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09f0c239b6
git-svn-id: https://svn.eduke32.com/eduke32@5 1a8010ca-5511-0410-912e-c29ae57300e0
55 lines
1.8 KiB
C
55 lines
1.8 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 1996, 2003 - 3D Realms Entertainment
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This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
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Duke Nukem 3D is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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Original Source: 1996 - Todd Replogle
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Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
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Modifications for JonoF's port by Jonathon Fowler (jonof@edgenetwk.com)
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*/
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//-------------------------------------------------------------------------
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//****************************************************************************
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//
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// sounds.h
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//
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//****************************************************************************
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#ifndef _sounds_public_
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#define _sounds_public_
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extern int32 FXDevice;
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extern int32 MusicDevice;
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extern int32 FXVolume;
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extern int32 MusicVolume;
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//extern fx_blaster_config BlasterConfig;
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extern int32 NumVoices;
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extern int32 NumChannels;
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extern int32 NumBits;
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extern int32 MixRate;
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//extern int32 MidiPort;
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extern int32 ReverseStereo;
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void SoundStartup( void );
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void SoundShutdown( void );
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void MusicStartup( void );
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void MusicShutdown( void );
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void AudioUpdate(void);
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#endif
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