mirror of
https://github.com/DrBeef/Raze.git
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1232 lines
29 KiB
C++
1232 lines
29 KiB
C++
/*
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** g_level.cpp
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** Parses MAPINFO
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2016 Randy Heit
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** Copyright 2009-2021 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include <assert.h>
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#include "mapinfo.h"
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#include "g_mapinfo.h"
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#include "templates.h"
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#include "filesystem.h"
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#include "cmdlib.h"
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#include "v_video.h"
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#include "gi.h"
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#include "gstrings.h"
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#include "autosegs.h"
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#include "i_system.h"
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#include "gamecontrol.h"
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#include "autosegs.h"
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extern TArray<ClusterDef> clusters;
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extern TArray<VolumeRecord> volumes;
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extern TArray<TPointer<MapRecord>> mapList; // must be allocated as pointers because it can whack the currentlLevel pointer if this was a flat array.
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static MapRecord TheDefaultLevelInfo;
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static ClusterDef TheDefaultClusterInfo;
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TArray<int> ParsedLumps(8);
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//==========================================================================
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//
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//
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//==========================================================================
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void FMapInfoParser::ParseOpenBrace()
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{
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sc.MustGetStringName("{");
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sc.SetCMode(true);
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}
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//==========================================================================
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//
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//
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//==========================================================================
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bool FMapInfoParser::ParseCloseBrace()
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{
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return sc.Compare("}");
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}
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//==========================================================================
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//
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//
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//==========================================================================
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bool FMapInfoParser::CheckAssign()
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{
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return sc.CheckString("=");
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}
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//==========================================================================
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//
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//
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//==========================================================================
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void FMapInfoParser::ParseAssign()
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{
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sc.MustGetStringName("=");
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}
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//==========================================================================
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//
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//
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//==========================================================================
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void FMapInfoParser::MustParseAssign()
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{
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sc.MustGetStringName("=");
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}
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//==========================================================================
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//
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//
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//==========================================================================
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void FMapInfoParser::ParseComma()
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{
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sc.MustGetStringName(",");
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}
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//==========================================================================
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//
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//
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//==========================================================================
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bool FMapInfoParser::CheckNumber()
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{
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if (sc.CheckString(","))
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{
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sc.MustGetNumber();
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return true;
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}
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return false;
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}
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//==========================================================================
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//
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//
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//==========================================================================
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bool FMapInfoParser::CheckFloat()
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{
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if (sc.CheckString(","))
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{
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sc.MustGetFloat();
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return true;
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}
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return false;
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}
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//==========================================================================
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//
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// skips an entire parameter list that's separated by commas
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//
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//==========================================================================
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void FMapInfoParser::SkipToNext()
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{
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if (sc.CheckString("="))
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{
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do
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{
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sc.MustGetString();
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}
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while (sc.CheckString(","));
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}
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}
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//==========================================================================
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//
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// checks if the current block was properly terminated
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//
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//==========================================================================
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void FMapInfoParser::CheckEndOfFile(const char *block)
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{
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if (sc.End)
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{
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sc.ScriptError("Unexpected end of file in %s definition", block);
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}
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}
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//==========================================================================
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//
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// ParseLookupname
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//
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//==========================================================================
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bool FMapInfoParser::ParseLookupName(FString &dest)
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{
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sc.MustGetString();
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dest = sc.String;
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return true;
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}
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//==========================================================================
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//
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//
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//==========================================================================
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void FMapInfoParser::ParseLumpOrTextureName(FString &name)
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{
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sc.MustGetString();
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name = sc.String;
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}
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//==========================================================================
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//
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//
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//==========================================================================
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void FMapInfoParser::ParseMusic(FString &name, int &order)
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{
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sc.MustGetString();
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name = sc.String;
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if (CheckNumber())
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{
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order = sc.Number;
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}
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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void FMapInfoParser::ParseCutscene(CutsceneDef& cdef)
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{
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FString sound;
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sc.MustGetStringName("{");
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while (!sc.CheckString("}"))
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{
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sc.MustGetString();
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if (sc.Compare("video")) { ParseAssign(); sc.MustGetString(); cdef.video = sc.String; cdef.function = ""; }
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else if (sc.Compare("function")) { ParseAssign(); sc.SetCMode(false); sc.MustGetString(); sc.SetCMode(true); cdef.function = sc.String; cdef.video = ""; }
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else if (sc.Compare("sound")) { ParseAssign(); sc.MustGetString(); cdef.soundName = sc.String; }
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else if (sc.Compare("soundid")) { ParseAssign(); sc.MustGetNumber(); cdef.soundID = sc.Number; }
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else if (sc.Compare("fps")) { ParseAssign(); sc.MustGetNumber(); cdef.framespersec = sc.Number; }
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else if (sc.Compare("transitiononly")) cdef.transitiononly = true;
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else if (sc.Compare("delete")) { cdef.function = "none"; cdef.video = ""; } // this means 'play nothing', not 'not defined'.
