raze/polymer/eduke32
helixhorned 63916ee8d1 Mapster32: fix possible integer overflow in loopinside().
This could happen when building outside the "classic" grid limits and would
then lead to e.g. incorrect loop assignment on sector splitting. Bug reported
by MetHy.

git-svn-id: https://svn.eduke32.com/eduke32@4572 1a8010ca-5511-0410-912e-c29ae57300e0
2014-08-16 18:32:47 +00:00
..
build Mapster32: fix possible integer overflow in loopinside(). 2014-08-16 18:32:47 +00:00
jit Bump jit/bcsave.lua to the one from LuaJIT 2.0.3. 2014-04-05 11:28:02 +00:00
package Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it. 2014-07-20 08:55:56 +00:00
platform Nuke rev.h. 2014-07-28 08:59:58 +00:00
rsrc Iron out all errors and warnings when compiling with MinGW-w64, targeting either 32-bit or 64-bit. 2013-10-07 10:03:11 +00:00
source game.c: fix -game_dir and -j by moving G_ExtInit() after G_CheckCommandLine(). 2014-08-08 20:02:56 +00:00
Android.mk Android updates from Emile. DONT_BUILD. 2014-04-15 19:02:48 +00:00
eduke32.sln MSVC: Set up support for SDL2. DONT_BUILD. 2014-02-11 07:39:09 +00:00
eduke32.vcxproj Ball-busting Makefile restructure. 2014-07-22 07:25:54 +00:00
eduke32.vcxproj.filters Add sdl_inc.h to VS project 2014-07-06 00:11:44 +00:00
Makefile Nuke rev.h. 2014-07-28 08:59:58 +00:00
Makefile.common Nuke rev.h. 2014-07-28 08:59:58 +00:00
Makefile.deps Mapster32: prototypical checker for wall loops, enabled partially. 2014-08-08 20:02:54 +00:00
Makefile.msvc Fix MSVC build. 2014-07-28 09:00:28 +00:00