..
_polymost.cpp
Blood: fix view sprites overflow in ROR code
2021-07-26 16:00:13 +10:00
actor.cpp
- Blood: fixed pod fireballs not exploding.
2021-08-27 13:25:01 +02:00
actor.h
- actSpawnSprite
2021-08-23 19:20:05 +02:00
ai.cpp
- replaced all occurences of gDudeExtra and moved that struct into DBloodActor.
2021-08-23 19:13:28 +02:00
ai.h
- replaced all occurences of gDudeExtra and moved that struct into DBloodActor.
2021-08-23 19:13:28 +02:00
aibat.cpp
- replaced all occurences of gDudeExtra and moved that struct into DBloodActor.
2021-08-23 19:13:28 +02:00
aibeast.cpp
Eliminate misused DemoRecordStatus usages
2021-08-21 20:29:01 +10:00
aiboneel.cpp
- replaced all occurences of gDudeExtra and moved that struct into DBloodActor.
2021-08-23 19:13:28 +02:00
aiburn.cpp
- merged the few remaining contents of mmulti.h into d_net.h
2021-05-03 19:01:00 +02:00
aicaleb.cpp
- renamed some constants.
2021-06-24 14:14:16 +02:00
aicerber.cpp
- replaced all occurences of gDudeExtra and moved that struct into DBloodActor.
2021-08-23 19:13:28 +02:00
aicult.cpp
Improved GetClosestSpriteSectors() detection
2021-08-18 15:52:15 +02:00
aigarg.cpp
- replaced all occurences of gDudeExtra and moved that struct into DBloodActor.
2021-08-23 19:13:28 +02:00
aighost.cpp
- replaced all occurences of gDudeExtra and moved that struct into DBloodActor.
2021-08-23 19:13:28 +02:00
aigilbst.cpp
- renamed some constants.
2021-06-24 14:14:16 +02:00
aihand.cpp
- merged the few remaining contents of mmulti.h into d_net.h
2021-05-03 19:01:00 +02:00
aihound.cpp
- renamed some constants.
2021-06-24 14:14:16 +02:00
aiinnoc.cpp
- merged the few remaining contents of mmulti.h into d_net.h
2021-05-03 19:01:00 +02:00
aipod.cpp
- renamed some constants.
2021-06-24 14:14:16 +02:00
airat.cpp
- renamed some constants.
2021-06-24 14:14:16 +02:00
aispid.cpp
- replaced all occurences of gDudeExtra and moved that struct into DBloodActor.
2021-08-23 19:13:28 +02:00
aistate.h
Renamed untitled spider functions
2021-08-21 19:52:24 +10:00
aitchern.cpp
- replaced all occurences of gDudeExtra and moved that struct into DBloodActor.
2021-08-23 19:13:28 +02:00
aiunicult.cpp
- actSpawnSprite
2021-08-23 19:20:05 +02:00
aiunicult.h
Increase kMaxSuperXSprites from 128 to 512.
2021-07-25 13:11:55 +10:00
aizomba.cpp
Improved GetClosestSpriteSectors() detection
2021-08-18 15:52:15 +02:00
aizombf.cpp
- renamed some constants.
2021-06-24 14:14:16 +02:00
animatesprite.cpp
Add modern map kViewEffectSpotProgress support
2021-08-23 19:28:32 +10:00
asound.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
barf.cpp
- append an empty line to thr RFS file to be parsed.
2021-08-13 21:44:23 +02:00
blood.cpp
Merge branch 'blood-qavrework'
2021-08-23 11:02:09 +10:00
blood.h
- Blood: Implement defineqav
DEF parser with hookup to game-side code.
2021-08-23 09:00:47 +10:00
bloodactor.h
- actSpawnSprite
2021-08-23 19:20:05 +02:00
callback.cpp
- renamed some constants.
2021-06-24 14:14:16 +02:00
callback.h
- project cleanup
2021-01-10 20:31:32 +01:00
choke.cpp
- All Games: Migrate each game's clock counter to backend solution.
2021-02-18 21:47:33 +11:00
choke.h
- project cleanup
2021-01-10 20:31:32 +01:00
common_game.h
Merge branch 'master' into master
2021-08-23 11:40:05 +10:00
controls.cpp
- merged the few remaining contents of mmulti.h into d_net.h
2021-05-03 19:01:00 +02:00
d_menu.cpp
- Blood: Revert "- Blood: Ensure looped QAVs interpolate using last frame in the array."
2021-08-23 09:32:00 +10:00
db.cpp
Increase kMaxSuperXSprites from 128 to 512.
2021-07-25 13:11:55 +10:00
db.h
- handle newly activated 'unused' fields properly for serialization.
2021-07-25 10:29:50 +02:00
dude.cpp
- Fixed getPlayeById() function in multiplayer.
2021-06-02 20:51:47 +02:00
dude.h
- refactored actDamageSprite
2021-05-10 20:13:28 +02:00
endgame.cpp
- merged the few remaining contents of mmulti.h into d_net.h
2021-05-03 19:01:00 +02:00
endgame.h
- project cleanup
2021-01-10 20:31:32 +01:00
eventq.cpp
- Fixed getPlayeById() function in multiplayer.
2021-06-02 20:51:47 +02:00
eventq.h
Use dude physics as base for debris physics
2021-06-02 20:52:48 +02:00
fire.cpp
- Blood: replaced 'unsigned char' with 'uint8_t' and 'signed char' with 'int8_t'.