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else if (sc.Compare("clear")) cdef = {};
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}
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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void FMapInfoParser::ParseCluster()
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{
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sc.MustGetNumber ();
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auto clusterinfo = MustFindCluster(sc.Number);
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ParseOpenBrace();
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while (sc.GetString())
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{
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if (sc.Compare("clear"))
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{
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*clusterinfo = {};
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}
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else if (sc.Compare("name"))
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{
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ParseAssign();
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ParseLookupName(clusterinfo->name);
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}
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else if (sc.Compare("intro"))
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{
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ParseCutscene(clusterinfo->intro);
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}
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else if (sc.Compare("outro"))
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{
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ParseCutscene(clusterinfo->outro);
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}
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else if (sc.Compare("gameover"))
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{
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ParseCutscene(clusterinfo->gameover);
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}
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else if (sc.Compare("interbackground"))
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{
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ParseAssign();
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ParseLookupName(clusterinfo->InterBackground);
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}
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else if (!ParseCloseBrace())
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{
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// Unknown
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sc.ScriptMessage("Unknown property '%s' found in cluster definition\n", sc.String);
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SkipToNext();
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}
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else
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{
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break;
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}
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}
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CheckEndOfFile("cluster");
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}
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//==========================================================================
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//
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// allow modification of maps defined through legacy means.
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//
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//==========================================================================
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bool FMapInfoParser::CheckLegacyMapDefinition(FString& mapname)
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{
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if (Internal && (g_gameType & GAMEFLAG_BLOOD | GAMEFLAG_DUKECOMPAT | GAMEFLAG_SW) && sc.CheckString("{"))
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{
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sc.MustGetNumber();
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int vol = sc.Number;
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if (!(g_gameType & GAMEFLAG_SW))
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{
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// Blood and Duke use volume/level pairs
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sc.MustGetStringName(",");
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sc.MustGetNumber();
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int indx = sc.Number;
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auto map = FindMapByIndexOnly(vol, indx);
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if (!map) mapname = "";
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else mapname = map->labelName;
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}
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else
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{
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// SW only uses the level number
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auto map = FindMapByLevelNum(vol);
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if (!map) mapname = "";
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else mapname = map->labelName;
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}
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sc.MustGetStringName("}");
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return true;
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}
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return false;
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}
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//==========================================================================
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//
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// ParseNextMap
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// Parses a next map field
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//
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//==========================================================================
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void FMapInfoParser::ParseMapName(FString &mapname)
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{
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if (!CheckLegacyMapDefinition(mapname))
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{
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sc.MustGetString();
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mapname = ExtractFileBase(sc.String);
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}
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}
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//==========================================================================
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//
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// Map options
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//
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//==========================================================================
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DEFINE_MAP_OPTION(clear, true)
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{
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// Save the names, reset and restore the names
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FString fn = info->fileName;
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FString dn = info->name;
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FString ln = info->labelName;
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*info = *parse.defaultinfoptr;
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info->fileName = fn;
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info->name = dn;
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info->labelName = ln;
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}
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DEFINE_MAP_OPTION(levelnum, true)
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{
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parse.ParseAssign();
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parse.sc.MustGetNumber();
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info->levelNumber = parse.sc.Number;
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}
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DEFINE_MAP_OPTION(next, true)
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{
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parse.ParseAssign();
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parse.ParseMapName(info->NextMap);
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}
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DEFINE_MAP_OPTION(author, true)
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{
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parse.ParseAssign();
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parse.sc.MustGetString();
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info->Author = parse.sc.String;
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}
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DEFINE_MAP_OPTION(secretnext, true)
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{
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parse.ParseAssign();
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parse.ParseMapName(info->NextSecret);
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}
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DEFINE_MAP_OPTION(cluster, true)
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{
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parse.ParseAssign();
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parse.sc.MustGetNumber();
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info->cluster = parse.sc.Number;
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// If this cluster hasn't been defined yet, add it.
