raze/polymer/eduke32/source
2015-04-20 20:46:42 +00:00
..
android More Android changes. DONT_BUILD. 2015-03-24 00:40:01 +00:00
enet
jaudiolib Fix freeze on pitch 0 sound playback introduced in r4616. 2015-04-11 13:53:06 +00:00
jmact
lunatic LunaCON: update docs and comments in lunatic/test/event_chaining.con 2015-04-11 13:53:05 +00:00
misc
testgame
util
_functio.h
_midi.h
_rts.h
actors.c actors.c: fix 3 incorrect '/' -> tabledivide32_noinline rewrites in r4658. 2015-04-18 21:59:17 +00:00
actors.h Do "typedef projectile_t defaultprojectile_t;" instead of having an indetical-member type. 2015-04-18 21:59:21 +00:00
actors_inline.c Revise C++ structure trackers for performance and introduce "tspritetype", for temporary sprites or other usages where using the trackers would be invalid or undesired. DONT_BUILD. 2015-01-11 04:55:07 +00:00
actors_inline.h Revise C++ structure trackers for performance and introduce "tspritetype", for temporary sprites or other usages where using the trackers would be invalid or undesired. DONT_BUILD. 2015-01-11 04:55:07 +00:00
android.h More Android changes. DONT_BUILD. 2015-02-11 05:22:19 +00:00
anim.c Remove animvpx's dependency on GLSL; adds in-place YUV420 to RGB888 conversion. 2015-02-11 05:22:52 +00:00
anim.h Animation system overhaul part 1. This allows for an unlimited number of .anm/.ivf files to be defined via duke3d.def and played back at any time with the new CON commands. Syntax is currently as follows, but may change: 2015-02-11 05:22:07 +00:00
animsounds.c Animation system overhaul part 1. This allows for an unlimited number of .anm/.ivf files to be defined via duke3d.def and played back at any time with the new CON commands. Syntax is currently as follows, but may change: 2015-02-11 05:22:07 +00:00
animsounds.h Animation system overhaul part 1. This allows for an unlimited number of .anm/.ivf files to be defined via duke3d.def and played back at any time with the new CON commands. Syntax is currently as follows, but may change: 2015-02-11 05:22:07 +00:00
animvpx.c Abort animvpx playback if uploading the texture for a frame throws a GL error. DONT_BUILD. 2015-03-24 00:40:27 +00:00
animvpx.h
astub.c Fix omission of modules when parsing game-side defs. 2015-04-12 08:07:59 +00:00
common.c Restructure the GRP scanning functionality. Outwardly, this allows GRP selections with special handling (the add-ons and NAM) to function properly when the Windows or GTK startup windows do not run, namely with the OS X startup window, and using the -gamegrp command line parameter on any other platform, or on all of the both under dedicated server mode, 2015-03-27 12:30:35 +00:00
common_game.h Restructure the GRP scanning functionality. Outwardly, this allows GRP selections with special handling (the add-ons and NAM) to function properly when the Windows or GTK startup windows do not run, namely with the OS X startup window, and using the -gamegrp command line parameter on any other platform, or on all of the both under dedicated server mode, 2015-03-27 12:30:35 +00:00
config.c Remove unused buffer to fix warning, DONT_BUILD. 2015-03-24 00:40:15 +00:00
config.h
demo.c Amend r5048 to also reset ototalclock and lockclock, and to reset all three at the top of G_PlaybackDemo. 2015-03-08 23:40:08 +00:00
demo.h
duke3d.h Double the size of clouds[] (holding sectors with CLOUDYSKIES ceilings). 2015-04-18 21:59:18 +00:00
events_defs.h Add events for the remaining player-related HUD display functions: 2015-03-30 05:57:30 +00:00
function.h
game.c Double the size of clouds[] (holding sectors with CLOUDYSKIES ceilings). 2015-04-18 21:59:18 +00:00
game.h Menus: Add a Cheats menu to options. 2015-03-24 10:49:03 +00:00
game_inline.c
game_inline.h
gamedef.c Do "typedef projectile_t defaultprojectile_t;" instead of having an indetical-member type. 2015-04-18 21:59:21 +00:00
