raze/polymer/eduke32/source
2012-03-13 20:07:40 +00:00
..
enet More Build tools improvements: 2012-03-12 04:48:42 +00:00
jaudiolib More Build tools improvements: 2012-03-12 04:48:42 +00:00
jmact Fix JonoF's email address. 2012-03-12 04:47:04 +00:00
lunatic Rename ud.clipping to ud.noclip internally for sanity. 2012-03-11 17:38:50 +00:00
misc
_functio.h
_midi.h Fix JonoF's email address. 2012-03-12 04:47:04 +00:00
_rts.h
actors.c Rename ud.clipping to ud.noclip internally for sanity. 2012-03-11 17:38:50 +00:00
actors.h Remove non-SAMESIZE_ACTOR_T code and remaining #defines. 2012-03-11 17:37:50 +00:00
anim.c legibility improvements: rotatesprite(..., 0,0,xdim-1,ydim-1) -> rotatesprite_fs 2012-02-02 17:35:05 +00:00
anim.h
animvpx.c
animvpx.h
astub.c Some sound source cleanup, no functional changes. 2012-03-10 21:21:42 +00:00
config.c Rewrite code for the "-rts" command line parameter to remove an unnecessary int32_t, prevent needless string copying, factor out duplicate math, centralize the default RTS name, and prevent clobbering of the RTSName CFG setting. 2012-03-05 07:24:34 +00:00
config.h
demo.c Rename ud.clipping to ud.noclip internally for sanity. 2012-03-11 17:38:50 +00:00
demo.h
duke3d.h Remove non-SAMESIZE_ACTOR_T code and remaining #defines. 2012-03-11 17:37:50 +00:00
function.h EDuke32: Various menu tweaks and one fix. 2012-02-04 14:30:54 +00:00
game.c Rename ud.clipping to ud.noclip internally for sanity. 2012-03-11 17:38:50 +00:00
game.h Rename ud.clipping to ud.noclip internally for sanity. 2012-03-11 17:38:50 +00:00
gamedef.c Remove non-SAMESIZE_ACTOR_T code and remaining #defines. 2012-03-11 17:37:50 +00:00
gamedef.h Remove non-SAMESIZE_ACTOR_T code and remaining #defines. 2012-03-11 17:37:50 +00:00
gamedefs.h
gameexec.c When deleting sprites, insert them at the tail (instead of head) of the freelist. 2012-03-13 20:07:17 +00:00
gameexec.h Add some #includes to gameexec.h and sector.h so that they can be included directly 2012-02-09 22:44:45 +00:00
gamestructures.c Rename ud.clipping to ud.noclip internally for sanity. 2012-03-11 17:38:50 +00:00
gamevars.c Do bound check for "quick" sector/wall accesses from CON, i.e. in getvarvar. 2012-02-24 19:51:54 +00:00
gamevars.h
global.c
global.h Add some #includes to gameexec.h and sector.h so that they can be included directly 2012-02-09 22:44:45 +00:00
GNU.TXT
grpscan.c
grpscan.h
keys.h
m32def.c Define Batoi/Batol to strtol(...) in compat.h and use these when necessary. 2012-02-20 21:17:39 +00:00
m32def.h
m32exec.c Rename SOUNDOWNER's (used in sound_t) member .i to .ow for easier grepping. 2012-03-10 21:22:44 +00:00
m32structures.c
m32vars.c M32Script: fix twisted pstat/nstat and psect/nsect references. 2012-03-11 17:36:16 +00:00
macros.h Pull the 'for (' ... ')' out of the TRAVERSE_{CONNECT,SPRITE_*} macros. 2012-02-21 19:33:33 +00:00
mapster32.h Remove a couple of redundant declarations. 2012-02-09 22:45:38 +00:00
mdump.cpp
mdump.h
menus.c Fix -Wformat-security and -Wformat-extra-args warnings under clang. 2012-03-05 07:25:24 +00:00
menus.h
midi.c
midi.h Fix JonoF's email address. 2012-03-12 04:47:04 +00:00
mpu401.c
mpu401.h Fix JonoF's email address. 2012-03-12 04:47:04 +00:00
music.c
names.h
namesdyn.c Make savegames between dynamicremap-enabled and -disabled builds compatible. 2012-01-29 21:46:44 +00:00
namesdyn.h Make savegames between dynamicremap-enabled and -disabled builds compatible. 2012-01-29 21:46:44 +00:00
net.c Explicitly call A_DeleteSprite() from game code instead of relying on macro expansion. 2012-03-11 17:38:13 +00:00
net.h
old.diff
osdcmds.c Explicitly call A_DeleteSprite() from game code instead of relying on macro expansion. 2012-03-11 17:38:13 +00:00
osdcmds.h
osdfuncs.c legibility improvements: rotatesprite(..., 0,0,xdim-1,ydim-1) -> rotatesprite_fs 2012-02-02 17:35:05 +00:00
osdfuncs.h
player.c Rename ud.clipping to ud.noclip internally for sanity. 2012-03-11 17:38:50 +00:00
player.h
premap.c engine cleanup: make pow2char and pow2long const, make voxlock static. 2012-03-13 20:05:20 +00:00
premap.h engine cleanup: make pow2char and pow2long const, make voxlock static. 2012-03-13 20:05:20 +00:00
quotes.h
rev.h
rts.c
rts.h
savegame.c When deleting sprites, insert them at the tail (instead of head) of the freelist. 2012-03-13 20:07:17 +00:00
savegame.h Trivial stuff that got accumulated and not committed. 2012-03-13 20:07:40 +00:00
sdlmusic.c OS X: Since the posix_memalign function causes problems when running on 10.5, not just building, I am making this more "risky/daring" change because OS X guarantees 16 byte alignment so it should be safe. 2012-03-09 07:57:00 +00:00
sector.c Explicitly call A_DeleteSprite() from game code instead of relying on macro expansion. 2012-03-11 17:38:13 +00:00
sector.h When deleting sprites, insert them at the tail (instead of head) of the freelist. 2012-03-13 20:07:17 +00:00
soundefs.h
sounds.c Trivial stuff that got accumulated and not committed. 2012-03-13 20:07:40 +00:00
sounds.h Rename SOUNDOWNER's (used in sound_t) member .i to .ow for easier grepping. 2012-03-10 21:22:44 +00:00
sounds_mapster32.c Rename SOUNDOWNER's (used in sound_t) member .i to .ow for easier grepping. 2012-03-10 21:22:44 +00:00
sounds_mapster32.h Rename SOUNDOWNER's (used in sound_t) member .i to .ow for easier grepping. 2012-03-10 21:22:44 +00:00
standard.h Fix JonoF's email address. 2012-03-12 04:47:04 +00:00
startgtk.game.c
startwin.game.c
startwin.game.h
winbits.c Define Batoi/Batol to strtol(...) in compat.h and use these when necessary. 2012-02-20 21:17:39 +00:00