raze/source/games
Christoph Oelckers 5bb805663e - Duke/RR: cleaned up the rest of hitradius* as well
Using wallsofsector iterator plus defining local variables more locally.
2021-11-29 00:55:40 +01:00
..
blood - Remove a lot of reference values on primitive data types from Blood's QAV interpolation system. Also use move assignments on the ignoredata TMap when we're adding it to the game-side after processing it. 2021-11-29 00:55:31 +01:00
duke - Duke/RR: cleaned up the rest of hitradius* as well 2021-11-29 00:55:40 +01:00
exhumed - small stuff 2021-11-29 00:55:32 +01:00
sw - zombie.cpp. 2021-11-29 00:55:38 +01:00