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enet
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Split r3159..r3161, part 7: code touching networking.
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2012-11-15 14:28:14 +00:00 |
jaudiolib
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For novelty, add support for RENDERTYPE=SDL under Windows.
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2012-11-24 09:13:29 +00:00 |
jmact
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Guard macros.h by #ifndef/#define, remove two decls of nonexistent functions.
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2012-11-25 13:18:36 +00:00 |
lunatic
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Rearrange {net,}actor_t for 4-byte alignment of int32_t members.
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2012-12-09 13:24:46 +00:00 |
misc
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util
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Tools updates:
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2012-11-15 06:42:37 +00:00 |
_functio.h
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Lunatic translator: update default defines.
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2012-11-25 13:18:41 +00:00 |
_midi.h
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_rts.h
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actors.c
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Replace outer apScriptGameEvent[...] checks with G_HaveEvent().
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2012-12-10 18:17:57 +00:00 |
actors.h
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Rearrange {net,}actor_t for 4-byte alignment of int32_t members.
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2012-12-09 13:24:46 +00:00 |
actors_inline.c
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actors_inline.h
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anim.c
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anim.h
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animvpx.c
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Split r3159..r3161, part 10: add explicit casts to *alloc return values.
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2012-11-15 14:28:29 +00:00 |
animvpx.h
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astub.c
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Factor dist() and ldist() into common.c.
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2012-11-29 12:49:38 +00:00 |
common.c
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Recognize the .pk4 file extension when loading grps and zips for shits and giggles (.pk3 was already recognized).
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2012-12-12 02:53:10 +00:00 |
common_game.h
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Factor G_MultiPskyInit into common.c.
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2012-11-25 04:25:31 +00:00 |
config.c
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Fix bound keys' commands being truncated in settings.cfg, control* cleanup.
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2012-11-18 15:44:18 +00:00 |
config.h
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demo.c
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demo.c: time G_DoMoveThings() using a double instead of an int32_t.
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2012-11-15 14:28:53 +00:00 |
demo.h
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duke3d.h
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Replace outer apScriptGameEvent[...] checks with G_HaveEvent().
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2012-12-10 18:17:57 +00:00 |
function.h
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game.c
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Recognize the .pk4 file extension when loading grps and zips for shits and giggles (.pk3 was already recognized).
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2012-12-12 02:53:10 +00:00 |
game.h
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RENDERTYPE=SDL on Windows, part 2.
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2012-11-25 04:26:37 +00:00 |
game_inline.c
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game_inline.h
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gamedef.c
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CON: proper bound checks for {re,}definequote commands.
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2012-12-09 13:42:38 +00:00 |
gamedef.h
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Make EventNames[] an array of (const char *) instead of const tokenlist.
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2012-12-09 13:24:36 +00:00 |
gamedefs.h
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gameexec.c
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Experimental NETCODE Makefile variable, enabled by default.
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2012-12-09 13:24:44 +00:00 |
gameexec.h
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Make EventNames[] an array of (const char *) instead of const tokenlist.
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2012-12-09 13:24:36 +00:00 |
gamestructures.c
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Fix warnings involving printf() requiring explicit casts on tracked types.
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2012-11-26 08:26:04 +00:00 |
gamevars.c
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Fix warnings involving printf() requiring explicit casts on tracked types.
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2012-11-26 08:26:04 +00:00 |
gamevars.h
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Move the definitions like MAXGAMEVARS out of the enums used for the gamevar flags, because it didn't really make a whole lot of sense for them to be there.
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2012-12-12 02:53:08 +00:00 |
global.c
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global.h
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GNU.TXT
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grpscan.c
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Split r3159..r3161, part 12: Add explicit casts, non-pointer types.
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2012-11-15 14:28:41 +00:00 |
grpscan.h
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input.c
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Further minor MACT cleanups
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2012-11-17 16:48:11 +00:00 |
input.h
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keys.h
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m32def.c
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Split r3159..r3161, part 10: add explicit casts to *alloc return values.
