mirror of
https://github.com/DrBeef/Raze.git
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5da0f5c7fa
Nothing is hooked up yet and adjusted - next thing to do.
804 lines
20 KiB
Text
804 lines
20 KiB
Text
/*
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** i_input.mm
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**
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**---------------------------------------------------------------------------
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** Copyright 2012-2015 Alexey Lysiuk
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include "i_common.h"
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#import <Carbon/Carbon.h>
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#include "c_console.h"
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#include "c_cvars.h"
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#include "c_dispatch.h"
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#include "d_event.h"
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#include "d_gui.h"
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#include "dikeys.h"
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#include "doomdef.h"
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#include "doomstat.h"
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#include "v_video.h"
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#include "events.h"
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#include "g_game.h"
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#include "g_levellocals.h"
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EXTERN_CVAR(Int, m_use_mouse)
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CVAR(Bool, use_mouse, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CVAR(Bool, m_noprescale, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CVAR(Bool, m_filter, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CVAR(Bool, k_allowfullscreentoggle, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CUSTOM_CVAR(Int, mouse_capturemode, 1, CVAR_GLOBALCONFIG | CVAR_ARCHIVE)
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{
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if (self < 0)
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{
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self = 0;
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}
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else if (self > 2)
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{
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self = 2;
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}
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}
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extern int paused, chatmodeon;
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extern constate_e ConsoleState;
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bool GUICapture;
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namespace
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{
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// TODO: remove this magic!
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size_t s_skipMouseMoves;
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// ---------------------------------------------------------------------------
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void CheckGUICapture()
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{
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bool wantCapture = (MENU_Off == menuactive)
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? (c_down == ConsoleState || c_falling == ConsoleState || chatmodeon)
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: (MENU_On == menuactive || MENU_OnNoPause == menuactive);
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// [ZZ] check active event handlers that want the UI processing
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if (!wantCapture && primaryLevel->localEventManager->CheckUiProcessors())
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{
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wantCapture = true;
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}
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if (wantCapture != GUICapture)
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{
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GUICapture = wantCapture;
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ResetButtonStates();
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}
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}
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void SetCursorPosition(const NSPoint position)
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{
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NSWindow* window = [NSApp keyWindow];
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if (nil == window)
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{
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return;
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}
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const NSRect displayRect = [[window screen] frame];
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const CGPoint eventPoint = CGPointMake(position.x, displayRect.size.height - position.y);
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CGEventSourceRef eventSource = CGEventSourceCreate(kCGEventSourceStateCombinedSessionState);
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if (NULL != eventSource)
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{
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CGEventRef mouseMoveEvent = CGEventCreateMouseEvent(eventSource,
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kCGEventMouseMoved, eventPoint, kCGMouseButtonLeft);
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if (NULL != mouseMoveEvent)
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{
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CGEventPost(kCGHIDEventTap, mouseMoveEvent);
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CFRelease(mouseMoveEvent);
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}
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CFRelease(eventSource);
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}
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// TODO: remove this magic!
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s_skipMouseMoves = 2;
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}
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void CenterCursor()
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{
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NSWindow* window = [NSApp keyWindow];
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if (nil == window)
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{
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return;
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}
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const NSRect displayRect = [[window screen] frame];
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const NSRect windowRect = [window frame];
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const NSPoint centerPoint = { NSMidX(windowRect), NSMidY(windowRect) };
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SetCursorPosition(centerPoint);
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}
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bool IsInGame()
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{
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switch (mouse_capturemode)
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{
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default:
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case 0:
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return gamestate == GS_LEVEL;
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case 1:
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return gamestate == GS_LEVEL
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|| gamestate == GS_INTERMISSION
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|| gamestate == GS_FINALE;
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case 2:
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return true;
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}
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}
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void CheckNativeMouse()
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{
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const bool windowed = (NULL == screen) || !screen->IsFullscreen();
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bool wantNative;
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if (windowed)
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{
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if (![NSApp isActive] || !use_mouse)
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{
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wantNative = true;
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}
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else if (MENU_WaitKey == menuactive)
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{
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wantNative = false;
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}
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else
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{
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wantNative = (!m_use_mouse || MENU_WaitKey != menuactive)
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&& (!IsInGame() || GUICapture || paused || demoplayback);
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}
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}
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else
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{
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// ungrab mouse when in the menu with mouse control on.
