raze/polymer/eduke32/enhance.con.sample
terminx 9fc68fcc0a Update repo to 1.4.0 beta 2
git-svn-id: https://svn.eduke32.com/eduke32@222 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-18 21:08:38 +00:00

389 lines
14 KiB
Text

// include this file at the top of your game.con or eduke.con
// Game Events
// SYNTAX:
//
// onevent <eventid>
// {
// ... actions
// }
// endevent
// Internal event IDs
/*
enum events {
EVENT_INIT,
EVENT_ENTERLEVEL,
EVENT_RESETWEAPONS,
EVENT_RESETINVENTORY,
EVENT_HOLSTER,
EVENT_LOOKLEFT,
EVENT_LOOKRIGHT,
EVENT_SOARUP,
EVENT_SOARDOWN,
EVENT_CROUCH,
EVENT_JUMP,
EVENT_RETURNTOCENTER,
EVENT_LOOKUP,
EVENT_LOOKDOWN,
EVENT_AIMUP,
EVENT_FIRE,
EVENT_CHANGEWEAPON,
EVENT_GETSHOTRANGE,
EVENT_GETAUTOAIMANGLE,
EVENT_GETLOADTILE,
EVENT_CHEATGETSTEROIDS,
EVENT_CHEATGETHEAT,
EVENT_CHEATGETBOOT,
EVENT_CHEATGETSHIELD,
EVENT_CHEATGETSCUBA,
EVENT_CHEATGETHOLODUKE,
EVENT_CHEATGETJETPACK,
EVENT_CHEATGETFIRSTAID,
EVENT_QUICKKICK,
EVENT_INVENTORY,
EVENT_USENIGHTVISION,
EVENT_USESTEROIDS,
EVENT_INVENTORYLEFT,
EVENT_INVENTORYRIGHT,
EVENT_HOLODUKEON,
EVENT_HOLODUKEOFF,
EVENT_USEMEDKIT,
EVENT_USEJETPACK,
EVENT_TURNAROUND,
EVENT_DISPLAYWEAPON,
EVENT_FIREWEAPON,
EVENT_SELECTWEAPON,
EVENT_MOVEFORWARD,
EVENT_MOVEBACKWARD,
EVENT_TURNLEFT,
EVENT_TURNRIGHT,
EVENT_STRAFELEFT,
EVENT_STRAFERIGHT,
EVENT_WEAPKEY1,
EVENT_WEAPKEY2,
EVENT_WEAPKEY3,
EVENT_WEAPKEY4,
EVENT_WEAPKEY5,
EVENT_WEAPKEY6,
EVENT_WEAPKEY7,
EVENT_WEAPKEY8,
EVENT_WEAPKEY9,
EVENT_WEAPKEY10,
EVENT_DRAWWEAPON,
EVENT_DISPLAYCROSSHAIR,
EVENT_DISPLAYREST,
EVENT_RESETPLAYER,
EVENT_INCURDAMAGE,
EVENT_AIMDOWN,
EVENT_GAME,
EVENT_PREVIOUSWEAPON,
EVENT_NEXTWEAPON,
EVENT_SWIMUP,
EVENT_SWIMDOWN,
EVENT_GETMENUTILE,
EVENT_SPAWN,
EVENT_LOGO,
EVENT_EGS,
EVENT_DOFIRE,
EVENT_PRESSEDFIRE,
EVENT_USE,
EVENT_PROCESSINPUT
};
*/
// Internal projectile stuff
/*
enum projectilelabels {
PROJ_WORKSLIKE,
PROJ_SPAWNS,
PROJ_SXREPEAT,
PROJ_SYREPEAT,
PROJ_SOUND,
PROJ_ISOUND,
PROJ_VEL,
PROJ_EXTRA,
PROJ_DECAL,
PROJ_TRAIL,
PROJ_TXREPEAT,
PROJ_TYREPEAT,
PROJ_TOFFSET,
PROJ_TNUM,
PROJ_DROP,
PROJ_CSTAT,
PROJ_CLIPDIST,
PROJ_SHADE,
PROJ_XREPEAT,
PROJ_YREPEAT,
PROJ_PAL,
PROJ_EXTRA_RAND,
PROJ_HITRADIUS,
PROJ_VEL_MULT,
PROJ_OFFSET,
PROJ_BOUNCES,
PROJ_BSOUND,
PROJ_RANGE
};
*/
// Variable definition Flags
#define GAMEVAR_FLAG_GLOBAL 0 // global variable (default)
#define GAMEVAR_FLAG_PERPLAYER 1 // per-player variable
#define GAMEVAR_FLAG_PERACTOR 2 // per-actor variable
// Weapon Flags
// 1 Holstering Clears Clip
// 2 Glows
// 4 Automatic
// 8 Fire Every other frame
// 16 Fire Every third frame
// 32 Random restart on automatic
// 64 Use Ammo per burst
// 128 Is a Bomb trigger
// 256 Using does NOT cause player to become 'visible'
// 512 Use 'throws' the 'shoots' item
// 1024 Check weapon availability at 'reload' time
// 2048 player should stop jumping
// 0 Spawn Type 1 (pistol shells)
// 4096 Spawn Type 2 (Shotgun shells)
// 8192 Spawn Type 3 (CHAINGUN shells)
// 16384 Semi-automatic
// 32768 Pistol reload sound hack
// 65536 Cycle kickback_pic back to 1 if fire is held down, else set to 0
// TRIPBOMB_CONTROL
// 1 Tripwire. Trip Bomb works with tripwire.
