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https://github.com/DrBeef/Raze.git
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256 lines
6.5 KiB
C++
256 lines
6.5 KiB
C++
/*
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** mapinfo.cpp
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**
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** Map record management
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**
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**---------------------------------------------------------------------------
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** Copyright 2020 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include "c_dispatch.h"
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#include "mapinfo.h"
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#include "raze_music.h"
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#include "filesystem.h"
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#include "printf.h"
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#include "gamecontrol.h"
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#include "raze_sound.h"
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#include "zstring.h"
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FString gSkillNames[MAXSKILLS];
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int gDefaultVolume = 0, gDefaultSkill = 1;
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GlobalCutscenes globalCutscenes;
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TArray<ClusterDef> clusters;
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TArray<VolumeRecord> volumes;
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TArray<TPointer<MapRecord>> mapList; // must be allocated as pointers because it can whack the currentlLevel pointer if this was a flat array.
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static TMap<FString, FString> musicReplacements;
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MapRecord *currentLevel; // level that is currently played.
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MapRecord* lastLevel; // Same here, for the last level.
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CCMD(listmaps)
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{
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for (auto& map : mapList)
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{
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int lump = fileSystem.FindFile(map->fileName);
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if (lump >= 0)
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{
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int rfnum = fileSystem.GetFileContainer(lump);
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Printf("%s - %s (%s)\n", map->LabelName(), map->DisplayName(), fileSystem.GetResourceFileName(rfnum));
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}
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else
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{
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Printf("%s - %s (defined but does not exist)\n", map->fileName.GetChars(), map->DisplayName());
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}
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}
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}
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MapRecord *FindMapByName(const char *nm)
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{
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if (!nm || !*nm) return nullptr;
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for (auto& map : mapList)
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{
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if (map->labelName.CompareNoCase(nm) == 0)
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{
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return map.Data();
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}
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}
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return nullptr;
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}
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MapRecord *FindMapByLevelNum(int num)
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{
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for (auto& map : mapList)
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{
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if (map->levelNumber == num)
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{
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return map.Data();
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}
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}
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return nullptr;
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}
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VolumeRecord* FindVolume(int index)
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{
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for (auto& vol : volumes)
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{
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if (vol.index == index) return &vol;
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}
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return nullptr;
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}
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ClusterDef* FindCluster(int index)
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{
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for (auto& vol : clusters)
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{
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if (vol.index == index) return &vol;
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}
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return nullptr;
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}
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ClusterDef* AllocateCluster()
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{
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return &clusters[clusters.Reserve(1)];
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}
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VolumeRecord* AllocateVolume()
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{
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return &volumes[volumes.Reserve(1)];
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}
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MapRecord* FindMapByIndexOnly(int cluster, int num)
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{
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int levelnum = makelevelnum(cluster, num);
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for (auto& map : mapList)
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{
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if (map->levelNumber == levelnum) return map.Data();
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}
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return nullptr;
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}
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MapRecord* FindMapByIndex(int cluster, int num)
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{
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auto map = FindMapByLevelNum(num);
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if (!map && num < 1000) map = FindMapByLevelNum(makelevelnum(cluster, num));
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return map;
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}
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MapRecord* FindNextMap(MapRecord* thismap)
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{
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MapRecord* next = nullptr;
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if (!thismap->NextMap.Compare("-")) return nullptr; // '-' means to forcibly end the game here.
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if (thismap->NextMap.IsNotEmpty()) next = FindMapByName(thismap->NextMap);
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if (!next) next = FindMapByLevelNum(thismap->levelNumber + 1);
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return next;
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}
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MapRecord* FindNextSecretMap(MapRecord* thismap)
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{
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MapRecord* next = nullptr;
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if (!thismap->NextSecret.Compare("-")) return nullptr; // '-' means to forcibly end the game here.
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if (thismap->NextSecret.IsNotEmpty()) next = FindMapByName(thismap->NextSecret);
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return next? next : FindNextMap(thismap);
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}
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void SetMusicReplacement(const char *mapname, const char *music)
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{
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musicReplacements[mapname] = music;
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}
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void ReplaceMusics(bool namehack)
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{
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TMap<FString, FString>::Iterator it(musicReplacements);
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TMap<FString, FString>::Pair* pair;
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while (it.NextPair(pair))
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{
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FString mapname = pair->Key;
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FString music = pair->Value;
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SetMusicForMap(mapname, music, namehack);
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}
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musicReplacements.Clear();
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}
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bool SetMusicForMap(const char* mapname, const char* music, bool namehack)
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{
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static const char* specials[] = { "intro", "briefing", "loading" };
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for (unsigned i = 0; i < 3; i++)
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{
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if (!stricmp(mapname, specials[i]))
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{
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if (specialmusic.Size() <= i) specialmusic.Resize(i + 1);
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specialmusic[i] = music;
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return true;
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}
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}
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auto index = FindMapByName(mapname);
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// This is for the DEFS parser's MUSIC command which never bothered to check for the real map name.
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if (index == nullptr && namehack)
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{
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int lev, ep;
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int8_t b1, b2;
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int numMatches = sscanf(mapname, "%c%d%c%d", &b1, &ep, &b2, &lev);
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if (numMatches != 4 || toupper(b1) != 'E' || toupper(b2) != 'L')
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return false;
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index = FindMapByIndexOnly(ep, lev);
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}
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if (index != nullptr)
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{
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index->music = music;
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return true;
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}
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DPrintf(DMSG_WARNING, "Could not replace %s music with %s\n", mapname, music);
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return false;
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}
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MapRecord *AllocateMap()
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{
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auto&p = mapList[mapList.Reserve(1)];
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p.Alloc();
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return p.Data();
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}
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MapRecord* SetupUserMap(const char* boardfilename, const char *defaultmusic)
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{
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if (g_gameType & GAMEFLAG_SHAREWARE)
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{
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Printf(PRINT_BOLD, "Cannot use user maps in shareware.\n");
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return nullptr;
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}
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for (auto& map : mapList)
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{
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if (map->fileName.CompareNoCase(boardfilename) == 0)
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{
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return map.Data();
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}
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}
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if (!fileSystem.FileExists(boardfilename))
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{
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Printf(TEXTCOLOR_RED "map: file \"%s\" not found.\n", boardfilename);
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return nullptr;
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}
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auto map = AllocateMap();
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map->name = "";
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map->SetFileName(boardfilename);
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map->flags = MI_USERMAP|MI_FORCEEOG;
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int lookup = LookupMusic(boardfilename, true);
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if (lookup >= 0) map->music = fileSystem.GetFileFullName(lookup);
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else map->music = defaultmusic;
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return map;
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}
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