raze/source
2021-03-03 13:26:58 +01:00
..
build - transitioned voxel rendering to use the backend's implementation. 2021-03-02 17:10:34 +01:00
common - transitioned voxel rendering to use the backend's implementation. 2021-03-02 17:10:34 +01:00
core - fixed "roll" in maphack parser 2021-03-02 21:47:43 +01:00
games - Blood: fixed typo in map loader that overwrote the floor y panning offset with its fractional part. 2021-03-03 13:26:58 +01:00
glbackend - transitioned voxel rendering to use the backend's implementation. 2021-03-02 17:10:34 +01:00
libsmackerdec - fixed the noisiest value truncation warnings after shortly re-enabling them in the compiler, plus a few places where the warning pointed to incorrect code. 2020-09-26 11:59:24 +02:00
platform - Remove leftover Ion Fury stuffs causing log errors like "Script error, 'D:/Program Files (x86)/Steam/steamapps/common/Ion Fury/fury.grpinfo" line 10: Warning: GRP without game defined. Ignoring'". 2020-09-25 18:06:06 +10:00
thirdparty - macOS backend update, plus moving base64.cpp around. 2020-09-27 16:12:50 +02:00
CMakeLists.txt - transitioned voxel rendering to use the backend's implementation. 2021-03-02 17:10:34 +01:00
g_pch.h
gitinfo.cpp