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wantNative = m_use_mouse
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&& (MENU_On == menuactive || MENU_OnNoPause == menuactive);
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}
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if (!wantNative && primaryLevel->localEventManager->CheckRequireMouse())
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wantNative = true;
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I_SetNativeMouse(wantNative);
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}
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} // unnamed namespace
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void I_GetEvent()
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{
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[[NSRunLoop currentRunLoop] limitDateForMode:NSDefaultRunLoopMode];
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}
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void I_StartTic()
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{
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CheckGUICapture();
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CheckNativeMouse();
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I_ProcessJoysticks();
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I_GetEvent();
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}
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void I_StartFrame()
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{
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}
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void I_SetMouseCapture()
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{
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}
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void I_ReleaseMouseCapture()
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{
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}
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void I_SetNativeMouse(bool wantNative)
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{
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static bool nativeMouse = true;
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static NSPoint mouseLocation;
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if (wantNative != nativeMouse)
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{
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nativeMouse = wantNative;
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if (!wantNative)
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{
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mouseLocation = [NSEvent mouseLocation];
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CenterCursor();
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}
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CGAssociateMouseAndMouseCursorPosition(wantNative);
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if (wantNative)
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{
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SetCursorPosition(mouseLocation);
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[NSCursor unhide];
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}
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else
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{
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[NSCursor hide];
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}
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}
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}
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// ---------------------------------------------------------------------------
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namespace
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{
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const size_t KEY_COUNT = 128;
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// See Carbon -> HIToolbox -> Events.h for kVK_ constants
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const uint8_t KEYCODE_TO_DIK[KEY_COUNT] =
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{
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DIK_A, DIK_S, DIK_D, DIK_F, DIK_H, DIK_G, DIK_Z, DIK_X, // 0x00 - 0x07
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DIK_C, DIK_V, 0, DIK_B, DIK_Q, DIK_W, DIK_E, DIK_R, // 0x08 - 0x0F
