mirror of
https://github.com/DrBeef/Raze.git
synced 2024-11-16 09:21:12 +00:00
5d194eebfb
git-svn-id: https://svn.eduke32.com/eduke32@1141 1a8010ca-5511-0410-912e-c29ae57300e0
463 lines
11 KiB
C
463 lines
11 KiB
C
//-------------------------------------------------------------------------
|
|
/*
|
|
Copyright (C) 1997, 2005 - 3D Realms Entertainment
|
|
|
|
This file is part of Shadow Warrior version 1.2
|
|
|
|
Shadow Warrior is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
Original Source: 1997 - Frank Maddin and Jim Norwood
|
|
Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|
*/
|
|
//-------------------------------------------------------------------------
|
|
|
|
int NumSyncBytes = 1;
|
|
char sync_first[MAXSYNCBYTES][60];
|
|
int sync_found = 0;
|
|
|
|
static int crctable[256];
|
|
#define updatecrc(dcrc,xz) (dcrc = (crctable[((dcrc)>>8)^((xz)&255)]^((dcrc)<<8)))
|
|
|
|
void initsynccrc(void)
|
|
{
|
|
int i, j, k, a;
|
|
|
|
for (j=0;j<256;j++) //Calculate CRC table
|
|
{
|
|
k = (j<<8); a = 0;
|
|
for (i=7;i>=0;i--)
|
|
{
|
|
if (((k^a)&0x8000) > 0)
|
|
a = ((a<<1)&65535) ^ 0x1021; //0x1021 = genpoly
|
|
else
|
|
a = ((a<<1)&65535);
|
|
k = ((k<<1)&65535);
|
|
}
|
|
crctable[j] = (a&65535);
|
|
}
|
|
}
|
|
|
|
char PlayerSync(void)
|
|
{
|
|
short i;
|
|
unsigned short crc = 0;
|
|
player_struct *pp;
|
|
|
|
for (i = connecthead; i >= 0; i = connectpoint2[i])
|
|
{
|
|
pp = g_player[i].ps;
|
|
updatecrc(crc, pp->posx & 255);
|
|
updatecrc(crc, pp->posy & 255);
|
|
updatecrc(crc, pp->posz & 255);
|
|
updatecrc(crc, pp->ang & 255);
|
|
}
|
|
|
|
return ((char) crc & 255);
|
|
}
|
|
|
|
char PlayerSync2(void)
|
|
{
|
|
short i;
|
|
unsigned short crc = 0;
|
|
player_struct *pp;
|
|
|
|
for (i = connecthead; i >= 0; i = connectpoint2[i])
|
|
{
|
|
pp = g_player[i].ps;
|
|
|
|
updatecrc(crc, pp->horiz & 255);
|
|
updatecrc(crc, sprite[pp->i].extra & 255);
|
|
updatecrc(crc, pp->bobcounter & 255);
|
|
}
|
|
|
|
return ((char) crc & 255);
|
|
}
|
|
/*
|
|
char SOSync(void)
|
|
{
|
|
unsigned short crc = 0;
|
|
SECTOR_OBJECTp sop;
|
|
|
|
for (sop = SectorObject; sop < &SectorObject[MAX_SECTOR_OBJECTS]; sop++)
|
|
{
|
|
// if (sop->xmid == MAXLONG)
|
|
// continue;
|
|
|
|
updatecrc(crc, (sop->xmid) & 255);
|
|
updatecrc(crc, (sop->ymid) & 255);
|
|
updatecrc(crc, (sop->zmid) & 255);
|
|
updatecrc(crc, (sop->vel) & 255);
|
|
updatecrc(crc, (sop->ang) & 255);
|
|
updatecrc(crc, (sop->ang_moving) & 255);
|
|
updatecrc(crc, (sop->spin_ang) & 255);
|
|
}
|
|
|
|
return ((char) crc & 255);
|
|
}
|
|
|
|
|
|
char EnemySync(void)
|
|
{
|
|
unsigned short crc = 0;
|
|