gamedef.h Do "typedef projectile_t defaultprojectile_t;" instead of having an indetical-member type. 2015-04-18 21:59:21 +00:00
gamedefs.h
gameexec.c Double the size of clouds[] (holding sectors with CLOUDYSKIES ceilings). 2015-04-18 21:59:18 +00:00
gameexec.h A lot of CON rewrites/optimizations. Converts projectile system to dynamic allocation, saving a bunch of memory (something like sizeof(projectile_t) * MAXTILES * 2). This commit also contains changes that reduce overhead for CON commands that take a lot of parameters, by way of adding a Gv_GetManyVars() to replace long strings of subsequent calls to Gv_GetVarX(). 2015-03-24 00:40:55 +00:00
GameListSource.game.h
GameListSource.game.m Restructure the GRP scanning functionality. Outwardly, this allows GRP selections with special handling (the add-ons and NAM) to function properly when the Windows or GTK startup windows do not run, namely with the OS X startup window, and using the -gamegrp command line parameter on any other platform, or on all of the both under dedicated server mode, 2015-03-27 12:30:35 +00:00
gamestructures.c C-CON: Add two new structs, tiledata and paldata, accessible only through quick-access. 2015-03-30 05:56:37 +00:00
gamevars.c C-CON: Add two new structs, tiledata and paldata, accessible only through quick-access. 2015-03-30 05:56:37 +00:00
gamevars.h C-CON: Implement tilesizx/y gamearrays in a fashion similar to M32Script's solution: a STRIDE2 flag. 2015-03-25 21:30:25 +00:00
global.c CON: Add "definevolumeflags", currently equipped to hide an episode from the single player and/or multiplayer screens. 2015-02-22 22:15:20 +00:00
global.h Do "typedef projectile_t defaultprojectile_t;" instead of having an indetical-member type. 2015-04-18 21:59:21 +00:00
gpl-2.0.txt
GrpFile.game.h Restructure the GRP scanning functionality. Outwardly, this allows GRP selections with special handling (the add-ons and NAM) to function properly when the Windows or GTK startup windows do not run, namely with the OS X startup window, and using the -gamegrp command line parameter on any other platform, or on all of the both under dedicated server mode, 2015-03-27 12:30:35 +00:00
GrpFile.game.m Restructure the GRP scanning functionality. Outwardly, this allows GRP selections with special handling (the add-ons and NAM) to function properly when the Windows or GTK startup windows do not run, namely with the OS X startup window, and using the -gamegrp command line parameter on any other platform, or on all of the both under dedicated server mode, 2015-03-27 12:30:35 +00:00
grpscan.c Restructure the GRP scanning functionality. Outwardly, this allows GRP selections with special handling (the add-ons and NAM) to function properly when the Windows or GTK startup windows do not run, namely with the OS X startup window, and using the -gamegrp command line parameter on any other platform, or on all of the both under dedicated server mode, 2015-03-27 12:30:35 +00:00
grpscan.h Restructure the GRP scanning functionality. Outwardly, this allows GRP selections with special handling (the add-ons and NAM) to function properly when the Windows or GTK startup windows do not run, namely with the OS X startup window, and using the -gamegrp command line parameter on any other platform, or on all of the both under dedicated server mode, 2015-03-27 12:30:35 +00:00
input.c
input.h
keys.h
m32common.c Mapster32: style-cleanup check_spritelist_consistency() and VM_Execute(): 'for'. 2015-02-19 17:41:56 +00:00
m32def.c
m32def.h Fix tdupsprite in m32script. 2015-01-12 09:28:46 +00:00
m32exec.c Revert "vec2_t rotatepoint()." 2015-04-18 21:49:36 +00:00
m32structures.c Revise C++ structure trackers for performance and introduce "tspritetype", for temporary sprites or other usages where using the trackers would be invalid or undesired. DONT_BUILD. 2015-01-11 04:55:07 +00:00
m32vars.c