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DIK_Y, DIK_T, DIK_1, DIK_2, DIK_3, DIK_4, DIK_6, DIK_5, // 0x10 - 0x17
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DIK_EQUALS, DIK_9, DIK_7, DIK_MINUS, DIK_8, DIK_0, DIK_RBRACKET, DIK_O, // 0x18 - 0x1F
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DIK_U, DIK_LBRACKET, DIK_I, DIK_P, DIK_RETURN, DIK_L, DIK_J, DIK_APOSTROPHE, // 0x20 - 0x27
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DIK_K, DIK_SEMICOLON, DIK_BACKSLASH, DIK_COMMA, DIK_SLASH, DIK_N, DIK_M, DIK_PERIOD, // 0x28 - 0x2F
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DIK_TAB, DIK_SPACE, DIK_GRAVE, DIK_BACK, 0, DIK_ESCAPE, 0, DIK_LWIN, // 0x30 - 0x37
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DIK_LSHIFT, DIK_CAPITAL, DIK_LMENU, DIK_LCONTROL, DIK_RSHIFT, DIK_RMENU, DIK_RCONTROL, 0, // 0x38 - 0x3F
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0, DIK_DECIMAL, 0, DIK_MULTIPLY, 0, DIK_ADD, 0, 0, // 0x40 - 0x47
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DIK_VOLUMEUP, DIK_VOLUMEDOWN, DIK_MUTE, DIK_SLASH, DIK_NUMPADENTER, 0, DIK_SUBTRACT, 0, // 0x48 - 0x4F
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0, DIK_NUMPAD_EQUALS, DIK_NUMPAD0, DIK_NUMPAD1, DIK_NUMPAD2, DIK_NUMPAD3, DIK_NUMPAD4, DIK_NUMPAD5, // 0x50 - 0x57
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DIK_NUMPAD6, DIK_NUMPAD7, 0, DIK_NUMPAD8, DIK_NUMPAD9, 0, 0, 0, // 0x58 - 0x5F
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DIK_F5, DIK_F6, DIK_F7, DIK_F3, DIK_F8, DIK_F9, 0, DIK_F11, // 0x60 - 0x67
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0, DIK_F13, 0, DIK_F14, 0, DIK_F10, 0, DIK_F12, // 0x68 - 0x6F
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0, DIK_F15, 0, DIK_HOME, 0, DIK_DELETE, DIK_F4, DIK_END, // 0x70 - 0x77
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DIK_F2, 0, DIK_F1, DIK_LEFT, DIK_RIGHT, DIK_DOWN, DIK_UP, 0, // 0x78 - 0x7F
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};
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const uint8_t KEYCODE_TO_ASCII[KEY_COUNT] =
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{
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'a', 's', 'd', 'f', 'h', 'g', 'z', 'x', // 0x00 - 0x07
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'c', 'v', 0, 'b', 'q', 'w', 'e', 'r', // 0x08 - 0x0F
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'y', 't', '1', '2', '3', '4', '6', '5', // 0x10 - 0x17
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'=', '9', '7', '-', '8', '0', ']', 'o', // 0x18 - 0x1F
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'u', '[', 'i', 'p', 13, 'l', 'j', '\'', // 0x20 - 0x27
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'k', ';', '\\', ',', '/', 'n', 'm', '.', // 0x28 - 0x2F
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9, ' ', '`', 12, 0, 27, 0, 0, // 0x30 - 0x37
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0, 0, 0, 0, 0, 0, 0, 0, // 0x38 - 0x3F
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0, 0, 0, 0, 0, 0, 0, 0, // 0x40 - 0x47
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0, 0, 0, 0, 0, 0, 0, 0, // 0x48 - 0x4F
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0, 0, 0, 0, 0, 0, 0, 0, // 0x50 - 0x57
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0, 0, 0, 0, 0, 0, 0, 0, // 0x58 - 0x5F
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0, 0, 0, 0, 0, 0, 0, 0, // 0x60 - 0x67
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0, 0, 0, 0, 0, 0, 0, 0, // 0x68 - 0x6F
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0, 0, 0, 0, 0, 0, 0, 0, // 0x70 - 0x77
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0, 0, 0, 0, 0, 0, 0, 0, // 0x78 - 0x7F
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};
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uint8_t ModifierToDIK(const uint32_t modifier)
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{
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switch (modifier)
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{
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case NSAlphaShiftKeyMask: return DIK_CAPITAL;
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case NSShiftKeyMask: return DIK_LSHIFT;
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case NSControlKeyMask: return DIK_LCONTROL;
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case NSAlternateKeyMask: return DIK_LMENU;
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case NSCommandKeyMask: return DIK_LWIN;
