raze/polymer/eduke32/build/include/osd.h
2016-06-05 04:46:28 +00:00

316 lines
7.6 KiB
C

// On-screen display (ie. console)
// for the Build Engine
// by Jonathon Fowler (jf@jonof.id.au)
#ifndef osd_h_
#define osd_h_
#ifdef __cplusplus
extern "C" {
#endif
#include "mutex.h"
typedef struct {
int32_t numparms;
const char *name;
const char **parms;
const char *raw;
} osdfuncparm_t;
const char *OSD_StripColors(char *out, const char *in);
#define OSDDEFAULTMAXLINES 128
#define OSDEDITLENGTH 512
#define OSDMINHISTORYDEPTH 32
#define OSDMAXHISTORYDEPTH 256
#define OSDBUFFERSIZE 32768
#define OSDDEFAULTROWS 20
#define OSDDEFAULTCOLS 60
#define OSDLOGCUTOFF 131072
#define OSDMAXSYMBOLS 512
enum cvartype_t
{
CVAR_FLOAT = 0x00000001,
CVAR_INT = 0x00000002,
CVAR_UINT = 0x00000004,
CVAR_BOOL = 0x00000008,
CVAR_STRING = 0x00000010,
CVAR_DOUBLE = 0x00000020,
CVAR_LOCKED = 0x00000040,
CVAR_MULTI = 0x00000080,
CVAR_NOSAVE = 0x00000100,
CVAR_FUNCPTR = 0x00000200,
CVAR_RESTARTVID = 0x00000400,
CVAR_INVALIDATEALL = 0x00000800,
CVAR_INVALIDATEART = 0x00001000,
};
typedef struct _symbol
{
const char *name;
struct _symbol *next;
const char *help;
int32_t(*func)(const osdfuncparm_t *);
} symbol_t;
typedef struct
{
const char *name;
const char *desc;
void *vptr;
int32_t type; // see cvartype_t
int32_t min;
int32_t max; // for string, is the length
} cvar_t;
typedef struct
{
cvar_t c;
// default value for cvar, assigned when var is registered
union
{
int32_t i;
uint32_t uint;
float f;
double d;
} dval;
} osdcvar_t;
// version string
typedef struct
{
char *buf;
uint8_t len;
uint8_t shade;
uint8_t pal;
} osdstr_t;
// command prompt editing
typedef struct
{
char *buf;// [OSDEDITLENGTH+1]; // editing buffer
char *tmp;// [OSDEDITLENGTH+1]; // editing buffer temporary workspace
int16_t len, pos; // length of characters and position of cursor in buffer
int16_t start, end;
} osdedit_t;
// main text buffer
typedef struct
{
// each character in the buffer also has a format byte containing shade and color
char *buf;
char *fmt;
int32_t pos; // position next character will be written at
int32_t lines; // total number of lines in buffer
int32_t maxlines; // max lines in buffer
} osdtext_t;
// history display
typedef struct
{
char *buf[OSDMAXHISTORYDEPTH];
int32_t maxlines; // max entries in buffer, ranges from OSDMINHISTORYDEPTH to OSDMAXHISTORYDEPTH
int32_t pos; // current buffer position
int32_t lines; // entries currently in buffer
int32_t total; // total number of entries
int32_t exec; // number of lines from the head of the history buffer to execute
} osdhist_t;
// active display parameters
typedef struct
{
int32_t promptshade, promptpal;
int32_t editshade, editpal;
int32_t textshade, textpal;
int32_t mode;
int32_t rows; // # lines of the buffer that are visible
int32_t cols; // width of onscreen display in text columns
int32_t head; // topmost visible line number
} osddraw_t;
typedef struct
{
BFILE *fp;
int32_t cutoff;
int32_t errors;
int32_t lines;
} osdlog_t;
typedef struct
{
osdtext_t text;
osdedit_t editor;
osdhist_t history;
osddraw_t draw;
osdstr_t verstr;
uint32_t flags; // controls initialization, etc
osdcvar_t *cvars;
uint32_t numcvars;
symbol_t *symbptrs[OSDMAXSYMBOLS];
int32_t numsymbols;
int32_t execdepth; // keeps track of nested execution
mutex_t mutex;
int32_t keycode;
osdlog_t log;
} osdmain_t;
extern osdmain_t *osd;
extern BFILE *osdlog;
extern const char* osdlogfn;
enum osdflags_t
{
// OSD_INITIALIZED = 0x00000001,
OSD_DRAW = 0x00000002,
OSD_CAPTURE = 0x00000004,
OSD_OVERTYPE = 0x00000008,
OSD_SHIFT = 0x00000010,
OSD_CTRL = 0x00000020,
OSD_CAPS = 0x00000040
};
#define OSD_ALIAS (int32_t (*)(const osdfuncparm_t*))0x1337
#define OSD_UNALIASED (int32_t (*)(const osdfuncparm_t*))0xDEAD
#define OSDCMD_OK 0
#define OSDCMD_SHOWHELP 1
int32_t OSD_ParsingScript(void);
int32_t OSD_OSDKey(void);
int32_t OSD_GetTextMode(void);
void OSD_SetTextMode(int32_t mode);
int32_t OSD_Exec(const char *szScript);
// Get shade and pal index from the OSD format buffer.
