raze/source/games/duke
Mitchell Richters 5a8612110d - Process scaled angle adjustments in each game's render function, not from the input function.
* Previous config had the potential to call `I_GetInputFrac()` nearly twice in a row, which would have resulted in some hitching.
* Calling from each game's render function avoids the above and means we can start applying scaled angle changes one frame faster.
2022-12-11 18:42:01 +01:00
..
src - Process scaled angle adjustments in each game's render function, not from the input function. 2022-12-11 18:42:01 +01:00
all.cpp - reimplemented Duke's scripted actor iterators in a more lightweight fashion. 2022-11-13 08:59:07 +01:00
all_d.cpp - moved all font setup out of the C++ code. 2021-05-31 21:20:31 +02:00
all_r.cpp - moved all font setup out of the C++ code. 2021-05-31 21:20:31 +02:00