raze/polymer/eduke32/source/global.h
2011-12-25 15:30:50 +00:00

145 lines
5.4 KiB
C

//-------------------------------------------------------------------------
/*
Copyright (C) 2010 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
//-------------------------------------------------------------------------
#ifndef __global_h__
#define __global_h__
#include "duke3d.h"
#include "sector.h"
#ifdef __global_c__
#define G_EXTERN
#else
#define G_EXTERN extern
#endif
// duke3d global soup :(
#define MAXINTERPOLATIONS MAXSPRITES
G_EXTERN int32_t myconnectindex, numplayers;
G_EXTERN int32_t connectpoint2[MAXPLAYERS];
G_EXTERN const char *s_buildRev;
G_EXTERN DukeStatus_t sbar;
G_EXTERN actor_t actor[MAXSPRITES];
G_EXTERN animwalltype animwall[MAXANIMWALLS];
G_EXTERN char *ScriptQuotes[MAXQUOTES],*ScriptQuoteRedefinitions[MAXQUOTES];
G_EXTERN char *label;
G_EXTERN char ActorType[MAXTILES];
G_EXTERN char CheatKeys[2];
G_EXTERN char EnvMusicFilename[MAXVOLUMES+1][BMAX_PATH];
G_EXTERN char EpisodeNames[MAXVOLUMES][33];
G_EXTERN char GametypeNames[MAXGAMETYPES][33];
G_EXTERN char SkillNames[5][33];
G_EXTERN char g_RTSPlaying;
G_EXTERN char g_musicIndex;
G_EXTERN char g_numGametypes;
G_EXTERN char g_numPlayerSprites,g_loadFromGroupOnly;
G_EXTERN char g_numVolumes;
G_EXTERN char myjumpingtoggle,myonground,myhardlanding,myreturntocenter;
G_EXTERN char pus,pub;
G_EXTERN char ready2send;
G_EXTERN char setupfilename[BMAX_PATH];
G_EXTERN char szPlayerName[32];
G_EXTERN char tempbuf[2048],packbuf[PACKBUF_SIZE],menutextbuf[128],buf[1024];
G_EXTERN char typebuflen,typebuf[141];
G_EXTERN const char *s_buildDate;
G_EXTERN input_t avg;
G_EXTERN input_t inputfifo[MOVEFIFOSIZ][MAXPLAYERS];
G_EXTERN input_t loc;
G_EXTERN input_t recsync[RECSYNCBUFSIZ];
G_EXTERN int16_t BlimpSpawnSprites[15];
G_EXTERN int16_t SpriteDeletionQueue[1024],g_spriteDeleteQueuePos,g_spriteDeleteQueueSize;
G_EXTERN int16_t animatesect[MAXANIMATES];
G_EXTERN int16_t camsprite;
G_EXTERN int16_t cyclers[MAXCYCLERS][6],g_numCyclers;
G_EXTERN int16_t g_globalRandom;
G_EXTERN int16_t g_mirrorWall[64],g_mirrorSector[64],g_mirrorCount;
G_EXTERN int16_t g_numAnimWalls;
G_EXTERN int16_t g_numClouds,clouds[128],cloudx[128],cloudy[128];
G_EXTERN int16_t myang,omyang,mycursectnum,myjumpingcounter;
G_EXTERN int16_t myhoriz,omyhoriz,myhorizoff,omyhorizoff;
G_EXTERN int16_t neartagsector,neartagwall,neartagsprite;
G_EXTERN int32_t *animateptr[MAXANIMATES];
G_EXTERN int32_t *curipos[MAXINTERPOLATIONS];
G_EXTERN int32_t GametypeFlags[MAXGAMETYPES];
G_EXTERN int32_t SpriteFlags[MAXTILES];
G_EXTERN int32_t animategoal[MAXANIMATES],animatevel[MAXANIMATES],g_animateCount;
G_EXTERN int32_t bakipos[MAXINTERPOLATIONS];
G_EXTERN int32_t cloudtotalclock;
G_EXTERN int32_t fricxv,fricyv;
G_EXTERN int32_t g_currentFrameRate;
G_EXTERN int32_t g_currentMenu;
G_EXTERN int32_t g_damageCameras,g_freezerSelfDamage;
G_EXTERN int32_t g_doQuickSave;
G_EXTERN char g_earthquakeTime;
G_EXTERN int32_t g_gameQuit;
G_EXTERN int32_t g_groupFileHandle;
G_EXTERN int32_t g_impactDamage,g_maxPlayerHealth;
G_EXTERN int32_t g_interpolationLock;
G_EXTERN int32_t g_lastSaveSlot;
G_EXTERN int32_t g_musicSize;
G_EXTERN int32_t g_numFreezeBounces;
G_EXTERN int32_t g_numInterpolations;
G_EXTERN int32_t g_numLabels,g_numDefaultLabels;
G_EXTERN int32_t g_numRealPalettes;
G_EXTERN int32_t g_playerFriction;
G_EXTERN int32_t g_scriptDebug;
G_EXTERN int32_t g_scriptSize;
G_EXTERN int32_t g_showShareware;
G_EXTERN int32_t g_spriteGravity;
G_EXTERN int32_t g_timerTicsPerSecond;
G_EXTERN int32_t g_tripbombLaserMode;
G_EXTERN int32_t msx[2048],msy[2048];
G_EXTERN int32_t neartaghitdist,lockclock,g_startArmorAmount;
G_EXTERN int32_t oldipos[MAXINTERPOLATIONS];
G_EXTERN int32_t playerswhenstarted;
G_EXTERN int32_t screenpeek;
G_EXTERN int32_t startofdynamicinterpolations;
G_EXTERN int32_t vel,svel,angvel,horiz,ototalclock,g_actorRespawnTime;
G_EXTERN intptr_t *actorscrptr[MAXTILES],*g_parsingActorPtr;
G_EXTERN intptr_t *g_scriptPtr,*insptr;
G_EXTERN int32_t *labelcode,*labeltype;
G_EXTERN intptr_t *script;
G_EXTERN map_t MapInfo[(MAXVOLUMES+1)*MAXLEVELS];
G_EXTERN playerdata_t g_player[MAXPLAYERS];
G_EXTERN playerspawn_t g_playerSpawnPoints[MAXPLAYERS];
G_EXTERN projectile_t ProjectileData[MAXTILES],DefaultProjectileData[MAXTILES],SpriteProjectile[MAXSPRITES];
G_EXTERN sound_t g_sounds[MAXSOUNDS];
G_EXTERN uint32_t everyothertime;
G_EXTERN uint32_t g_moveThingsCount;
G_EXTERN vec3_t my,omy,myvel;
G_EXTERN volatile char g_soundlocks[MAXSOUNDS];
G_EXTERN int32_t g_rpgBlastRadius;
G_EXTERN int32_t g_pipebombBlastRadius;
G_EXTERN int32_t g_tripbombBlastRadius;
G_EXTERN int32_t g_shrinkerBlastRadius;
G_EXTERN int32_t g_morterBlastRadius;
G_EXTERN int32_t g_bouncemineBlastRadius;
G_EXTERN int32_t g_seenineBlastRadius;
G_EXTERN int32_t g_itemRespawnTime;
G_EXTERN int32_t g_restorePalette;
G_EXTERN int32_t g_screenCapture;
G_EXTERN int32_t g_noEnemies;
#endif