raze/source
Christoph Oelckers 5b34917f62 - split the sprite animation code for CON-based actors into a separate function.
Like the shadow code this is virtually identical for Duke and RR.
2022-12-11 19:43:55 +01:00
..
build - fixed the last remaining z/inttoworld mismatches. 2022-11-27 10:21:47 +01:00
common - scriptified the pool balls. 2022-12-11 19:43:47 +01:00
core - define several of RR's fullbright decorative sprites via spawnclasses remapping. 2022-12-11 19:43:53 +01:00
games - split the sprite animation code for CON-based actors into a separate function. 2022-12-11 19:43:55 +01:00
platform - move posix I_GetGogPaths() stub to program specific code 2022-11-24 17:46:33 -05:00
thirdparty
CMakeLists.txt - updated Vulkan backend to use ZVulkan. 2022-12-11 18:30:01 +01:00
g_pch.h