macros.h Macro for handling ud.bgstretch. DONT_BUILD. 2015-02-11 05:21:46 +00:00
mapster32.h
mdump.cpp
mdump.h
menus.c Fix an OOB in the cheats menu when running with the v0.99 GRP. 2015-04-12 08:06:37 +00:00
menus.h Allow alpha fade-out for quotes and the menu mouse cursor in 8-bit when the supplied PALETTE.DAT has enough alpha tables to fully display each effect. 2015-04-09 07:51:48 +00:00
midi.c
midi.h
mpu401.c
mpu401.h
music.c
names.h
namesdyn.c
namesdyn.h
net.c Macro for handling ud.bgstretch. DONT_BUILD. 2015-02-11 05:21:46 +00:00
net.h
old.diff
osdcmds.c Menus: Add a Cheats menu to options. 2015-03-24 10:49:03 +00:00
osdcmds.h Menus: Add a Cheats menu to options. 2015-03-24 10:49:03 +00:00
osdfuncs.c A whole bunch of mostly insignificant changes that didn't deserve separate commits. DONT_BUILD. 2015-02-11 05:22:48 +00:00
osdfuncs.h
player.c Do "typedef projectile_t defaultprojectile_t;" instead of having an indetical-member type. 2015-04-18 21:59:21 +00:00
player.h Do "typedef projectile_t defaultprojectile_t;" instead of having an indetical-member type. 2015-04-18 21:59:21 +00:00
premap.c Double the size of clouds[] (holding sectors with CLOUDYSKIES ceilings). 2015-04-18 21:59:18 +00:00
premap.h Provide a RETURN value of -2 to EVENT_DISPLAYLOADINGSCREEN after G_CacheMapData(). 2015-02-09 05:50:47 +00:00
quotes.h Get rid of the "press space to restart" message on mobile. DONT_BUILD. 2015-02-11 05:22:41 +00:00
rev.c
rts.c
rts.h
savegame.c Savegame: for non-user level, don't write garbage into h.boardfn, allow per-map ART. 2015-04-20 20:46:42 +00:00
savegame.h Further gamevar changes/optimizations. This also fixes a bug Fox reported with the "shortcut" access to structure members that's tacked on to GetVar, where if the value of the index you're trying to access happened to equal the ID of the current sprite, it would act as if the variable passed was THISACTOR. 2015-03-24 00:40:12 +00:00
sdlmusic.c A whole bunch of mostly insignificant changes that didn't deserve separate commits. DONT_BUILD. 2015-02-11 05:22:48 +00:00
sector.c More Android changes. DONT_BUILD. 2015-02-11 05:22:19 +00:00
sector.h Double the size of clouds[] (holding sectors with CLOUDYSKIES ceilings). 2015-04-18 21:59:18 +00:00
sector_inline.c
sector_inline.h
soundefs.h
sounds.c Fix the sounds at the end of the episode 3 cutscene. 2015-04-18 21:37:13 +00:00
sounds.h Minor sound cleanup... clean up crappy old code, remove obsolete "FXDevice" and "MusicDevice" variables, etc. 2015-02-11 05:22:00 +00:00
sounds_common.h
sounds_mapster32.c Modularize .mid --> .ogg --> .flac code to apply to sounds as well, and various cleanup in music/sound filename-handling code. 2015-01-25 12:17:59 +00:00
sounds_mapster32.h Modularize .mid --> .ogg --> .flac code to apply to sounds as well, and various cleanup in music/sound filename-handling code. 2015-01-25 12:17:59 +00:00
soundsdyn.c
soundsdyn.h
standard.h
startgtk.game.c Restructure the GRP scanning functionality. Outwardly, this allows GRP selections with special handling (the add-ons and NAM) to function properly when the Windows or GTK startup windows do not run, namely with the OS X startup window, and using the -gamegrp command line parameter on any other platform, or on all of the both under dedicated server mode, 2015-03-27 12:30:35 +00:00
startosx.game.m Restructure the GRP scanning functionality. Outwardly, this allows GRP selections with special handling (the add-ons and NAM) to function properly when the Windows or GTK startup windows do not run, namely with the OS X startup window, and using the -gamegrp command line parameter on any other platform, or on all of the both under dedicated server mode, 2015-03-27 12:30:35 +00:00
startwin.game.c Disallow "autoload" as a choice for the game dir in the Win32 startup window. 2015-04-09 07:52:01 +00:00
startwin.game.h
valgrind_errors.log
winbits.c