/realloc/free everywhere (configured as nedmalloc version in compat.h), add large page support for Vista/7, tweak nedmalloc settings, add support for projecting textures from SE50 spotlights placed in maps via sprite owner member (manipulated through CONs via sprite htpicnum member), fix building Mapster32 with MSVC, increase PR_MAXLIGHTS to 1024
|
2009-10-07 06:47:35 +00:00 |
md4.c
|
Run engine source through new version of astyle, add printf() call to OSD_Printf() to facilitate console access through stdin/stdout for dedicated server mode, minor changes to sdlayer to allow operating without actually initializing SDL
|
2011-01-16 02:50:27 +00:00 |
mdsprite.c
|
Run engine source through new version of astyle, add printf() call to OSD_Printf() to facilitate console access through stdin/stdout for dedicated server mode, minor changes to sdlayer to allow operating without actually initializing SDL
|
2011-01-16 02:50:27 +00:00 |
mutex.c
|
Source code "cleanup," herein referred to as "rape"
|
2010-05-02 23:27:30 +00:00 |
nedmalloc.c
|
Remove some warnings.
|
2011-01-16 03:33:48 +00:00 |
osd.c
|
Run engine source through new version of astyle, add printf() call to OSD_Printf() to facilitate console access through stdin/stdout for dedicated server mode, minor changes to sdlayer to allow operating without actually initializing SDL
|
2011-01-16 02:50:27 +00:00 |
osxbits.m
|
Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
|
2008-10-20 03:09:19 +00:00 |
polymer.c
|
Fix the lighting model so that lights don't get the modulated diffuse (defeats the purpose if they do, since you wouldn't be able to light a fully shaded room). That means the highpal lookup has to be performed twice now, once with the modulated diffuse to apply to the result and once with no modulation to make a diffuse that the lighting code can use. That means that lighting isn't 100% accurate with respect to the highpal result, but that's the best approach I could think of.
|
2011-01-18 01:34:39 +00:00 |
polymost.c
|
Fix all the remaining warnings (except the warn_unused_result stuff, pass -Wno-unused-result).
|
2011-01-16 03:53:27 +00:00 |
pragmas.c
|
Run engine source through new version of astyle, add printf() call to OSD_Printf() to facilitate console access through stdin/stdout for dedicated server mode, minor changes to sdlayer to allow operating without actually initializing SDL
|
2011-01-16 02:50:27 +00:00 |
quicklz.c
|
Run engine source through new version of astyle, add printf() call to OSD_Printf() to facilitate console access through stdin/stdout for dedicated server mode, minor changes to sdlayer to allow operating without actually initializing SDL
|
2011-01-16 02:50:27 +00:00 |
rawinput.c
|
Run engine source through new version of astyle, add printf() call to OSD_Printf() to facilitate console access through stdin/stdout for dedicated server mode, minor changes to sdlayer to allow operating without actually initializing SDL
|
2011-01-16 02:50:27 +00:00 |
scriptfile.c
|
Run engine source through new version of astyle, add printf() call to OSD_Printf() to facilitate console access through stdin/stdout for dedicated server mode, minor changes to sdlayer to allow operating without actually initializing SDL
|
2011-01-16 02:50:27 +00:00 |
sdlayer.c
|
Remove some warnings.
|
2011-01-16 03:33:48 +00:00 |
smalltextfont.c
|
Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
|
2008-10-20 03:09:19 +00:00 |
startgtk.editor.c
|
Run engine source through new version of astyle, add printf() call to OSD_Printf() to facilitate console access through stdin/stdout for dedicated server mode, minor changes to sdlayer to allow operating without actually initializing SDL
|
2011-01-16 02:50:27 +00:00 |
StartupWinController.editor.m
|
Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
|
2008-10-20 03:09:19 +00:00 |
startwin.editor.c
|
Run engine source through new version of astyle, add printf() call to OSD_Printf() to facilitate console access through stdin/stdout for dedicated server mode, minor changes to sdlayer to allow operating without actually initializing SDL
|
2011-01-16 02:50:27 +00:00 |
textfont.c
|
Run engine source through new version of astyle, add printf() call to OSD_Printf() to facilitate console access through stdin/stdout for dedicated server mode, minor changes to sdlayer to allow operating without actually initializing SDL
|
2011-01-16 02:50:27 +00:00 |
winlayer.c
|
Run engine source through new version of astyle, add printf() call to OSD_Printf() to facilitate console access through stdin/stdout for dedicated server mode, minor changes to sdlayer to allow operating without actually initializing SDL
|
2011-01-16 02:50:27 +00:00 |