raze/source/build/include
Christoph Oelckers 5d4514060b - disable palette emulation for Blood's cutscenes.
These use color 255 as a valid index which the palette emulation shader does not handle.
2020-02-04 20:40:10 +01:00
..
a.h - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
animvpx.h - got rid of some editor-only code and the entire buildvfs header 2019-11-08 02:02:54 +01:00
baselayer.h - fixed the HUD size slider for Blood. 2020-01-22 13:53:26 +01:00
build.h - disable palette emulation for Blood's cutscenes. 2020-02-04 20:40:10 +01:00
buildtypes.h Add Blood-specific synonyms for tspritetype members 2020-01-03 08:05:43 +01:00
clip.h - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
clockticks.hpp - fixed SW's interpolation math. 2020-02-02 09:51:44 +01:00
common.h - implemented 'map' CCMD for all games. 2020-01-28 11:20:30 +01:00
compat.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
glsurface.h Support software renderer upscaling engine-side in sdlayer and sdlayer12 with various scaling factors (beyond just pixel doubling). 2018-07-14 21:36:44 +00:00
hash.h - fix merge errors. 2019-12-08 08:51:54 +01:00
hightile.h - hooked up the high color texture colorization code. 2020-01-11 22:18:06 +01:00
mdsprite.h - fixed compilation with GCC and Clang 2020-01-29 10:20:17 +02:00
mmulti.h - removed some dead variables. 2020-01-01 13:11:44 +01:00
osd.h - header cleanup 2019-12-23 21:19:42 +01:00
palette.h - reworked global palette state for robustness. 2020-01-26 10:58:00 +01:00
polymost.h Polymost: fix sprite rendering issues 2020-02-03 19:08:51 +01:00
pragmas.h renamed the swap function in pragmas.h 2020-01-20 01:32:39 +01:00
print.h Convert loops using unsigned integers as iterators to use regular signed ints instead 2019-09-20 10:04:24 +02:00
prlights.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
scancodes.h - fixed the compile errors and consolidated the key binding CCMDs. 2019-10-28 06:47:49 +01:00
scriptfile.h - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
timer.h - made things compile again after updating enet. Also removed the redundant dumb and game_music_emu libraries which just got imported by accident when using other things from GZDoom. 2019-10-20 09:16:01 +02:00
tracker.hpp Gump redux 2019-09-20 14:16:06 +02:00