void OSD_GetShadePal(const char *ch, int32_t *shadeptr, int32_t *palptr);
int32_t OSD_GetCols(void);
int32_t OSD_IsMoving(void);
int32_t OSD_GetRowsCur(void);
// initializes things
void OSD_Init(void);
// cleans things up. these comments are retarded.
void OSD_Cleanup(void);
// sets the file to echo output to
void OSD_SetLogFile(const char *fn);
// sets the functions the OSD will call to interrogate the environment
void OSD_SetFunctions(
void (*drawchar)(int32_t,int32_t,char,int32_t,int32_t),
void (*drawstr)(int32_t,int32_t,const char*,int32_t,int32_t,int32_t),
void (*drawcursor)(int32_t,int32_t,int32_t,int32_t),
int32_t (*colwidth)(int32_t),
int32_t (*rowheight)(int32_t),
void (*clearbg)(int32_t,int32_t),
int32_t (*gettime)(void),
void (*onshow)(int32_t)
);
// sets the parameters for presenting the text
void OSD_SetParameters(
int32_t promptshade, int32_t promptpal,
int32_t editshade, int32_t editpal,
int32_t textshade, int32_t textpal
);
// sets the scancode for the key which activates the onscreen display
void OSD_CaptureKey(int32_t sc);
// handles keyboard input when capturing input. returns 0 if key was handled
// or the scancode if it should be handled by the game.
int32_t OSD_HandleScanCode(int32_t sc, int32_t press);
int32_t OSD_HandleChar(char ch);
// handles the readjustment when screen resolution changes
void OSD_ResizeDisplay(int32_t w,int32_t h);
// captures and frees osd input
void OSD_CaptureInput(int32_t cap);
// sets the console version string
void OSD_SetVersion(const char *version, int32_t shade, int32_t pal);
// shows or hides the onscreen display
void OSD_ShowDisplay(int32_t onf);
// draw the osd to the screen
void OSD_Draw(void);
// just like printf
void OSD_Printf(const char *fmt, ...) ATTRIBUTE((format(printf,1,2)));
// just like puts
void OSD_Puts(const char *str);
// executes buffered commands
void OSD_DispatchQueued(void);
// executes a string
int32_t OSD_Dispatch(const char *cmd);
// registers a function
// name = name of the function
// help = a short help string
// func = the entry point to the function
int32_t OSD_RegisterFunction(const char *name, const char *help, int32_t (*func)(const osdfuncparm_t*));
int32_t osdcmd_cvar_set(const osdfuncparm_t *parm);
int32_t OSD_RegisterCvar(const cvar_t *cvar);
void OSD_WriteAliases(FILE *fp);
void OSD_WriteCvars(FILE *fp);
static inline void OSD_SetHistory(int32_t histIdx, const char *src)
{
osd->history.buf[histIdx] = (char *)Xmalloc(OSDEDITLENGTH);
Bstrncpyz(osd->history.buf[histIdx], src, OSDEDITLENGTH);
}
// these correspond to the Duke palettes, so they shouldn't really be here
// ...but I don't care
#define OSDTEXT_BLUE "^00"
#define OSDTEXT_GOLD "^07"
#define OSDTEXT_DARKRED "^10"
#define OSDTEXT_GREEN "^11"
#define OSDTEXT_GRAY "^12"
#define OSDTEXT_DARKGRAY "^13"
#define OSDTEXT_DARKGREEN "^14"
#define OSDTEXT_BROWN "^15"
#define OSDTEXT_DARKBLUE "^16"
#define OSDTEXT_RED "^21"
#define OSDTEXT_YELLOW "^23"
#define OSDTEXT_BRIGHT "^S0"
#define OSD_ERROR OSDTEXT_DARKRED OSDTEXT_BRIGHT
extern int32_t osdcmd_restartvid(const osdfuncparm_t *parm);
extern void M32RunScript(const char *s);
#ifdef __cplusplus
}
#endif
#endif // osd_h_