.. |
blood
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- Blood: Cut q16horiz /q16slopehoriz over to PlayerHorizon struct.
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2020-10-07 17:16:58 +11:00 |
build
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- clamp(): Remove definition in compat.h and uplift definition in templates.h.
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2020-10-07 13:29:00 +11:00 |
common
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- clamp(): Remove definition in compat.h and uplift definition in templates.h.
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2020-10-07 13:29:00 +11:00 |
core
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- Exhumed: Cut q16horiz over to PlayerHorizon struct.
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2020-10-07 17:40:59 +11:00 |
exhumed
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- Exhumed: Cut q16horiz over to PlayerHorizon struct.
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2020-10-07 17:40:59 +11:00 |
games/duke
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- gamecontrol: Initial setup of PlayerHorizon struct and deployment within Duke.
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2020-10-07 17:12:48 +11:00 |
glbackend
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- scale weapons down to the original tile's size.
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2020-10-04 15:33:12 +02:00 |
libsmackerdec
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- fixed the noisiest value truncation warnings after shortly re-enabling them in the compiler, plus a few places where the warning pointed to incorrect code.
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2020-09-26 11:59:24 +02:00 |
platform
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- Remove leftover Ion Fury stuffs causing log errors like "Script error, 'D:/Program Files (x86)/Steam/steamapps/common/Ion Fury/fury.grpinfo" line 10: Warning: GRP without game defined. Ignoring'".
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2020-09-25 18:06:06 +10:00 |
sw
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- SW: Cut q16horiz /q16horizoff over to PlayerHorizon struct.
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2020-10-07 18:08:57 +11:00 |
thirdparty
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- macOS backend update, plus moving base64.cpp around.
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2020-09-27 16:12:50 +02:00 |
__autostart.cpp
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- added the softpoly and Vulkan backend code fron GZDoom.
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2020-05-31 10:53:11 +02:00 |
CMakeLists.txt
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- macOS backend update, plus moving base64.cpp around.
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2020-09-27 16:12:50 +02:00 |
g_pch.h
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- cleaned up the remaining dependencies on windows.h
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2020-02-03 21:30:57 +01:00 |
gitinfo.cpp
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- rewrote the screenshot code to use m_png as its backend.
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2019-11-02 12:59:59 +01:00 |
zzautozend.cpp
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- added the softpoly and Vulkan backend code fron GZDoom.
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2020-05-31 10:53:11 +02:00 |