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6bffdf80a1
Game compiles and runs but transparency doesn't work yet. # Conflicts: # source/CMakeLists.txt # source/core/menu/menu.cpp # source/core/textures/buildtiles.cpp
35 lines
1.6 KiB
C++
35 lines
1.6 KiB
C++
// ****************************************************************************
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// * This file is part of the xBRZ project. It is distributed under *
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// * GNU General Public License: https://www.gnu.org/licenses/gpl-3.0 *
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// * Copyright (C) Zenju (zenju AT gmx DOT de) - All Rights Reserved *
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// * *
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// * Additionally and as a special exception, the author gives permission *
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// * to link the code of this program with the following libraries *
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// * (or with modified versions that use the same licenses), and distribute *
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// * linked combinations including the two: MAME, FreeFileSync, Snes9x, ePSXe *
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// * You must obey the GNU General Public License in all respects for all of *
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// * the code used other than MAME, FreeFileSync, Snes9x, ePSXe. *
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// * If you modify this file, you may extend this exception to your version *
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// * of the file, but you are not obligated to do so. If you do not wish to *
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// * do so, delete this exception statement from your version. *
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// ****************************************************************************
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#ifndef XBRZ_CONFIG_HEADER_284578425345
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#define XBRZ_CONFIG_HEADER_284578425345
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//do NOT include any headers here! used by xBRZ_dll!!!
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namespace xbrz
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{
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struct ScalerCfg
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{
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double luminanceWeight = 1;
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double equalColorTolerance = 30;
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double centerDirectionBias = 4;
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double dominantDirectionThreshold = 3.6;
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double steepDirectionThreshold = 2.2;
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double newTestAttribute = 0; //unused; test new parameters
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};
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}
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#endif
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