raze/source/blood
Nikolay Ambartsumov 591f593888 [Blood] Fix negative priority event processing
Some sprites (for example, "Blood Drip" sprite type 702) cause
negative priority events to be added added to the event queue
on map initialization. Despite them being the highest priority
entries in the event queue, comparision with the game timer performs an
implicit unsigned conversion, which wrongly results in their priority
being considered much higher than the current in-game time, causing the
event loop to never advance. This commit fixes this problem.
2020-12-31 20:43:18 +01:00
..
src [Blood] Fix negative priority event processing 2020-12-31 20:43:18 +01:00
CMakeLists.txt - made palette loader part of the game interface. 2020-11-21 12:54:09 +01:00