2021-04-17 10:14:03 +02:00
fx.cpp
- actSpawnSprite
2021-08-23 19:20:05 +02:00
fx.h
- Blood: split out the 'modern dude' part of actKillDude.
2021-05-08 14:43:09 +02:00
gameutil.cpp
Skip CheckProximityWall when newSectCheckMethod is set
2021-08-26 08:02:11 +02:00
gameutil.h
Improved GetClosestSpriteSectors() detection
2021-08-18 15:52:15 +02:00
gib.cpp
- mograted Blood's precaching to the backend's implementation.
2021-04-11 12:42:59 +02:00
gib.h
- project cleanup
2021-01-10 20:31:32 +01:00
globals.cpp
- Blood: Expose legacy 1.0 weapon handling game option as a CVAR.
2021-08-03 00:47:05 +10:00
globals.h
- Blood: Expose legacy 1.0 weapon handling game option as a CVAR.
2021-08-03 00:47:05 +10:00
hudsprites.cpp
- Blood: Replace all numerical constants for player's weaponQav
with enum values.
2021-08-18 20:02:27 +10:00
inifile.cpp
- zero-terminate the buffer for reading Blood's INI files.
2021-06-26 12:04:21 +02:00
inifile.h
- project cleanup
2021-01-10 20:31:32 +01:00
levels.cpp
- Blood: don't abort the INI scanner if it finds a file with resource file index 0.
2021-08-24 18:40:29 +02:00
levels.h
- adapted Blood to the new level progression features and simplified several parts, particularly the clumsy retrieval of the next level.
2021-05-02 09:08:57 +02:00
loadsave.cpp
- replaced all occurences of gDudeExtra and moved that struct into DBloodActor.
2021-08-23 19:13:28 +02:00
messages.cpp
- Blood: Replace all numerical constants for player's nextWeapon
with enum values.
2021-08-18 20:02:24 +10:00
messages.h
- project cleanup
2021-01-10 20:31:32 +01:00
mirrors.cpp
Increase kMaxSuperXSprites from 128 to 512.
2021-07-25 13:11:55 +10:00
misc.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
misc.h
- Blood: Remove the extern for weaponQAV[]
and move kQAVEnd
enum into new enum from 9e84dd1ef6051f4e54d99dcfc6e3468560175e16
2021-08-18 20:02:35 +10:00
namelist.h
- Blood: handle title screens so that mods changing the original one still display it.
2021-05-19 00:07:50 +02:00
nnexts.cpp
- MoveMissile + actExplodeSprite.
2021-08-23 19:15:08 +02:00
nnexts.h
- Blood: Re-time weapon and scene QAV code based on reworked timer and QAV struct code.
2021-08-18 20:00:44 +10:00
osdcmd.cpp
- merged the few remaining contents of mmulti.h into d_net.h
2021-05-03 19:01:00 +02:00
player.cpp
- actSpawnSprite
2021-08-23 19:20:05 +02:00
player.h
- Blood: Re-time weapon and scene QAV code based on reworked timer and QAV struct code.
2021-08-18 20:00:44 +10:00
prediction.cpp
- merged the few remaining contents of mmulti.h into d_net.h
2021-05-03 19:01:00 +02:00
preload.cpp
- mograted Blood's precaching to the backend's implementation.
2021-04-11 12:42:59 +02:00
qav.cpp
- Blood: Apply a slightly better fix for the akimbo shotgun animation kQAV2SHOTF2
(res_id: 61).
2021-08-27 22:18:57 +10:00
qav.h
- Blood: Apply a slightly better fix for the akimbo shotgun animation kQAV2SHOTF2
(res_id: 61).
2021-08-27 22:18:57 +10:00
replace.cpp
- removed some unused things from engine.cpp.
2021-03-19 15:12:54 +01:00
sbar.cpp
- Blood: fixed scriptified MP statusbar code to the point where it compiles.
2021-05-15 10:25:37 +02:00
sectorfx.cpp
- silenced warnings in Blood.
2021-05-12 21:49:06 +02:00
sectorfx.h
- project cleanup
2021-01-10 20:31:32 +01:00
seq.cpp
- actProcessSprites done.
2021-08-23 19:18:22 +02:00
seq.h
- actProcessSprites done.
2021-08-23 19:18:22 +02:00
seqcb.h
Renamed untitled spider functions
2021-08-21 19:52:24 +10:00
sfx.cpp
- MoveMissile + actExplodeSprite.
2021-08-23 19:15:08 +02:00
sound.cpp
- Blood: unpositioned sounds must be limited to one per channel.
2021-05-16 11:51:51 +02:00
sound.h
- MoveMissile + actExplodeSprite.
2021-08-23 19:15:08 +02:00
tile.cpp
- forgot to save this...
2021-07-13 12:31:14 +02:00
trig.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
triggers.cpp
- MoveMissile + actExplodeSprite.
2021-08-23 19:15:08 +02:00
triggers.h
- fixed cherry picked commit.
2021-06-02 20:52:47 +02:00
view.cpp
Improved GetClosestSpriteSectors() detection
2021-08-18 15:52:15 +02:00
view.h
- first two loops of actProcessSprites split off and redone.
2021-08-23 19:15:18 +02:00
warp.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
weapon.cpp
- Blood: Apply a slightly better fix for the akimbo shotgun animation kQAV2SHOTF2
(res_id: 61).
2021-08-27 22:18:57 +10:00