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621a9338e5
This removes the last active use case for the software renderer and allows rendering the camera views at a higher resolution. For Shadow Warrior this necessitated a split of JS_DrawMirrors, because it processed cameras and mirrors in the same loop which cannot be done with the hardware renderer. |
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.. | ||
blood | ||
build | ||
common | ||
duke3d | ||
exhumed | ||
glbackend | ||
libsmackerdec | ||
platform | ||
rr | ||
sw | ||
thirdparty | ||
CMakeLists.txt | ||
g_pch.h | ||
gitinfo.cpp |