raze/source
Christoph Oelckers 621a9338e5 - render camera textures with the hardware renderer.
This removes the last active use case for the software renderer and allows rendering the camera views at a higher resolution.
For Shadow Warrior this necessitated a split of JS_DrawMirrors, because it processed cameras and mirrors in the same loop which cannot be done with the hardware renderer.
2020-03-29 14:01:46 +02:00
..
blood - removed screen tilting code for software renderer. 2020-03-29 08:36:39 +02:00
build - render camera textures with the hardware renderer. 2020-03-29 14:01:46 +02:00
common - render camera textures with the hardware renderer. 2020-03-29 14:01:46 +02:00
duke3d - render camera textures with the hardware renderer. 2020-03-29 14:01:46 +02:00
exhumed - made Blood's FullMap flag global and removed the hacks to show the full automap. 2020-03-07 19:30:18 +01:00
glbackend - render camera textures with the hardware renderer. 2020-03-29 14:01:46 +02:00
libsmackerdec - fixed Blood cutscene playback. 2019-12-30 21:36:08 +01:00
platform - removed screen tilting code for software renderer. 2020-03-29 08:36:39 +02:00
rr - render camera textures with the hardware renderer. 2020-03-29 14:01:46 +02:00
sw - render camera textures with the hardware renderer. 2020-03-29 14:01:46 +02:00
thirdparty Merge fix16.cpp and fix16_str.cpp 2020-03-20 17:29:20 +01:00
CMakeLists.txt - fixed compilation. 2020-03-20 21:26:28 +01:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00