raze/polymer/eduke32/source/osdfuncs.h
2006-12-11 04:38:10 +00:00

7 lines
351 B
C

void GAME_drawosdchar(int x, int y, char ch, int shade, int pal);
void GAME_drawosdstr(int x, int y, char *ch, int len, int shade, int pal);
void GAME_drawosdcursor(int x, int y, int type, int lastkeypress);
int GAME_getcolumnwidth(int w);
int GAME_getrowheight(int w);
void GAME_clearbackground(int c, int r);
void GAME_onshowosd(int shown);