short j, nextj;
|
|
spritetype *spr;
|
|
extern char DemoTmpName[];
|
|
|
|
TRAVERSE_SPRITE_STAT(headspritestat[STAT_ENEMY], j, nextj)
|
|
{
|
|
spr = &sprite[j];
|
|
updatecrc(crc, (spr->x) & 255);
|
|
updatecrc(crc, (spr->y) & 255);
|
|
updatecrc(crc, (spr->z) & 255);
|
|
updatecrc(crc, (spr->ang) & 255);
|
|
}
|
|
|
|
return ((char) crc & 255);
|
|
}
|
|
|
|
char MissileSync(void)
|
|
{
|
|
unsigned short crc = 0;
|
|
short j, nextj;
|
|
spritetype *spr;
|
|
|
|
TRAVERSE_SPRITE_STAT(headspritestat[STAT_MISSILE], j, nextj)
|
|
{
|
|
spr = &sprite[j];
|
|
updatecrc(crc, (spr->x) & 255);
|
|
updatecrc(crc, (spr->y) & 255);
|
|
updatecrc(crc, (spr->z) & 255);
|
|
updatecrc(crc, (spr->ang) & 255);
|
|
}
|
|
|
|
return ((char) crc & 255);
|
|
}
|
|
|
|
char MissileSkip4Sync(void)
|
|
{
|
|
unsigned short crc = 0;
|
|
short j, nextj;
|
|
spritetype *spr;
|
|
|
|
TRAVERSE_SPRITE_STAT(headspritestat[STAT_MISSILE_SKIP4], j, nextj)
|
|
{
|
|
spr = &sprite[j];
|
|
updatecrc(crc, (spr->x) & 255);
|
|
updatecrc(crc, (spr->y) & 255);
|
|
updatecrc(crc, (spr->z) & 255);
|
|
updatecrc(crc, (spr->ang) & 255);
|
|
}
|
|
|
|
return ((char) crc & 255);
|
|
}
|
|
|
|
char ShrapSync(void)
|
|
{
|
|
unsigned short crc = 0;
|
|
short j, nextj;
|
|
spritetype *spr;
|
|
|
|
TRAVERSE_SPRITE_STAT(headspritestat[STAT_SHRAP], j, nextj)
|
|
{
|
|
spr = &sprite[j];
|
|
updatecrc(crc, (spr->x) & 255);
|
|
updatecrc(crc, (spr->y) & 255);
|
|
updatecrc(crc, (spr->z) & 255);
|
|
updatecrc(crc, (spr->ang) & 255);
|
|
}
|
|
|
|
return ((char) crc & 255);
|
|
}
|
|
|
|
char MiscSync(void)
|
|
{
|
|
unsigned short crc = 0;
|
|
short j, nextj;
|
|
spritetype *spr;
|
|
|
|
TRAVERSE_SPRITE_STAT(headspritestat[STAT_MISC], j, nextj)
|
|
{
|
|
spr = &sprite[j];
|
|
updatecrc(crc, (spr->x) & 255);
|
|
updatecrc(crc, (spr->y) & 255);
|
|
updatecrc(crc, (spr->z) & 255);
|
|
updatecrc(crc, (spr->ang) & 255);
|
|
}
|
|
|
|
return ((char) crc & 255);
|
|
}
|
|
*/
|
|
char RandomSync(void)
|
|
{
|
|
unsigned short crc = 0;
|
|
|
|
updatecrc(crc, randomseed & 255);
|
|
updatecrc(crc, (randomseed >> 8) & 255);
|
|
|
|
if (NumSyncBytes == 1)
|
|
{
|
|
updatecrc(crc,PlayerSync() & 255);
|
|
updatecrc(crc,PlayerSync2() & 255);
|
|
// updatecrc(crc,WeaponSync() & 255);
|
|
}
|
|
|
|
return ((char) crc & 255);
|
|
}
|
|
|
|
/*
|
|
movefta(); //ST 2
|
|
moveweapons(); //ST 4
|
|
movetransports(); //ST 9
|
|
|
|
moveplayers(); //ST 10
|
|
movefallers(); //ST 12
|
|
moveexplosions(); //ST 5
|
|
|
|
moveactors(); //ST 1
|
|
moveeffectors(); //ST 3
|
|
|
|
movestandables(); //ST 6
|
|
movefx(); //ST 11
|
|
*/
|
|
|
|
char *SyncNames[] =
