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Although a bit overkill for single player saves only, this will ensure consistent behavior between both engines regarding the menu.
12 lines
348 B
C
12 lines
348 B
C
#pragma once
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#include <stdint.h>
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#include "c_cvars.h"
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#include "d_protocol.h"
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EXTERN_CVAR(Bool, sv_cheats)
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void genericCheat(int player, uint8_t** stream, bool skip);
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void changeMap(int player, uint8_t** stream, bool skip);
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void endScreenJob(int player, uint8_t** stream, bool skip);
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void startSaveGame(int player, uint8_t** stream, bool skip);
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