raze/source/common/menu/readthis.cpp
Christoph Oelckers 81ddf22d5d - added ZDoom's menu system as a base to build a new menu on.
# Conflicts:
#	source/CMakeLists.txt
#	source/build/src/engine.cpp
2019-11-21 18:03:09 +01:00

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4.2 KiB
C++

/*
** readthis.cpp
** Help screens
**
**---------------------------------------------------------------------------
** Copyright 2001-2010 Randy Heit
** Copyright 2010 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include "menu/menu.h"
#include "v_draw.h"
#include "textures/textures.h"
#if 0 // This is probably useless. To be replaced with what Build games use to draw their help screens.
class DReadThisMenu : public DMenu
{
DECLARE_CLASS(DReadThisMenu, DMenu)
int mScreen;
int mInfoTic;
public:
DReadThisMenu(DMenu *parent = NULL);
void Drawer();
bool MenuEvent(int mkey, bool fromcontroller);
bool DimAllowed () { return false; }
bool MouseEvent(int type, int x, int y);
};
IMPLEMENT_CLASS(DReadThisMenu)
//=============================================================================
//
// Read This Menus
//
//=============================================================================
DReadThisMenu::DReadThisMenu(DMenu *parent)
: DMenu(parent)
{
mScreen = 1;
mInfoTic = gametic;
}
//=============================================================================
//
//
//
//=============================================================================
void DReadThisMenu::Drawer()
{
FTexture *tex = NULL, *prevpic = NULL;
fixed_t alpha;
// Did the mapper choose a custom help page via MAPINFO?
if ((level.info != NULL) && level.info->F1Pic.Len() != 0)
{
tex = TexMan.FindTexture(level.info->F1Pic);
mScreen = 1;
}
if (tex == NULL)
{
tex = TexMan[gameinfo.infoPages[mScreen-1].GetChars()];
}
if (mScreen > 1)
{
prevpic = TexMan[gameinfo.infoPages[mScreen-2].GetChars()];
}
screen->Dim(0, 1.0, 0,0, SCREENWIDTH, SCREENHEIGHT);
alpha = MIN<fixed_t> (Scale (gametic - mInfoTic, OPAQUE, TICRATE/3), OPAQUE);
if (alpha < OPAQUE && prevpic != NULL)
{
screen->DrawTexture (prevpic, 0, 0, DTA_Fullscreen, true, TAG_DONE);
}
screen->DrawTexture (tex, 0, 0, DTA_Fullscreen, true, DTA_Alpha, alpha, TAG_DONE);
}
//=============================================================================
//
//
//
//=============================================================================
bool DReadThisMenu::MenuEvent(int mkey, bool fromcontroller)
{
if (mkey == MKEY_Enter)
{
S_Sound (CHAN_VOICE | CHAN_UI, "menu/choose", snd_menuvolume, ATTN_NONE);
mScreen++;
mInfoTic = gametic;
if ((level.info != NULL && level.info->F1Pic.Len() != 0) || mScreen > int(gameinfo.infoPages.Size()))
{
Close();
}
return true;
}
else return Super::MenuEvent(mkey, fromcontroller);
}
//=============================================================================
//
//
//
//=============================================================================
bool DReadThisMenu::MouseEvent(int type, int x, int y)
{
if (type == MOUSE_Click)
{
return MenuEvent(MKEY_Enter, true);
}
return false;
}
#endif