raze/source/common/textures/hires/xbr/xbrz_config.h
Christoph Oelckers 6bffdf80a1 - finally managed to merge in the original texture system commit.
Game compiles and runs but transparency doesn't work yet.

# Conflicts:
#	source/CMakeLists.txt
#	source/core/menu/menu.cpp
#	source/core/textures/buildtiles.cpp
2020-05-24 22:53:14 +02:00

35 lines
1.6 KiB
C++

// ****************************************************************************
// * This file is part of the xBRZ project. It is distributed under *
// * GNU General Public License: https://www.gnu.org/licenses/gpl-3.0 *
// * Copyright (C) Zenju (zenju AT gmx DOT de) - All Rights Reserved *
// * *
// * Additionally and as a special exception, the author gives permission *
// * to link the code of this program with the following libraries *
// * (or with modified versions that use the same licenses), and distribute *
// * linked combinations including the two: MAME, FreeFileSync, Snes9x, ePSXe *
// * You must obey the GNU General Public License in all respects for all of *
// * the code used other than MAME, FreeFileSync, Snes9x, ePSXe. *
// * If you modify this file, you may extend this exception to your version *
// * of the file, but you are not obligated to do so. If you do not wish to *
// * do so, delete this exception statement from your version. *
// ****************************************************************************
#ifndef XBRZ_CONFIG_HEADER_284578425345
#define XBRZ_CONFIG_HEADER_284578425345
//do NOT include any headers here! used by xBRZ_dll!!!
namespace xbrz
{
struct ScalerCfg
{
double luminanceWeight = 1;
double equalColorTolerance = 30;
double centerDirectionBias = 4;
double dominantDirectionThreshold = 3.6;
double steepDirectionThreshold = 2.2;
double newTestAttribute = 0; //unused; test new parameters
};
}
#endif