|
|
{
|
|
"RandomSync",
|
|
"PlayerSync",
|
|
"PlayerSync2",
|
|
/* "FTASync",
|
|
"WeaponSync",
|
|
"TransportSync",
|
|
"FallerSync",
|
|
"ExplosionSync",
|
|
"ActorSync",
|
|
"EffectorSync",
|
|
"StandableSync",
|
|
"FXSync", */
|
|
NULL
|
|
};
|
|
|
|
static char(*SyncFunc[MAXSYNCBYTES + 1])(void) =
|
|
{
|
|
RandomSync,
|
|
PlayerSync,
|
|
PlayerSync2,
|
|
/* FTASync,
|
|
WeaponSync,
|
|
TransportSync,
|
|
FallerSync,
|
|
ExplosionSync,
|
|
ActorSync,
|
|
EffectorSync,
|
|
StandableSync,
|
|
FXSync, */
|
|
NULL
|
|
};
|
|
|
|
void getsyncstat(void)
|
|
{
|
|
int i;
|
|
playerdata_t *pp = &g_player[myconnectindex];
|
|
unsigned int val;
|
|
static unsigned int count;
|
|
|
|
if (numplayers < 2)
|
|
return;
|
|
|
|
for (i = 0; SyncFunc[i]; i++)
|
|
{
|
|
pp->syncval[pp->syncvalhead & (SYNCFIFOSIZ - 1)][i] = (*SyncFunc[i])();
|
|
}
|
|
|
|
val = pp->syncval[pp->syncvalhead & (SYNCFIFOSIZ - 1)][0];
|
|
count += val;
|
|
|
|
pp->syncvalhead++;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// Sync Message print
|
|
//
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
void SyncStatMessage(void)
|
|
{
|
|
int i, j;
|
|
static unsigned int MoveCount = 0;
|
|
extern unsigned int MoveThingsCount;
|
|
|
|
// if (!SyncPrintMode)
|
|
// return;
|
|
|
|
if (numplayers <= 1)
|
|
return;
|
|
|
|
for (i = 0; i < NumSyncBytes; i++)
|
|
{
|
|
// syncstat is NON 0 - out of sync
|
|
if (syncstat[i] != 0)
|
|
{
|
|
if (NumSyncBytes > 1)
|
|
{
|
|
sprintf(tempbuf, "GAME OUT OF SYNC - %s", SyncNames[i]);
|
|
printext256(68L, 68L + (i * 8), 1, 31, tempbuf, 0);
|
|
}
|
|
|
|
if (!sync_found && sync_first[i][0] == '\0')
|
|
{
|
|
// sync_found one so test all of them and then never test again
|
|
sync_found = TRUE;
|
|
|
|
// save off loop count
|
|
MoveCount = MoveThingsCount;
|
|
|
|
for (j = 0; j < NumSyncBytes; j++)
|
|
{
|
|
if (syncstat[j] != 0 && sync_first[j][0] == '\0')
|
|
{
|
|
sprintf(tempbuf, "OUT OF SYNC - %s", SyncNames[j]);
|
|
strcpy(sync_first[j], tempbuf);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// print out the sync_first message you got
|
|
for (i = 0; i < NumSyncBytes; i++)
|
|
{
|
|
if (sync_first[i][0] != '\0')
|
|
{
|
|
if (NumSyncBytes > 1)
|
|
{
|
|
sprintf(tempbuf, "FIRST %s", sync_first[i]);
|
|
printext256(50L, 0L, 1, 31, tempbuf, 0);
|
|
sprintf(tempbuf, "MoveCount %d",MoveCount);
|
|
printext256(50L, 10L, 1, 31, tempbuf, 0);
|
|
}
|
|
else
|
|
{
|
|
// short w,h;
|
|
// production out of sync error
|
|
|
|
// sprintf(tempbuf,"GAME OUT OF SYNC!");
|
|
// MNU_MeasureString(tempbuf, &w, &h);
|
|
// MNU_DrawString(TEXT_TEST_COL(w), 20, tempbuf, 0, 19);
