raze/source/common/rendering/vulkan/system/vk_buffer.cpp
Christoph Oelckers 5eb9af1e00 - Backend update from GZDoom
IQM model support and a few bugfixes.
2022-10-20 22:24:25 +02:00

134 lines
3.8 KiB
C++

/*
** Vulkan backend
** Copyright (c) 2016-2020 Magnus Norddahl
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
*/
#include "vk_buffer.h"
#include "vk_hwbuffer.h"
#include "vulkan/renderer/vk_streambuffer.h"
#include "hwrenderer/data/shaderuniforms.h"
VkBufferManager::VkBufferManager(VulkanFrameBuffer* fb) : fb(fb)
{
}
VkBufferManager::~VkBufferManager()
{
}
void VkBufferManager::Init()
{
MatrixBuffer.reset(new VkStreamBuffer(this, sizeof(MatricesUBO), 50000));
StreamBuffer.reset(new VkStreamBuffer(this, sizeof(StreamUBO), 300));
CreateFanToTrisIndexBuffer();
}
void VkBufferManager::Deinit()
{
while (!Buffers.empty())
RemoveBuffer(Buffers.back());
}
void VkBufferManager::AddBuffer(VkHardwareBuffer* buffer)
{
buffer->it = Buffers.insert(Buffers.end(), buffer);
}
void VkBufferManager::RemoveBuffer(VkHardwareBuffer* buffer)
{
buffer->Reset();
buffer->fb = nullptr;
Buffers.erase(buffer->it);
for (VkHardwareDataBuffer** knownbuf : { &ViewpointUBO, &LightBufferSSO, &LightNodes, &LightLines, &LightList, &BoneBufferSSO })
{
if (buffer == *knownbuf) *knownbuf = nullptr;
}
}
IVertexBuffer* VkBufferManager::CreateVertexBuffer()
{
return new VkHardwareVertexBuffer(fb);
}
IIndexBuffer* VkBufferManager::CreateIndexBuffer()
{
return new VkHardwareIndexBuffer(fb);
}
IDataBuffer* VkBufferManager::CreateDataBuffer(int bindingpoint, bool ssbo, bool needsresize)
{
auto buffer = new VkHardwareDataBuffer(fb, bindingpoint, ssbo, needsresize);
switch (bindingpoint)
{
case LIGHTBUF_BINDINGPOINT: LightBufferSSO = buffer; break;
case VIEWPOINT_BINDINGPOINT: ViewpointUBO = buffer; break;
case LIGHTNODES_BINDINGPOINT: LightNodes = buffer; break;
case LIGHTLINES_BINDINGPOINT: LightLines = buffer; break;
case LIGHTLIST_BINDINGPOINT: LightList = buffer; break;
case BONEBUF_BINDINGPOINT: BoneBufferSSO = buffer; break;
case POSTPROCESS_BINDINGPOINT: break;
default: break;
}
return buffer;
}
void VkBufferManager::CreateFanToTrisIndexBuffer()
{
TArray<uint32_t> data;
for (int i = 2; i < 1000; i++)
{
data.Push(0);
data.Push(i - 1);
data.Push(i);
}
FanToTrisIndexBuffer.reset(CreateIndexBuffer());
FanToTrisIndexBuffer->SetData(sizeof(uint32_t) * data.Size(), data.Data(), BufferUsageType::Static);
}
/////////////////////////////////////////////////////////////////////////////
VkStreamBuffer::VkStreamBuffer(VkBufferManager* buffers, size_t structSize, size_t count)
{
mBlockSize = static_cast<uint32_t>((structSize + screen->uniformblockalignment - 1) / screen->uniformblockalignment * screen->uniformblockalignment);
UniformBuffer = (VkHardwareDataBuffer*)buffers->CreateDataBuffer(-1, false, false);
UniformBuffer->SetData(mBlockSize * count, nullptr, BufferUsageType::Persistent);
}
VkStreamBuffer::~VkStreamBuffer()
{
delete UniformBuffer;
}
uint32_t VkStreamBuffer::NextStreamDataBlock()
{
mStreamDataOffset += mBlockSize;
if (mStreamDataOffset + (size_t)mBlockSize >= UniformBuffer->Size())
{
mStreamDataOffset = 0;
return 0xffffffff;
}
return mStreamDataOffset;
}