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49 lines
1,014 B
C++
49 lines
1,014 B
C++
#ifndef __POSIX_SDL_GL_SYSFB_H__
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#define __POSIX_SDL_GL_SYSFB_H__
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#include <SDL.h>
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#include "v_video.h"
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class SystemBaseFrameBuffer : public DFrameBuffer
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{
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typedef DFrameBuffer Super;
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public:
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// this must have the same parameters as the Windows version, even if they are not used!
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SystemBaseFrameBuffer (void *hMonitor, bool fullscreen);
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bool IsFullscreen() override;
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int GetClientWidth() override;
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int GetClientHeight() override;
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void ToggleFullscreen(bool yes) override;
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void SetWindowSize(int client_w, int client_h) override;
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protected:
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SystemBaseFrameBuffer () {}
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};
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class SystemGLFrameBuffer : public SystemBaseFrameBuffer
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{
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typedef SystemBaseFrameBuffer Super;
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public:
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SystemGLFrameBuffer(void *hMonitor, bool fullscreen);
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~SystemGLFrameBuffer();
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int GetClientWidth() override;
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int GetClientHeight() override;
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virtual void SetVSync(bool vsync) override;
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void SwapBuffers();
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protected:
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SDL_GLContext GLContext;
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SystemGLFrameBuffer() {}
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};
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#endif // __POSIX_SDL_GL_SYSFB_H__
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