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84 lines
1.4 KiB
C++
84 lines
1.4 KiB
C++
#pragma once
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class StatIterator
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{
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int next;
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public:
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StatIterator(int stat)
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{
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assert(stat >= 0 && stat < MAXSTATUS);
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next = headspritestat[stat];
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}
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void Reset(int stat)
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{
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assert(stat >= 0 && stat < MAXSTATUS);
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next = headspritestat[stat];
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}
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int NextIndex()
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{
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int n = next;
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if (n >= 0) next = nextspritestat[next];
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return n;
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}
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int PeekIndex()
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{
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return next;
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}
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// These are only used by one particularly screwy loop in Blood's nnexts.cpp.
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static int First(int stat)
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{
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return headspritestat[stat];
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}
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static int NextFor(int spr)
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{
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return nextspritestat[spr];
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}
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};
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class SectIterator
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{
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int next;
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public:
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SectIterator(int stat)
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{
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assert(validSectorIndex(stat));
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next = headspritesect[stat];
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}
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SectIterator(sectortype* sect)
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{
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assert(sect);
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next = headspritesect[sector.IndexOf(sect)];
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}
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void Reset(int stat)
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{
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assert(validSectorIndex(stat));
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next = headspritesect[stat];
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}
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void Reset(sectortype* sect)
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{
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assert(sect);
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next = headspritesect[sector.IndexOf(sect)];
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}
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int NextIndex()
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{
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int n = next;
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if (n >= 0) next = nextspritesect[next];
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return n;
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}
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int PeekIndex()
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{
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return next;
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}
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};
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