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5cfc418c5f
The one from EDuke32 is ambiguous - it considers any point on a wall to be part of both sectors touching that wall. This wasn't used anyway with the current engine compatibility settings. I was not able to get different values out of the 'ps' version - this seems to only be important for demo playback concerns, for regular playback the differences appear to be totally irrelevant. Ultimately this should be replaced anyway with a license-unencumbered variant of the same basic common algorithm. |
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.. | ||
build | ||
common | ||
core | ||
games | ||
glbackend | ||
platform | ||
thirdparty | ||
CMakeLists.txt | ||
g_pch.h | ||
gitinfo.cpp |