mirror of
https://github.com/DrBeef/Raze.git
synced 2024-12-03 09:32:19 +00:00
110 lines
1.7 KiB
Text
110 lines
1.7 KiB
Text
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class DukeGenericPole2 : DukeActor
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{
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default
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{
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pic "GENERICPOLE2";
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}
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override void OnHit(DukeActor proj)
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{
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for (int k = 0; k < 6; k++)
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{
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let a = frandom(0, 360);
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let vel = frandom(4, 8);
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let zvel = -frandom(0, 16) - self.vel.Z * 0.25;
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let spawned = dlevel.SpawnActor(self.sector, self.pos.plusZ(-8), 'DukeScrap', -8, (0.75, 0.75), a, vel, zvel, self, STAT_MISC);
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if (spawned) spawned.spriteextra = DukeScrap.Scrap1 + random(0, 15);
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}
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self.PlayActorSound("GLASS_HEAVYBREAK");
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self.Destroy();
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}
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}
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class DukeHangLight : DukeGenericPole2
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{
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default
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{
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statnum STAT_ACTOR;
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clipdist 8;
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pic "HANGLIGHT";
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}
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override void Initialize()
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{
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self.cstat |= CSTAT_SPRITE_BLOCK_ALL;
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}
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}
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class DukeStatueFlash : DukeActor
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{
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default
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{
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pic "STATUEFLASH";
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}
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override void OnHit(DukeActor proj)
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{
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self.lotsofcolourglass(40);
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self.PlayActorSound("GLASS_HEAVYBREAK");
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self.angle = frandom(0, 360);
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self.lotsofglass(8);
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self.Destroy();
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}
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}
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class DukeStatue : DukeStatueFlash
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{
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default
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{
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pic "STATUE";
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}
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}
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class DukeBottle10 : DukeActor
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{
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Default
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{
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pic "BOTTLE10";
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clipdist 8;
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}
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override void Initialize()
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{
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self.cstat |= CSTAT_SPRITE_BLOCK_ALL;
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}
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override void OnHit(DukeActor proj)
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{
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self.lotsofstuff("DukeMoney", random(4, 7));
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self.PlayActorSound("GLASS_HEAVYBREAK");
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self.angle = frandom(0, 360);
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self.lotsofglass(8);
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self.Destroy();
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}
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}
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class DukeVase : DukeActor
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{
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Default
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{
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pic "VASE";
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clipdist 8;
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}
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override void Initialize()
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{
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self.cstat |= CSTAT_SPRITE_BLOCK_ALL;
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}
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override void OnHit(DukeActor proj)
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{
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self.lotsofglass(49);
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self.PlayActorSound("GLASS_HEAVYBREAK");
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self.angle = frandom(0, 360);
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self.lotsofglass(8);
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self.Destroy();
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}
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}
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