raze/source/sw/src
2020-09-23 23:12:59 +10:00
..
2d.cpp - properly use the correct delay for an ANM's final frame. 2020-09-18 22:49:51 +02:00
actor.cpp
ai.cpp
ai.h
ambient.h
bots.h
break.cpp
break.h
bunny.cpp
cache.cpp
cheats.cpp
colormap.cpp
conpic.h
coolg.cpp
coolie.cpp
copysect.cpp
d_menu.cpp
damage.h
digi.h
draw.cpp - Blood/Duke/SW: Smooth out player's zpos adjustment while in 3rd person view. 2020-09-23 23:12:59 +10:00
eel.cpp
game.cpp Merge remote-tracking branch 'remotes/Github_private/Blood_InputReworking' 2020-09-22 23:32:28 +02:00
game.h - Blood/Duke/RR/SW: Unify the player's angle/horizon helper functions. 2020-09-21 17:12:51 +10:00
girlninj.cpp
goro.cpp
hornet.cpp
input.cpp - Blood/Duke/RR/SW: Unify the player's angle/horizon helper functions. 2020-09-21 17:12:51 +10:00
interp.cpp
interp.h
interpsh.cpp
interpso.cpp
interpso.h
inv.cpp
inv.h
jsector.cpp - Move Duke's getincangle() function to the backend, create Q16.16 variant (getincangleq16()) and replace Shadow Warrior's discrete implementations shared versions. 2020-09-20 16:21:13 +10:00
jsector.h
jtags.h
jweapon.cpp
lava.cpp
light.cpp
light.h
lists.h
mclip.cpp
mclip.h
menus.cpp
menus.h - removed now unused SavegameLoaded variable. 2020-09-18 01:11:38 +02:00
mfile.h
misc.h
miscactr.cpp
morph.cpp
mytypes.h
names.h
names2.h
network.cpp
network.h
ninja.cpp
osdcmds.cpp
pal.h
panel.cpp - Blood/Duke/RR/SW: Unify the player's angle function. 2020-09-21 17:12:26 +10:00
panel.h
parent.h
player.cpp - Game input: Fix miscellaneous issues. 2020-09-21 17:12:53 +10:00
player.h - Blood/Duke/RR/SW: Unify the player's angle/horizon helper functions. 2020-09-21 17:12:51 +10:00
predict.cpp
quake.cpp
ripper.cpp
ripper2.cpp
rooms.cpp
rotator.cpp
save.cpp - SW: make ambients start properly. 2020-09-18 00:33:18 +02:00
saveable.cpp
saveable.h
sbar.cpp - widescreen asset setup and consolidation of .def file loading. 2020-09-16 19:13:06 +02:00
scrip2.cpp - fixed bad Printf formatting directives in swcustom parser. 2020-09-15 21:45:05 +02:00
sector.cpp
sector.h
serp.cpp
skel.cpp
skull.cpp
slidor.cpp
sounds.cpp - SW: make ambients start properly. 2020-09-18 00:33:18 +02:00
sounds.h
spike.cpp
sprite.cpp - Move Duke's getincangle() function to the backend, create Q16.16 variant (getincangleq16()) and replace Shadow Warrior's discrete implementations shared versions. 2020-09-20 16:21:13 +10:00
sprite.h
stag.h
sumo.cpp
tags.h
text.cpp
track.cpp - Blood/Duke/RR/SW: Unify the player's angle/horizon helper functions. 2020-09-21 17:12:51 +10:00
vator.cpp
vis.cpp
wallmove.cpp
warp.cpp
weapon.cpp - SW: Fix regression from 1900cf1fcc where the conversion from GetDeltaAngle() to getincangle() got muddled up. 2020-09-22 20:02:58 +10:00
weapon.h
zilla.cpp
zombie.cpp