raze/source
Christoph Oelckers 5cfc418c5f - did some tests with the inside function and decided to only retain the 'old' one.
The one from EDuke32 is ambiguous - it considers any point on a wall to be part of both sectors touching that wall. This wasn't used anyway with the current engine compatibility settings.
I was not able to get different values out of the 'ps' version - this seems to only be important for demo playback concerns, for regular playback the differences appear to be totally irrelevant.

Ultimately this should be replaced anyway with a license-unencumbered variant of the same basic common algorithm.
2021-11-08 19:46:22 +01:00
..
build - did some tests with the inside function and decided to only retain the 'old' one. 2021-11-08 19:46:22 +01:00
common - added reverse iterators to tarray.h 2021-11-08 18:55:46 +01:00
core - inlines for validating sector and wall indices. 2021-11-08 18:56:10 +01:00
games - nextSector in runlist 2021-11-08 18:37:21 +01:00
glbackend - fixed compilation on Linux with glibc 2021-10-30 16:26:16 +03:00
platform - remaining parts of GLES. 2021-09-18 13:03:36 +02:00
thirdparty - macOS backend update, plus moving base64.cpp around. 2020-09-27 16:12:50 +02:00
CMakeLists.txt - backend upate from GZDoom 2021-10-30 09:34:38 +02:00
g_pch.h - Cleanup header duplicates in g_pch.h. 2021-10-30 10:24:14 +02:00
gitinfo.cpp