// 2 On timer. Trip Bomb works on timer
// PIPEBOMB_CONTROL
// 1 Detonator. Pipe Bomb works with detonator.
// 2 On timer. Pipe Bomb works on timer
gamevar WEAPON0_WORKSLIKE 0 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON0_CLIP 0 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON0_RELOAD 0 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON0_FIREDELAY 7 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON0_TOTALTIME 14 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON0_HOLDDELAY 0 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON0_FLAGS 292 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON0_SHOOTS 2521 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON0_SPAWNTIME 0 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON0_SPAWN 0 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON0_SHOTSPERBURST 0 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON0_INITIALSOUND 0 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON0_FIRESOUND 0 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON0_SOUND2TIME 0 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON0_SOUND2SOUND 0 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON0_RELOADSOUND1 4 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON0_RELOADSOUND2 5 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON1_WORKSLIKE 1 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON1_CLIP 12 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON1_RELOAD 27 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON1_FIREDELAY 2 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON1_TOTALTIME 5 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON1_HOLDDELAY 0 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON1_FLAGS 32768 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON1_SHOOTS 2595 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON1_SPAWNTIME 2 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON1_SPAWN 2533 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON1_SHOTSPERBURST 0 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON1_INITIALSOUND 0 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON1_FIRESOUND 3 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON1_SOUND2TIME 0 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON1_SOUND2SOUND 0 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON1_RELOADSOUND1 4 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON1_RELOADSOUND2 5 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON2_WORKSLIKE 2 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON2_CLIP 0 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON2_RELOAD 13 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON2_FIREDELAY 4 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON2_TOTALTIME 30 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON2_HOLDDELAY 0 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON2_FLAGS 1024 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON2_SHOOTS 2613 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON2_SPAWNTIME 24 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON2_SPAWN 2535 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON2_SHOTSPERBURST 7 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON2_INITIALSOUND 0 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON2_FIRESOUND 109 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON2_SOUND2TIME 15 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON2_SOUND2SOUND 169 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON2_RELOADSOUND1 4 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON2_RELOADSOUND2 5 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON3_WORKSLIKE 3 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON3_CLIP 0 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON3_RELOAD 0 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON3_FIREDELAY 3 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON3_TOTALTIME 12 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON3_HOLDDELAY 3 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON3_FLAGS 73812 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON3_SHOOTS 2536 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON3_SPAWNTIME 1 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON3_SPAWN 2533 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON3_SHOTSPERBURST 0 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON3_INITIALSOUND 0 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON3_FIRESOUND 6 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON3_SOUND2TIME 0 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON3_SOUND2SOUND 0 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON3_RELOADSOUND1 4 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON3_RELOADSOUND2 5 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON4_WORKSLIKE 4 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON4_CLIP 0 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON4_RELOAD 0 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON4_FIREDELAY 4 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON4_TOTALTIME 20 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON4_HOLDDELAY 0 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON4_FLAGS 0 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON4_SHOOTS 2605 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON4_SPAWNTIME 0 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON4_SPAWN 0 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON4_SHOTSPERBURST 0 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON4_INITIALSOUND 0 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON4_FIRESOUND 0 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON4_SOUND2TIME 0 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON4_SOUND2SOUND 0 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON4_RELOADSOUND1 4 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON4_RELOADSOUND2 5 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON5_WORKSLIKE 5 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON5_CLIP 0 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON5_RELOAD 30 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON5_FIREDELAY 6 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON5_TOTALTIME 19 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON5_HOLDDELAY 12 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON5_FLAGS 512 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON5_SHOOTS 26 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON5_SPAWNTIME 0 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON5_SPAWN 0 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON5_SHOTSPERBURST 0 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON5_INITIALSOUND 0 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON5_FIRESOUND 0 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON5_SOUND2TIME 0 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON5_SOUND2SOUND 0 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON5_RELOADSOUND1 4 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON5_RELOADSOUND2 5 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON6_WORKSLIKE 6 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON6_CLIP 0 