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}
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return 0;
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}
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int16_t ModifierFlagsToGUIKeyModifiers(NSEvent* theEvent)
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{
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const NSUInteger modifiers([theEvent modifierFlags] & NSDeviceIndependentModifierFlagsMask);
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return ((modifiers & NSShiftKeyMask ) ? GKM_SHIFT : 0)
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| ((modifiers & NSControlKeyMask ) ? GKM_CTRL : 0)
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| ((modifiers & NSAlternateKeyMask) ? GKM_ALT : 0)
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| ((modifiers & NSCommandKeyMask ) ? GKM_META : 0);
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}
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bool ShouldGenerateGUICharEvent(NSEvent* theEvent)
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{
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const NSUInteger modifiers([theEvent modifierFlags] & NSDeviceIndependentModifierFlagsMask);
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return !(modifiers & NSControlKeyMask)
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&& !(modifiers & NSAlternateKeyMask)
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&& !(modifiers & NSCommandKeyMask)
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&& !(modifiers & NSFunctionKeyMask);
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}
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NSStringEncoding GetEncodingForUnicodeCharacter(const unichar character)
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{
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if (character >= L'\u0100' && character <= L'\u024F')
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{
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return NSWindowsCP1250StringEncoding; // Central and Eastern Europe
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}
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else if (character >= L'\u0370' && character <= L'\u03FF')
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{
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return NSWindowsCP1253StringEncoding; // Greek
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}
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else if (character >= L'\u0400' && character <= L'\u04FF')
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{
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return NSWindowsCP1251StringEncoding; // Cyrillic
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}
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// TODO: add handling for other characters
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// TODO: Turkish should use NSWindowsCP1254StringEncoding
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return NSWindowsCP1252StringEncoding;
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}
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unsigned char GetCharacterFromNSEvent(NSEvent* theEvent, unichar *realchar)
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{
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const NSString* unicodeCharacters = [theEvent characters];
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if (0 == [unicodeCharacters length])
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{
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return '\0';
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}
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const unichar unicodeCharacter = [unicodeCharacters characterAtIndex:0];
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const NSStringEncoding encoding = GetEncodingForUnicodeCharacter(unicodeCharacter);
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unsigned char character = '\0';
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if (NSWindowsCP1252StringEncoding == encoding)
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{
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// TODO: make sure that the following is always correct
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character = unicodeCharacter & 0xFF;
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}
