raze/wadsrc/static/demolition/shaders/glsl
Christoph Oelckers ee93c6e366 - fixed voxel lighting.
In all that impenetrable voodoo math from Polymost it picked the wrong vector to calculate the depth of the scene and since I apparently removed the compensation math for the broken shader on the C++ side the calculated value was no longer correct.
That Polymost renderer really needs to go away. :(
2019-12-19 17:51:33 +01:00
..
animvpx.fp - use explicit vertex attributes for everything. 2019-10-06 10:46:23 +02:00
animvpx.vp - use explicit vertex attributes for everything. 2019-10-06 10:46:23 +02:00
glsurface.fp - use explicit vertex attributes for everything. 2019-10-06 10:46:23 +02:00
glsurface.vp - use explicit vertex attributes for everything. 2019-10-06 10:46:23 +02:00
polymost.fp - fixed brightmaps again - hopefully for real this time. 2019-11-11 23:54:09 +01:00
polymost.vp - fixed voxel lighting. 2019-12-19 17:51:33 +01:00