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578f7cfbcd
Was the fact that the controller was actually in a different sector to the player actor. |
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.. | ||
buffers.h | ||
flatvertices.cpp | ||
flatvertices.h | ||
hw_aabbtree.cpp | ||
hw_aabbtree.h | ||
hw_bonebuffer.cpp | ||
hw_bonebuffer.h | ||
hw_clock.cpp | ||
hw_clock.h | ||
hw_cvars.cpp | ||
hw_cvars.h | ||
hw_dynlightdata.h | ||
hw_levelmesh.h | ||
hw_lightbuffer.cpp | ||
hw_lightbuffer.h | ||
hw_modelvertexbuffer.cpp | ||
hw_modelvertexbuffer.h | ||
hw_renderstate.h | ||
hw_shaderpatcher.cpp | ||
hw_shaderpatcher.h | ||
hw_shadowmap.cpp | ||
hw_shadowmap.h | ||
hw_skydome.cpp | ||
hw_skydome.h | ||
hw_viewpointbuffer.cpp | ||
hw_viewpointbuffer.h | ||
hw_viewpointuniforms.h | ||
hw_vrmodes.cpp | ||
hw_vrmodes.h | ||
renderqueue.h | ||
shaderuniforms.h |