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else
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{
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const NSData* const characters =
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[[theEvent characters] dataUsingEncoding:encoding];
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character = [characters length] > 0
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? *static_cast<const unsigned char*>([characters bytes])
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: '\0';
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}
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*realchar = unicodeCharacter;
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return character;
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}
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void ProcessKeyboardEventInMenu(NSEvent* theEvent)
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{
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event_t event = {};
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unichar realchar;
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event.type = EV_GUI_Event;
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event.subtype = NSKeyDown == [theEvent type] ? EV_GUI_KeyDown : EV_GUI_KeyUp;
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event.data2 = GetCharacterFromNSEvent(theEvent, &realchar);
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event.data3 = ModifierFlagsToGUIKeyModifiers(theEvent);
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if (EV_GUI_KeyDown == event.subtype && [theEvent isARepeat])
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{
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event.subtype = EV_GUI_KeyRepeat;
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}
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const unsigned short keyCode = [theEvent keyCode];
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switch (keyCode)
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{
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case kVK_Return: event.data1 = GK_RETURN; break;
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case kVK_PageUp: event.data1 = GK_PGUP; break;
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case kVK_PageDown: event.data1 = GK_PGDN; break;
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case kVK_End: event.data1 = GK_END; break;
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case kVK_Home: event.data1 = GK_HOME; break;
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case kVK_LeftArrow: event.data1 = GK_LEFT; break;
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case kVK_RightArrow: event.data1 = GK_RIGHT; break;
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case kVK_UpArrow: event.data1 = GK_UP; break;
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case kVK_DownArrow: event.data1 = GK_DOWN; break;
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case kVK_Delete: event.data1 = GK_BACKSPACE; break;
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case kVK_ForwardDelete: event.data1 = GK_DEL; break;
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case kVK_Escape: event.data1 = GK_ESCAPE; break;
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case kVK_F1: event.data1 = GK_F1; break;
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case kVK_F2: event.data1 = GK_F2; break;
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case kVK_F3: event.data1 = GK_F3; break;
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case kVK_F4: event.data1 = GK_F4; break;
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case kVK_F5: event.data1 = GK_F5; break;
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case kVK_F6: event.data1 = GK_F6; break;
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case kVK_F7: event.data1 = GK_F7; break;
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case kVK_F8: event.data1 = GK_F8; break;
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case kVK_F9: event.data1 = GK_F9; break;
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case kVK_F10: event.data1 = GK_F10; break;
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case kVK_F11: event.data1 = GK_F11; break;
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case kVK_F12: event.data1 = GK_F12; break;
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default:
