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lunatic
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Add EVENT_RESETGOTPICS which gives scripts the chance to reset gotpics (and similar effects trackers) for effects that run in EVENT_DISPLAYROOMS.
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2019-09-20 13:59:20 +02:00 |
_functio.h
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- removed all extern "C" from EDuke32 folder, plus some other dead code I noticed.
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2019-09-21 19:38:38 +02:00 |
_rts.h
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Add buildvfs, abstraction layer for file I/O.
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2019-03-01 08:51:50 +00:00 |
actors.cpp
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This fixes the shrinker in E1L4
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2019-09-20 23:25:39 +02:00 |
actors.h
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- removed all extern "C" from EDuke32 folder, plus some other dead code I noticed.
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2019-09-21 19:38:38 +02:00 |
anim.cpp
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Change some clocks to support sub-tick precision using a new class, ClockTicks.
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2019-09-20 21:09:14 +02:00 |
anim.h
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Cleanup includes
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2018-11-18 18:09:48 +00:00 |
cheats.cpp
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Change some clocks to support sub-tick precision using a new class, ClockTicks.
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2019-09-20 21:09:14 +02:00 |
cheats.h
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Move cheat descriptions from menus.cpp to cheats.cpp
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2019-09-20 15:44:06 +02:00 |
cmdline.cpp
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- Packet code implementation (merge from private c/s repo), world updates are now synced through snapshots. See tag SVN_SyncPoint_Dec2018 on master of the other repo.
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2018-12-08 00:40:39 +00:00 |
cmdline.h
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Fix issue with a couple symbols from cmdline.h sometimes picking up different linkage due to accidental double definition in game.h
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2018-11-18 19:03:40 +00:00 |
common.cpp
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Added Xfree() function to accompany the Xmalloc() family of functions and change all uses of Bfree() to Xfree()
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2019-09-20 12:07:10 +02:00 |
common_game.h
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- removed all extern "C" from EDuke32 folder, plus some other dead code I noticed.
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2019-09-21 19:38:38 +02:00 |
config.cpp
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- removed Android and Mapster headers plus raw EDuke assets in Blood folder.
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2019-09-21 19:30:20 +02:00 |
config.h
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CON: Add getgamefuncbind
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2019-09-20 16:10:52 +02:00 |
demo.cpp
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Change some clocks to support sub-tick precision using a new class, ClockTicks.
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2019-09-20 21:09:14 +02:00 |
demo.h
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Add buildvfs, abstraction layer for file I/O.
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2019-03-01 08:51:50 +00:00 |
duke3d.h
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Implement "usermap" music definition slot
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2019-09-20 15:14:29 +02:00 |
events_defs.h
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- manual merge of all NBlood changes that couldn't get cherry picked.
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2019-09-21 13:02:17 +02:00 |
function.h
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- removed all extern "C" from EDuke32 folder, plus some other dead code I noticed.
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2019-09-21 19:38:38 +02:00 |
game.cpp
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- removed Android and Mapster headers plus raw EDuke assets in Blood folder.
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2019-09-21 19:30:20 +02:00 |
game.h
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- removed all extern "C" from EDuke32 folder, plus some other dead code I noticed.
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2019-09-21 19:38:38 +02:00 |
gamedef.cpp
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- manual merge of all NBlood changes that couldn't get cherry picked.
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2019-09-21 13:02:17 +02:00 |
gamedef.h
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- removed all extern "C" from EDuke32 folder, plus some other dead code I noticed.
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2019-09-21 19:38:38 +02:00 |
gamedefs.h
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- removed all extern "C" from EDuke32 folder, plus some other dead code I noticed.
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2019-09-21 19:38:38 +02:00 |
gameexec.cpp
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- removed all extern "C" from EDuke32 folder, plus some other dead code I noticed.
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2019-09-21 19:38:38 +02:00 |
gameexec.h
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- removed all extern "C" from EDuke32 folder, plus some other dead code I noticed.
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2019-09-21 19:38:38 +02:00 |
GameListSource.game.h
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GameListSource.game.mm
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gamestructures.cpp
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CON: Add userdef .gamepadactive
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2019-09-20 16:10:57 +02:00 |
gamevars.cpp
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Expose control over the list of statnums that hitradius will damage to CON
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2019-09-20 23:23:03 +02:00 |
gamevars.h
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new special purpose gamevar flag
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2019-09-20 15:17:57 +02:00 |
global.cpp
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- removed all extern "C" from EDuke32 folder, plus some other dead code I noticed.
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2019-09-21 19:38:38 +02:00 |
global.h
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- removed all extern "C" from EDuke32 folder, plus some other dead code I noticed.
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2019-09-21 19:38:38 +02:00 |
GrpFile.game.h
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GrpFile.game.mm
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grpscan.cpp
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Added Xfree() function to accompany the Xmalloc() family of functions and change all uses of Bfree() to Xfree()
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2019-09-20 12:07:10 +02:00 |
grpscan.h
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- removed all extern "C" from EDuke32 folder, plus some other dead code I noticed.
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2019-09-21 19:38:38 +02:00 |
in_android.cpp
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input.cpp
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Input: Separate everything in AdvanceTrigger into a new TextSubmit except Space so it doesn't submit text fields such as savegames
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2019-09-20 20:14:09 +02:00 |
input.h
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Add I_GeneralTrigger as a combination of Advance and Return and use it for skipping screens so that Esc works.
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2019-09-20 15:44:03 +02:00 |
inv.h
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keys.h
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m32common.cpp
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Change some clocks to support sub-tick precision using a new class, ClockTicks.
