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raze
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Christoph Oelckers
5bb805663e
- Duke/RR: cleaned up the rest of hitradius* as well
...
Using wallsofsector iterator plus defining local variables more locally.
2021-11-29 00:55:40 +01:00
..
blood
- Remove a lot of reference values on primitive data types from Blood's QAV interpolation system. Also use move assignments on the
ignoredata
TMap when we're adding it to the game-side after processing it.
2021-11-29 00:55:31 +01:00
duke
- Duke/RR: cleaned up the rest of hitradius* as well
2021-11-29 00:55:40 +01:00
exhumed
- small stuff
2021-11-29 00:55:32 +01:00
sw
- zombie.cpp.
2021-11-29 00:55:38 +01:00