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event.data1 = KEYCODE_TO_ASCII[keyCode];
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break;
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}
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if (event.data1 < 128)
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{
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event.data1 = toupper(event.data1);
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D_PostEvent(&event);
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}
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if (!iscntrl(event.data2)
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&& EV_GUI_KeyUp != event.subtype
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&& ShouldGenerateGUICharEvent(theEvent))
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{
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event.subtype = EV_GUI_Char;
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event.data1 = realchar;
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event.data2 = event.data3 & GKM_ALT;
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D_PostEvent(&event);
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}
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}
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void NSEventToGameMousePosition(NSEvent* inEvent, event_t* outEvent)
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{
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const NSWindow* window = [inEvent window];
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const NSView* view = [window contentView];
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const NSPoint screenPos = [NSEvent mouseLocation];
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const NSRect screenRect = NSMakeRect(screenPos.x, screenPos.y, 0, 0);
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const NSRect windowRect = [window convertRectFromScreen:screenRect];
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NSPoint viewPos;
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NSSize viewSize;
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CGFloat scale;
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if (view.layer == nil)
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{
|
|
viewPos = [view convertPointToBacking:windowRect.origin];
|
|
viewSize = [view convertSizeToBacking:view.frame.size];
|
|
scale = 1.0;
|
|
}
|
|
else
|
|
{
|
|
viewPos = windowRect.origin;
|
|
viewSize = view.frame.size;
|
|
scale = view.layer.contentsScale;
|
|
}
|
|
|
|
const CGFloat posX = viewPos.x * scale;
|
|
const CGFloat posY = (viewSize.height - viewPos.y) * scale;
|
|
|
|
outEvent->data1 = static_cast<int16_t>(posX);
|
|
outEvent->data2 = static_cast<int16_t>(posY);
|
|
|
|
screen->ScaleCoordsFromWindow(outEvent->data1, outEvent->data2);
|
|
}
|
|
|
|
void ProcessMouseMoveInMenu(NSEvent* theEvent)
|
|
{
|
|
event_t event = {};
|
|
|
|
event.type = EV_GUI_Event;
|
|
event.subtype = EV_GUI_MouseMove;
|
|
event.data3 = ModifierFlagsToGUIKeyModifiers(theEvent);
|
|
|
|
NSEventToGameMousePosition(theEvent, &event);
|
|
|
|
D_PostEvent(&event);
|
|
}
|
|
|
|
void ProcessMouseMoveInGame(NSEvent* theEvent)
|
|
{
|
|
int x([theEvent deltaX]);
|
|
int y(-[theEvent deltaY]);
|
|
|
|
if (0 == x && 0 == y)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!m_noprescale)
|
|
{
|
|
x *= 3;
|
|
y *= 2;
|
|
}
|
|
|
|
event_t event = {};
|
|
|
|
static int lastX = 0, lastY = 0;
|
|
|
|
if (m_filter)
|
|
{
|
|
event.x = (x + lastX) / 2;
|
|
event.y = (y + lastY) / 2;
|
|
}
|
|
else
|
|
{
|
|
event.x = x;
|
|
event.y = y;
|
|
}
|
|
|
|
lastX = x;
|
|
lastY = y;
|
|
|
|
if (0 != event.x || 0 != event.y)
|
|
{
|
|
event.type = EV_Mouse;
|
|
|
|
D_PostEvent(&event);
|
|
}
|
|
}
|
|
|
|
|
|
void ProcessKeyboardEvent(NSEvent* theEvent)
|
|
{
|
|
const unsigned short keyCode = [theEvent keyCode];
|
|
if (keyCode >= KEY_COUNT)
|
|
{
|
|
assert(!"Unknown keycode");
|
|
return;
|
|
}
|
|
|
|
const bool isARepeat = [theEvent isARepeat];
|
|
|
|
if (k_allowfullscreentoggle
|
|
&& (kVK_ANSI_F == keyCode)
|
|
&& (NSCommandKeyMask & [theEvent modifierFlags])
|
|
&& (NSKeyDown == [theEvent type])
|
|
&& !isARepeat)
|
|
{
|
|
ToggleFullscreen = !ToggleFullscreen;
|
|
return;
|
|
}
|
|
|
|
if (GUICapture)
|
|
{
|
|
ProcessKeyboardEventInMenu(theEvent);
|
|
}
|
|
else if (!isARepeat)
|
|
{
|
|
event_t event = {};
|
|
|
|
