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651c25a7be
Using floats and multiplications is not robust enough. This is a bit slower, but doesn't run the risk of underflows and other nasties. Q: How many bits of fractional precision should we use? 16 seems fine |
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.. | ||
scene | ||
hw_entrypoint.cpp | ||
hw_models.cpp | ||
hw_models.h | ||
hw_palmanager.cpp | ||
hw_palmanager.h | ||
hw_sections.cpp | ||
hw_sections.h | ||
hw_vertexmap.cpp | ||
hw_vertexmap.h | ||
hw_voxels.cpp | ||
hw_voxels.h | ||
render.h |