|
|
|
|
// sprintf(tempbuf,"Restart the game.");
|
|
// MNU_MeasureString(tempbuf, &w, &h);
|
|
// MNU_DrawString(TEXT_TEST_COL(w), 30, tempbuf, 0, 19);
|
|
printext256(4L,130L,31,0,"Out Of Sync - Please restart game",0);
|
|
printext256(4L,138L,31,0,"RUN DN3DHELP.EXE for information.",0);
|
|
}
|
|
}
|
|
}
|
|
|
|
// if (syncstate != 0)
|
|
// printext256(68L, 92L, 1, 31, "Missed Network packet!", 0);
|
|
}
|
|
|
|
|
|
void AddSyncInfoToPacket(int *j)
|
|
{
|
|
int sb;
|
|
int count = 0;
|
|
|
|
// sync testing
|
|
while (g_player[myconnectindex].syncvalhead != syncvaltail && count++ < 4)
|
|
{
|
|
for (sb = 0; sb < NumSyncBytes; sb++)
|
|
packbuf[(*j)++] = g_player[myconnectindex].syncval[syncvaltail & (SYNCFIFOSIZ - 1)][sb];
|
|
|
|
syncvaltail++;
|
|
}
|
|
}
|
|
|
|
void GetSyncInfoFromPacket(char *packbuf, int packbufleng, int *j, int otherconnectindex)
|
|
{
|
|
int sb, i;
|
|
extern int syncvaltail, syncvaltottail;
|
|
playerdata_t *ppo = &g_player[otherconnectindex];
|
|
char found = 0;
|
|
|
|
// have had problems with this routine crashing when players quit
|
|
// games.
|
|
|
|
// if ready2send is not set then don't try to get sync info
|
|
|
|
if (!ready2send)
|
|
return;
|
|
|
|
// Suspect that its trying to traverse the connect list
|
|
// for a player that does not exist. This tries to take care of that
|
|
|
|
for (i=connecthead;i>=0;i=connectpoint2[i])
|
|
{
|
|
if (otherconnectindex == i)
|
|
found = 1;
|
|
}
|
|
|
|
if (!found)
|
|
return;
|
|
|
|
// sync testing
|
|
//while ((*j) != packbufleng) // changed this on Kens suggestion
|
|
while ((*j) < packbufleng)
|
|
{
|
|
for (sb = 0; sb < NumSyncBytes; sb++)
|
|
{
|
|
ppo->syncval[ppo->syncvalhead & (SYNCFIFOSIZ - 1)][sb] = packbuf[(*j)++];
|
|
}
|
|
ppo->syncvalhead++;
|
|
}
|
|
|
|
// update syncstat
|
|
// if any of the syncstat vars is non-0 then there is a problem
|
|
for (i=connecthead;i>=0;i=connectpoint2[i])
|
|
{
|
|
if (g_player[i].syncvalhead == syncvaltottail)
|
|
return;
|
|
}
|
|
|
|
//for (sb = 0; sb < NumSyncBytes; sb++)
|
|
// syncstat[sb] = 0;
|
|
|
|
while (1)
|
|
{
|
|
for (i = connectpoint2[connecthead]; i >= 0; i = connectpoint2[i])
|
|
{
|
|
for (sb = 0; sb < NumSyncBytes; sb++)
|
|
{
|
|
if (g_player[i].syncval[syncvaltottail & (SYNCFIFOSIZ - 1)][sb] != g_player[connecthead].syncval[syncvaltottail & (SYNCFIFOSIZ - 1)][sb])
|
|
{
|
|
syncstat[sb] = 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
syncvaltottail++;
|
|
|
|
for (i=connecthead;i>=0;i=connectpoint2[i])
|
|
{
|
|
if (g_player[i].syncvalhead == syncvaltottail)
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
|