event.type = NSKeyDown == [theEvent type] ? EV_KeyDown : EV_KeyUp;
|
|
event.data1 = KEYCODE_TO_DIK[ keyCode ];
|
|
|
|
if (0 != event.data1)
|
|
{
|
|
event.data2 = KEYCODE_TO_ASCII[ keyCode ];
|
|
|
|
D_PostEvent(&event);
|
|
}
|
|
}
|
|
}
|
|
|
|
void ProcessKeyboardFlagsEvent(NSEvent* theEvent)
|
|
{
|
|
if (GUICapture)
|
|
{
|
|
// Ignore events from modifier keys in menu/console/chat
|
|
return;
|
|
}
|
|
|
|
static const uint32_t FLAGS_MASK =
|
|
NSDeviceIndependentModifierFlagsMask & ~NSNumericPadKeyMask;
|
|
|
|
const uint32_t modifiers = [theEvent modifierFlags] & FLAGS_MASK;
|
|
static uint32_t oldModifiers = 0;
|
|
const uint32_t deltaModifiers = modifiers ^ oldModifiers;
|
|
|
|
if (0 == deltaModifiers)
|
|
{
|
|
return;
|
|
}
|
|
|
|
event_t event = {};
|
|
event.type = modifiers > oldModifiers ? EV_KeyDown : EV_KeyUp;
|
|
event.data1 = ModifierToDIK(deltaModifiers);
|
|
|
|
oldModifiers = modifiers;
|
|
|
|
if (DIK_CAPITAL == event.data1)
|
|
{
|
|
// Caps Lock is a modifier key which generates one event per state change
|
|
// but not per actual key press or release. So treat any event as key down
|
|
event.type = EV_KeyDown;
|
|
}
|
|
|
|
D_PostEvent(&event);
|
|
}
|
|
|
|
|
|
void ProcessMouseMoveEvent(NSEvent* theEvent)
|
|
{
|
|
if (!use_mouse)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (s_skipMouseMoves > 0)
|
|
{
|
|
--s_skipMouseMoves;
|
|
return;
|
|
}
|
|
|
|
if (GUICapture)
|
|
{
|
|
ProcessMouseMoveInMenu(theEvent);
|
|
}
|
|
else
|
|
{
|
|
ProcessMouseMoveInGame(theEvent);
|
|
}
|
|
}
|
|
|
|
void ProcessMouseButtonEvent(NSEvent* theEvent)
|
|
{
|
|
if (!use_mouse)
|
|
{
|
|
return;
|
|
}
|
|
|
|
event_t event = {};
|
|
|
|
const NSEventType cocoaEventType = [theEvent type];
|
|
|
|
if (GUICapture)
|
|
{
|
|
event.type = EV_GUI_Event;
|
|
event.data3 = ModifierFlagsToGUIKeyModifiers(theEvent);
|
|
|
|
switch (cocoaEventType)
|
|
{
|
|
case NSLeftMouseDown: event.subtype = EV_GUI_LButtonDown; break;
|
|
case NSRightMouseDown: event.subtype = EV_GUI_RButtonDown; break;
|
|
case NSOtherMouseDown: event.subtype = EV_GUI_MButtonDown; break;
|
|
case NSLeftMouseUp: event.subtype = EV_GUI_LButtonUp; break;
|
|
case NSRightMouseUp: event.subtype = EV_GUI_RButtonUp; break;
|
|
case NSOtherMouseUp: event.subtype = EV_GUI_MButtonUp; break;
|
|
default: break;
|
|
}
|
|
|
|
NSEventToGameMousePosition(theEvent, &event);
|
|
|
|
D_PostEvent(&event);
|
|
}
|
|
else
|
|
{
|
|
switch (cocoaEventType)
|
|
{
|
|
case NSLeftMouseDown:
|
|
case NSRightMouseDown:
|
|
case NSOtherMouseDown:
|
|
event.type = EV_KeyDown;
|
|
break;
|
|
|
|
case NSLeftMouseUp:
|
|
case NSRightMouseUp:
|
|
case NSOtherMouseUp:
|
|
event.type = EV_KeyUp;
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
event.data1 = MIN(KEY_MOUSE1 + [theEvent buttonNumber], NSInteger(KEY_MOUSE8));
|
|
|
|
D_PostEvent(&event);
|
|
}
|
|
}
|
|
|
|
void ProcessMouseWheelEvent(NSEvent* theEvent)
|
|
{
|
|
if (!use_mouse)
|
|
{
|
|
return;
|
|
}
|
|
|
|
const int16_t modifiers = ModifierFlagsToGUIKeyModifiers(theEvent);
|
|
const CGFloat delta = (modifiers & GKM_SHIFT)
|
|
? [theEvent deltaX]
|
|
: [theEvent deltaY];
|
|
const bool isZeroDelta = fabs(delta) < 1.0E-5;
|
|
|
|
if (isZeroDelta && GUICapture)
|
|
{
|
|
return;
|
|
}
|
|
|
|
event_t event = {};
|
|
|
|
if (GUICapture)
|
|
{
|
|
event.type = EV_GUI_Event;
|
|
event.subtype = delta > 0.0f ? EV_GUI_WheelUp : EV_GUI_WheelDown;
|
|
event.data3 = modifiers;
|
|
}
|
|
else
|
|
{
|
|
event.type = isZeroDelta ? EV_KeyUp : EV_KeyDown;
|
|
event.data1 = delta > 0.0f ? KEY_MWHEELUP : KEY_MWHEELDOWN;
|
|
}
|
|
|
|
D_PostEvent(&event);
|
|
}
|
|
|
|
} // unnamed namespace
|
|
|
|
|
|
void I_ProcessEvent(NSEvent* event)
|
|
{
|
|
const NSEventType eventType = [event type];
|
|
|
|
switch (eventType)
|
|
{
|
|
case NSMouseMoved:
|
|
ProcessMouseMoveEvent(event);
|
|
break;
|
|
|
|
case NSLeftMouseDown:
|
|
case NSLeftMouseUp:
|
|
case NSRightMouseDown:
|
|
case NSRightMouseUp:
|
|
case NSOtherMouseDown:
|
|
case NSOtherMouseUp:
|
|
ProcessMouseButtonEvent(event);
|
|
break;
|
|
|
|
case NSLeftMouseDragged:
|
|
case NSRightMouseDragged:
|
|
case NSOtherMouseDragged:
|
|
ProcessMouseButtonEvent(event);
|
|
ProcessMouseMoveEvent(event);
|
|
break;
|
|
|
|
case NSScrollWheel:
|
|
ProcessMouseWheelEvent(event);
|
|
break;
|
|
|
|
case NSKeyDown:
|
|
case NSKeyUp:
|
|
ProcessKeyboardEvent(event);
|
|
break;
|
|
|
|
case NSFlagsChanged:
|
|
ProcessKeyboardFlagsEvent(event);
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|