raze/polymer/eduke32/source/lunatic
2014-09-07 18:10:16 +00:00
..
doc Lunatic: add actor.move() static function and documentation stub. 2014-09-07 18:10:16 +00:00
m32
test LunaCON: implement 'qsubstr' command. Add source/lunatic/test/qsubstr.con. 2014-08-31 11:15:22 +00:00
util lunatic/util/build.lua: in readdefs(), add option of requesting picnum->name mapping. 2014-06-01 20:50:14 +00:00
bcarray.lua
bcheck.lua
bitar.lua
con_lang.lua LunaCON: properly initialize values of session (NODEFAULT) gamevars. 2014-08-08 20:02:55 +00:00
control.lua Lunatic: add actor.move() static function and documentation stub. 2014-09-07 18:10:16 +00:00
defs.ilua Lunatic: add actor.move() static function and documentation stub. 2014-09-07 18:10:16 +00:00
defs_common.lua
defs_m32.ilua
dis_x64.lua
dis_x86.lua
dump.lua
dynsymlist Lunatic: add actor.move() static function and documentation stub. 2014-09-07 18:10:16 +00:00
dynsymlist_m32
engine.lua
engine_maptext.lua
fs.lua
listglobals.sh
lunacon.lua Get rid of EnvMusicFilename[] and use MapInfo[].musicfn for that. 2014-09-07 18:10:14 +00:00
lunatic_game.c Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls... 2014-05-30 00:02:19 +00:00
lunatic_game.h
lunatic_m32.c
lunatic_m32.h
profdemo.lua
randgen.lua
savegame.lua
stat.lua
strict.lua
test.lua
v.lua
xmath.lua