raze/polymer/eduke32/source
2012-12-12 02:53:10 +00:00
..
enet Split r3159..r3161, part 7: code touching networking. 2012-11-15 14:28:14 +00:00
jaudiolib For novelty, add support for RENDERTYPE=SDL under Windows. 2012-11-24 09:13:29 +00:00
jmact Guard macros.h by #ifndef/#define, remove two decls of nonexistent functions. 2012-11-25 13:18:36 +00:00
lunatic Rearrange {net,}actor_t for 4-byte alignment of int32_t members. 2012-12-09 13:24:46 +00:00
misc
util Tools updates: 2012-11-15 06:42:37 +00:00
_functio.h Lunatic translator: update default defines. 2012-11-25 13:18:41 +00:00
_midi.h
_rts.h
actors.c Replace outer apScriptGameEvent[...] checks with G_HaveEvent(). 2012-12-10 18:17:57 +00:00
actors.h Rearrange {net,}actor_t for 4-byte alignment of int32_t members. 2012-12-09 13:24:46 +00:00
actors_inline.c
actors_inline.h
anim.c
anim.h
animvpx.c Split r3159..r3161, part 10: add explicit casts to *alloc return values. 2012-11-15 14:28:29 +00:00
animvpx.h
astub.c Factor dist() and ldist() into common.c. 2012-11-29 12:49:38 +00:00
common.c Recognize the .pk4 file extension when loading grps and zips for shits and giggles (.pk3 was already recognized). 2012-12-12 02:53:10 +00:00
common_game.h Factor G_MultiPskyInit into common.c. 2012-11-25 04:25:31 +00:00
config.c Fix bound keys' commands being truncated in settings.cfg, control* cleanup. 2012-11-18 15:44:18 +00:00
config.h
demo.c demo.c: time G_DoMoveThings() using a double instead of an int32_t. 2012-11-15 14:28:53 +00:00
demo.h
duke3d.h Replace outer apScriptGameEvent[...] checks with G_HaveEvent(). 2012-12-10 18:17:57 +00:00
function.h
game.c Recognize the .pk4 file extension when loading grps and zips for shits and giggles (.pk3 was already recognized). 2012-12-12 02:53:10 +00:00
game.h RENDERTYPE=SDL on Windows, part 2. 2012-11-25 04:26:37 +00:00
game_inline.c
game_inline.h
gamedef.c CON: proper bound checks for {re,}definequote commands. 2012-12-09 13:42:38 +00:00
gamedef.h Make EventNames[] an array of (const char *) instead of const tokenlist. 2012-12-09 13:24:36 +00:00
gamedefs.h
gameexec.c Experimental NETCODE Makefile variable, enabled by default. 2012-12-09 13:24:44 +00:00
gameexec.h Make EventNames[] an array of (const char *) instead of const tokenlist. 2012-12-09 13:24:36 +00:00
gamestructures.c Fix warnings involving printf() requiring explicit casts on tracked types. 2012-11-26 08:26:04 +00:00
gamevars.c Fix warnings involving printf() requiring explicit casts on tracked types. 2012-11-26 08:26:04 +00:00
gamevars.h Move the definitions like MAXGAMEVARS out of the enums used for the gamevar flags, because it didn't really make a whole lot of sense for them to be there. 2012-12-12 02:53:08 +00:00
global.c
global.h
GNU.TXT
grpscan.c Split r3159..r3161, part 12: Add explicit casts, non-pointer types. 2012-11-15 14:28:41 +00:00
grpscan.h
input.c Further minor MACT cleanups 2012-11-17 16:48:11 +00:00
input.h
keys.h
m32def.c Split r3159..r3161, part 10: add explicit casts to *alloc return values. 2012-11-15 14:28:29 +00:00
m32def.h
m32exec.c Factor dist() and ldist() into common.c. 2012-11-29 12:49:38 +00:00
m32structures.c
m32vars.c Split r3159..r3161, part 10: add explicit casts to *alloc return values. 2012-11-15 14:28:29 +00:00
macros.h Guard macros.h by #ifndef/#define, remove two decls of nonexistent functions. 2012-11-25 13:18:36 +00:00
mapster32.h Split r3159..r3161, part 14: The rest. 2012-11-15 14:28:47 +00:00
mdump.cpp
mdump.h
menus.c Replace outer apScriptGameEvent[...] checks with G_HaveEvent(). 2012-12-10 18:17:57 +00:00
menus.h
midi.c Split r3159..r3161, part 10: add explicit casts to *alloc return values. 2012-11-15 14:28:29 +00:00
midi.h
mpu401.c
mpu401.h
music.c
names.h
namesdyn.c
namesdyn.h
net.c Experimental NETCODE Makefile variable, enabled by default. 2012-12-09 13:24:44 +00:00
net.h Experimental NETCODE Makefile variable, enabled by default. 2012-12-09 13:24:44 +00:00
old.diff
osdcmds.c Experimental NETCODE Makefile variable, enabled by default. 2012-12-09 13:24:44 +00:00
osdcmds.h Fix bound keys' commands being truncated in settings.cfg, control* cleanup. 2012-11-18 15:44:18 +00:00
osdfuncs.c Clean up picanm[] by making its elements values of struct type picanm_t. 2012-11-17 19:46:28 +00:00
osdfuncs.h
player.c Replace outer apScriptGameEvent[...] checks with G_HaveEvent(). 2012-12-10 18:17:57 +00:00
player.h Lunatic: knee-deep in code. 2012-12-03 18:24:25 +00:00
premap.c Replace outer apScriptGameEvent[...] checks with G_HaveEvent(). 2012-12-10 18:17:57 +00:00
premap.h
quotes.h
rev.h
rts.c Split r3159..r3161, part 10: add explicit casts to *alloc return values. 2012-11-15 14:28:29 +00:00
rts.h
savegame.c Initialize BADGUY sprite flags for hardcoded enemies. 2012-12-09 13:24:32 +00:00
savegame.h Rewrite old-version-savegame signaling in a cleaner fashion. 2012-11-13 10:50:06 +00:00
sdlmusic.c For novelty, add support for RENDERTYPE=SDL under Windows. 2012-11-24 09:13:29 +00:00
sector.c Factor dist() and ldist() into common.c. 2012-11-29 12:49:38 +00:00
sector.h
sector_inline.c
sector_inline.h
soundefs.h
sounds.c Replace outer apScriptGameEvent[...] checks with G_HaveEvent(). 2012-12-10 18:17:57 +00:00
sounds.h
sounds_mapster32.c Guard macros.h by #ifndef/#define, remove two decls of nonexistent functions. 2012-11-25 13:18:36 +00:00
sounds_mapster32.h
standard.h
startgtk.game.c Split r3159..r3161, part 3: MSVC, nedmalloc, *layer, startup windows. 2012-11-15 14:27:57 +00:00
startwin.game.c For novelty, add support for RENDERTYPE=SDL under Windows. 2012-11-24 09:13:29 +00:00
startwin.game.h
winbits.c Windows: Fix potential crash in version checker. 2012-11-29 12:49:41 +00:00