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2012-11-15 14:28:29 +00:00 |
m32def.h
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m32exec.c
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Factor dist() and ldist() into common.c.
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2012-11-29 12:49:38 +00:00 |
m32structures.c
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m32vars.c
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Split r3159..r3161, part 10: add explicit casts to *alloc return values.
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2012-11-15 14:28:29 +00:00 |
macros.h
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Guard macros.h by #ifndef/#define, remove two decls of nonexistent functions.
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2012-11-25 13:18:36 +00:00 |
mapster32.h
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Split r3159..r3161, part 14: The rest.
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2012-11-15 14:28:47 +00:00 |
mdump.cpp
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mdump.h
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menus.c
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Replace outer apScriptGameEvent[...] checks with G_HaveEvent().
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2012-12-10 18:17:57 +00:00 |
menus.h
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midi.c
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Split r3159..r3161, part 10: add explicit casts to *alloc return values.
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2012-11-15 14:28:29 +00:00 |
midi.h
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mpu401.c
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mpu401.h
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music.c
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names.h
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namesdyn.c
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namesdyn.h
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net.c
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Experimental NETCODE Makefile variable, enabled by default.
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2012-12-09 13:24:44 +00:00 |
net.h
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Experimental NETCODE Makefile variable, enabled by default.
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2012-12-09 13:24:44 +00:00 |
old.diff
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osdcmds.c
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Experimental NETCODE Makefile variable, enabled by default.
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2012-12-09 13:24:44 +00:00 |
osdcmds.h
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Fix bound keys' commands being truncated in settings.cfg, control* cleanup.
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2012-11-18 15:44:18 +00:00 |
osdfuncs.c
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Clean up picanm[] by making its elements values of struct type picanm_t.
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2012-11-17 19:46:28 +00:00 |
osdfuncs.h
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player.c
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Replace outer apScriptGameEvent[...] checks with G_HaveEvent().
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2012-12-10 18:17:57 +00:00 |
player.h
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Lunatic: knee-deep in code.
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2012-12-03 18:24:25 +00:00 |
premap.c
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Replace outer apScriptGameEvent[...] checks with G_HaveEvent().
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2012-12-10 18:17:57 +00:00 |
premap.h
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quotes.h
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rev.h
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rts.c
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Split r3159..r3161, part 10: add explicit casts to *alloc return values.
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2012-11-15 14:28:29 +00:00 |
rts.h
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savegame.c
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Initialize BADGUY sprite flags for hardcoded enemies.
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2012-12-09 13:24:32 +00:00 |
savegame.h
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Rewrite old-version-savegame signaling in a cleaner fashion.
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2012-11-13 10:50:06 +00:00 |
sdlmusic.c
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For novelty, add support for RENDERTYPE=SDL under Windows.
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2012-11-24 09:13:29 +00:00 |
sector.c
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Factor dist() and ldist() into common.c.
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2012-11-29 12:49:38 +00:00 |
sector.h
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sector_inline.c
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sector_inline.h
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soundefs.h
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sounds.c
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Replace outer apScriptGameEvent[...] checks with G_HaveEvent().
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2012-12-10 18:17:57 +00:00 |
sounds.h
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sounds_mapster32.c
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Guard macros.h by #ifndef/#define, remove two decls of nonexistent functions.
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2012-11-25 13:18:36 +00:00 |
sounds_mapster32.h
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standard.h
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startgtk.game.c
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Split r3159..r3161, part 3: MSVC, nedmalloc, *layer, startup windows.
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2012-11-15 14:27:57 +00:00 |
startwin.game.c
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For novelty, add support for RENDERTYPE=SDL under Windows.
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2012-11-24 09:13:29 +00:00 |
startwin.game.h
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winbits.c
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Windows: Fix potential crash in version checker.
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2012-11-29 12:49:41 +00:00 |