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON6_RELOAD 0 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON6_FIREDELAY 10 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON6_TOTALTIME 12 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON6_HOLDDELAY 0 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON6_FLAGS 2 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON6_SHOOTS 2556 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON6_SPAWNTIME 0 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON6_SPAWN 0 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON6_SHOTSPERBURST 0 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON6_INITIALSOUND 11 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON6_FIRESOUND 0 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON6_SOUND2TIME 0 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON6_SOUND2SOUND 0 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON6_RELOADSOUND1 4 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON6_RELOADSOUND2 5 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON7_WORKSLIKE 7 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON7_CLIP 0 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON7_RELOAD 0 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON7_FIREDELAY 3 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON7_TOTALTIME 6 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON7_HOLDDELAY 5 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON7_FLAGS 72 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON7_SHOOTS 2605 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON7_SPAWNTIME 0 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON7_SPAWN 0 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON7_SHOTSPERBURST 2 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON7_INITIALSOUND 10 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON7_FIRESOUND 0 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON7_SOUND2TIME 0 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON7_SOUND2SOUND 0 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON7_RELOADSOUND1 4 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON7_RELOADSOUND2 5 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON8_WORKSLIKE 8 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON8_CLIP 0 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON8_RELOAD 16 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON8_FIREDELAY 3 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON8_TOTALTIME 16 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON8_HOLDDELAY 7 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON8_FLAGS 3072 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON8_SHOOTS 2563 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON8_SPAWNTIME 0 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON8_SPAWN 0 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON8_SHOTSPERBURST 0 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON8_INITIALSOUND 0 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON8_FIRESOUND 0 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON8_SOUND2TIME 0 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON8_SOUND2SOUND 0 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON8_RELOADSOUND1 4 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON8_RELOADSOUND2 5 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON9_WORKSLIKE 9 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON9_CLIP 0 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON9_RELOAD 0 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON9_FIREDELAY 3 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON9_TOTALTIME 5 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON9_HOLDDELAY 0 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON9_FLAGS 65536 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON9_SHOOTS 1641 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON9_SPAWNTIME 0 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON9_SPAWN 0 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON9_SHOTSPERBURST 0 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON9_INITIALSOUND 10 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON9_FIRESOUND 10 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON9_SOUND2TIME 0 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON9_SOUND2SOUND 0 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON9_RELOADSOUND1 4 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON9_RELOADSOUND2 5 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON10_WORKSLIKE 10 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON10_CLIP 0 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON10_RELOAD 10 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON10_FIREDELAY 2 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON10_TOTALTIME 10 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON10_HOLDDELAY 0 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON10_FLAGS 384 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON10_SHOOTS 0 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON10_SPAWNTIME 0 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON10_SPAWN 0 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON10_SHOTSPERBURST 0 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON10_INITIALSOUND 0 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON10_FIRESOUND 0 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON10_SOUND2TIME 0 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON10_SOUND2SOUND 0 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON10_RELOADSOUND1 4 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON10_RELOADSOUND2 5 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON11_WORKSLIKE 11 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON11_CLIP 0 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON11_RELOAD 0 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON11_FIREDELAY 4 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON11_TOTALTIME 5 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON11_HOLDDELAY 0 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON11_FLAGS 2 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON11_SHOOTS 2448 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON11_SPAWNTIME 0 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON11_SPAWN 0 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON11_SHOTSPERBURST 0 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON11_INITIALSOUND 0 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON11_FIRESOUND 388 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON11_SOUND2TIME 0 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON11_SOUND2SOUND 0 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON11_RELOADSOUND1 4 GAMEVAR_FLAG_PERPLAYER
gamevar WEAPON11_RELOADSOUND2 5 GAMEVAR_FLAG_PERPLAYER
gamevar GRENADE_LIFETIME 120 GAMEVAR_FLAG_PERPLAYER
gamevar GRENADE_LIFETIME_VAR 30 GAMEVAR_FLAG_PERPLAYER
gamevar STICKYBOMB_LIFETIME 120 GAMEVAR_FLAG_PERPLAYER
gamevar STICKYBOMB_LIFETIME_VAR 30 GAMEVAR_FLAG_PERPLAYER
gamevar TRIPBOMB_CONTROL 1 GAMEVAR_FLAG_PERPLAYER // set value to 2 for timed bomb
gamevar PIPEBOMB_CONTROL 1 GAMEVAR_FLAG_PERPLAYER // set value to 2 for grenade behavior