mirror of
https://github.com/DrBeef/Raze.git
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5eb9af1e00
IQM model support and a few bugfixes.
134 lines
3.8 KiB
C++
134 lines
3.8 KiB
C++
/*
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** Vulkan backend
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** Copyright (c) 2016-2020 Magnus Norddahl
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**
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** This software is provided 'as-is', without any express or implied
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** warranty. In no event will the authors be held liable for any damages
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** arising from the use of this software.
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**
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** Permission is granted to anyone to use this software for any purpose,
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** including commercial applications, and to alter it and redistribute it
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** freely, subject to the following restrictions:
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**
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** 1. The origin of this software must not be misrepresented; you must not
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** claim that you wrote the original software. If you use this software
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** in a product, an acknowledgment in the product documentation would be
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** appreciated but is not required.
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** 2. Altered source versions must be plainly marked as such, and must not be
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** misrepresented as being the original software.
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** 3. This notice may not be removed or altered from any source distribution.
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**
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*/
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#include "vk_buffer.h"
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#include "vk_hwbuffer.h"
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#include "vulkan/renderer/vk_streambuffer.h"
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#include "hwrenderer/data/shaderuniforms.h"
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VkBufferManager::VkBufferManager(VulkanFrameBuffer* fb) : fb(fb)
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{
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}
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VkBufferManager::~VkBufferManager()
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{
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}
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void VkBufferManager::Init()
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{
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MatrixBuffer.reset(new VkStreamBuffer(this, sizeof(MatricesUBO), 50000));
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StreamBuffer.reset(new VkStreamBuffer(this, sizeof(StreamUBO), 300));
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CreateFanToTrisIndexBuffer();
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}
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void VkBufferManager::Deinit()
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{
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while (!Buffers.empty())
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RemoveBuffer(Buffers.back());
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}
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void VkBufferManager::AddBuffer(VkHardwareBuffer* buffer)
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{
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buffer->it = Buffers.insert(Buffers.end(), buffer);
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}
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void VkBufferManager::RemoveBuffer(VkHardwareBuffer* buffer)
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{
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buffer->Reset();
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buffer->fb = nullptr;
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Buffers.erase(buffer->it);
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for (VkHardwareDataBuffer** knownbuf : { &ViewpointUBO, &LightBufferSSO, &LightNodes, &LightLines, &LightList, &BoneBufferSSO })
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{
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if (buffer == *knownbuf) *knownbuf = nullptr;
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}
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}
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IVertexBuffer* VkBufferManager::CreateVertexBuffer()
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{
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return new VkHardwareVertexBuffer(fb);
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}
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IIndexBuffer* VkBufferManager::CreateIndexBuffer()
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{
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return new VkHardwareIndexBuffer(fb);
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}
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IDataBuffer* VkBufferManager::CreateDataBuffer(int bindingpoint, bool ssbo, bool needsresize)
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{
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auto buffer = new VkHardwareDataBuffer(fb, bindingpoint, ssbo, needsresize);
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switch (bindingpoint)
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{
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case LIGHTBUF_BINDINGPOINT: LightBufferSSO = buffer; break;
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case VIEWPOINT_BINDINGPOINT: ViewpointUBO = buffer; break;
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case LIGHTNODES_BINDINGPOINT: LightNodes = buffer; break;
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case LIGHTLINES_BINDINGPOINT: LightLines = buffer; break;
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case LIGHTLIST_BINDINGPOINT: LightList = buffer; break;
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case BONEBUF_BINDINGPOINT: BoneBufferSSO = buffer; break;
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case POSTPROCESS_BINDINGPOINT: break;
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default: break;
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}
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return buffer;
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}
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void VkBufferManager::CreateFanToTrisIndexBuffer()
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{
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TArray<uint32_t> data;
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for (int i = 2; i < 1000; i++)
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{
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data.Push(0);
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data.Push(i - 1);
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data.Push(i);
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}
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FanToTrisIndexBuffer.reset(CreateIndexBuffer());
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FanToTrisIndexBuffer->SetData(sizeof(uint32_t) * data.Size(), data.Data(), BufferUsageType::Static);
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}
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/////////////////////////////////////////////////////////////////////////////
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VkStreamBuffer::VkStreamBuffer(VkBufferManager* buffers, size_t structSize, size_t count)
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{
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mBlockSize = static_cast<uint32_t>((structSize + screen->uniformblockalignment - 1) / screen->uniformblockalignment * screen->uniformblockalignment);
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UniformBuffer = (VkHardwareDataBuffer*)buffers->CreateDataBuffer(-1, false, false);
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UniformBuffer->SetData(mBlockSize * count, nullptr, BufferUsageType::Persistent);
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}
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VkStreamBuffer::~VkStreamBuffer()
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{
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delete UniformBuffer;
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}
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uint32_t VkStreamBuffer::NextStreamDataBlock()
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{
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mStreamDataOffset += mBlockSize;
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if (mStreamDataOffset + (size_t)mBlockSize >= UniformBuffer->Size())
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{
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mStreamDataOffset = 0;
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return 0xffffffff;
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}
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return mStreamDataOffset;
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}
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