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2019-09-20 21:09:14 +02:00 |
m32def.cpp
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Amend r7805
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2019-09-20 15:17:40 +02:00 |
m32def.h
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Amend r7805
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2019-09-20 15:17:40 +02:00 |
m32exec.cpp
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Replace runtime pow2 calculations with pow2char LUT usage
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2019-09-20 15:34:08 +02:00 |
m32structures.cpp
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Rename Gv_SetVarX() to Gv_SetVar() (overloaded)
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2019-09-20 09:38:41 +02:00 |
m32vars.cpp
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Rename Gv_SetVarX() to Gv_SetVar() (overloaded)
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2019-09-20 09:38:41 +02:00 |
macros.h
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WIP wall texture rotation bit
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2018-11-18 18:13:48 +00:00 |
mdump.cpp
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Just cleaning up a dump(er)
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2018-11-18 18:06:38 +00:00 |
mdump.h
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menus.cpp
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- removed Android and Mapster headers plus raw EDuke assets in Blood folder.
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2019-09-21 19:30:20 +02:00 |
menus.h
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- removed all extern "C" from EDuke32 folder, plus some other dead code I noticed.
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2019-09-21 19:38:38 +02:00 |
names.h
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namesdyn.cpp
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Sorting and formatting for [names|sound]dyn.[cpp|h]
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2018-11-18 18:09:58 +00:00 |
namesdyn.h
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Sorting and formatting for [names|sound]dyn.[cpp|h]
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2018-11-18 18:09:58 +00:00 |
network.cpp
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Change some clocks to support sub-tick precision using a new class, ClockTicks.
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2019-09-20 21:09:14 +02:00 |
network.h
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Rename net.* to network.*
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2019-09-19 12:20:45 +02:00 |
osdcmds.cpp
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- removed Android and Mapster headers plus raw EDuke assets in Blood folder.
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2019-09-21 19:30:20 +02:00 |
osdcmds.h
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- removed all extern "C" from EDuke32 folder, plus some other dead code I noticed.
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2019-09-21 19:38:38 +02:00 |
osdfuncs.cpp
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osdfuncs.cpp: fix OSD background sometimes not rendering with the correct gl state
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2019-09-20 15:10:05 +02:00 |
osdfuncs.h
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Use "int" for OSD command return values and a few trivial globals. Our current usage of the return values would have even worked with bool, but we might want to add error conditions or something later.
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2018-11-18 18:05:45 +00:00 |
player.cpp
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- removed Android and Mapster headers plus raw EDuke assets in Blood folder.
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2019-09-21 19:30:20 +02:00 |
player.h
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- removed all extern "C" from EDuke32 folder, plus some other dead code I noticed.
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2019-09-21 19:38:38 +02:00 |
premap.cpp
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Change some clocks to support sub-tick precision using a new class, ClockTicks.
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2019-09-20 21:09:14 +02:00 |
premap.h
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- removed all extern "C" from EDuke32 folder, plus some other dead code I noticed.
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2019-09-21 19:38:38 +02:00 |
quotes.h
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rts.cpp
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Added Xfree() function to accompany the Xmalloc() family of functions and change all uses of Bfree() to Xfree()
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2019-09-20 12:07:10 +02:00 |
rts.h
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savegame.cpp
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Change some clocks to support sub-tick precision using a new class, ClockTicks.
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2019-09-20 21:09:14 +02:00 |
savegame.h
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- removed all extern "C" from EDuke32 folder, plus some other dead code I noticed.
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2019-09-21 19:38:38 +02:00 |
sbar.cpp
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Use multiples of 5 for the HUD scale option and cap the range at 50-100
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2019-09-20 21:10:42 +02:00 |
sbar.h
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screens.cpp
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- removed Android and Mapster headers plus raw EDuke assets in Blood folder.
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2019-09-21 19:30:20 +02:00 |
screens.h
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screentext.cpp
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Tiny error message cleanup
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2019-09-20 16:01:20 +02:00 |
screentext.h
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- removed all extern "C" from EDuke32 folder, plus some other dead code I noticed.
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2019-09-21 19:38:38 +02:00 |
sector.cpp
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Add TROR rendering
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2019-09-21 10:11:02 +02:00 |
sector.h
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- removed all extern "C" from EDuke32 folder, plus some other dead code I noticed.
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2019-09-21 19:38:38 +02:00 |
soundefs.h
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sounds.cpp
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- manual merge of all NBlood changes that couldn't get cherry picked.
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2019-09-21 13:02:17 +02:00 |
sounds.h
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- removed all extern "C" from EDuke32 folder, plus some other dead code I noticed.
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2019-09-21 19:38:38 +02:00 |
sounds_common.h
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sounds_mapster32.cpp
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Fix remaining casts to vec2_t/vec3_t
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2019-09-20 16:07:36 +02:00 |
soundsdyn.cpp
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Sorting and formatting for [names|sound]dyn.[cpp|h]
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2018-11-18 18:09:58 +00:00 |
soundsdyn.h
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Sorting and formatting for [names|sound]dyn.[cpp|h]
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2018-11-18 18:09:58 +00:00 |
startgtk.game.cpp
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Fix issue with a couple symbols from cmdline.h sometimes picking up different linkage due to accidental double definition in game.h
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2018-11-18 19:03:40 +00:00 |
startosx.game.mm
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Fix macOS -Wdeprecated-declarations warnings
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2019-09-20 10:15:10 +02:00 |
startwin.game.cpp
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Fix USE_OPENGL=0 builds
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2019-09-20 23:17:57 +02:00 |
startwin.game.h
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winbits.cpp
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Clean up error handling in shitty G_GetVersionFromWebsite() function
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2018-10-10 19:14:41 +00:00 |