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MustFindCluster(info->cluster);
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}
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DEFINE_MAP_OPTION(fade, true)
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{
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parse.ParseAssign();
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parse.sc.MustGetString();
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info->fadeto = V_GetColor(nullptr, parse.sc);
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}
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DEFINE_MAP_OPTION(partime, true)
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{
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parse.ParseAssign();
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parse.sc.MustGetNumber();
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info->parTime = parse.sc.Number;
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}
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DEFINE_MAP_OPTION(designertime, true)
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{
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parse.ParseAssign();
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parse.sc.MustGetNumber();
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info->designerTime = parse.sc.Number;
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}
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DEFINE_MAP_OPTION(music, true)
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{
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parse.ParseAssign();
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parse.ParseMusic(info->music, info->musicorder);
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}
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DEFINE_MAP_OPTION(cdtrack, true)
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{
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parse.ParseAssign();
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parse.sc.MustGetNumber();
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info->cdSongId = parse.sc.Number;
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}
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DEFINE_MAP_OPTION(intro, true)
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{
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parse.ParseCutscene(info->intro);
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}
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DEFINE_MAP_OPTION(outro, true)
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{
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parse.ParseCutscene(info->outro);
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}
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DEFINE_MAP_OPTION(interbackground, true)
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{
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parse.ParseAssign();
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parse.sc.MustGetString();
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info->InterBackground = parse.sc.String;
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}
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/* currently all sounds are precached. This requires significant work on sound management and info collection.
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DEFINE_MAP_OPTION(PrecacheSounds, true)
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{
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parse.ParseAssign();
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do
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{
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parse.sc.MustGetString();
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FSoundID snd = parse.sc.String;
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if (snd == 0)
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{
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parse.sc.ScriptMessage("Unknown sound \"%s\"", parse.sc.String);
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}
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else
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{
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info->PrecacheSounds.Push(snd);
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}
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} while (parse.sc.CheckString(","));
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}
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*/
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DEFINE_MAP_OPTION(PrecacheTextures, true)
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{
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parse.ParseAssign();
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do
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{
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parse.sc.MustGetString();
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//the texture manager is not initialized here so all we can do is store the texture's name.
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info->PrecacheTextures.Push(parse.sc.String);
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} while (parse.sc.CheckString(","));
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}
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DEFINE_MAP_OPTION(bordertexture, true)
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{
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parse.ParseAssign();
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parse.ParseLumpOrTextureName(info->BorderTexture);
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}
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DEFINE_MAP_OPTION(fogdensity, false)
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{
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parse.ParseAssign();
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parse.sc.MustGetNumber();
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info->fogdensity = clamp(parse.sc.Number, 0, 512) >> 1;
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}
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DEFINE_MAP_OPTION(skyfog, false)
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{
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parse.ParseAssign();
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parse.sc.MustGetNumber();
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info->skyfog = parse.sc.Number;
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}
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DEFINE_MAP_OPTION(message, false)
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{
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parse.ParseAssign();
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parse.sc.MustGetNumber();
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if (parse.sc.Number < 1 || parse.sc.Number > MAX_MESSAGES) parse.sc.ScriptError("Invalid message ID %d - must be 1..32", parse.sc.Number);
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int num = parse.sc.Number;
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parse.ParseComma();
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parse.sc.MustGetString();
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info->messages[num] = parse.sc.String;
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}
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/* stuff for later when the new renderer is done.
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DEFINE_MAP_OPTION(lightmode, false)
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{
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parse.ParseAssign();
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parse.sc.MustGetNumber();
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if ((parse.sc.Number >= 0 && parse.sc.Number <= 4) || parse.sc.Number == 8 || parse.sc.Number == 16)
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{
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info->lightmode = ELightMode(parse.sc.Number);
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}
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else
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{
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parse.sc.ScriptMessage("Invalid light mode %d", parse.sc.Number);
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}
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}
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*/
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DEFINE_MAP_OPTION(skyrotate, false)
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{
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parse.ParseAssign();
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parse.sc.MustGetFloat();
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info->skyrotatevector.X = (float)parse.sc.Float;
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parse.sc.MustGetStringName(",");
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parse.sc.MustGetFloat();
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info->skyrotatevector.Y = (float)parse.sc.Float;
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parse.sc.MustGetStringName(",");
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parse.sc.MustGetFloat();
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info->skyrotatevector.Z = (float)parse.sc.Float;
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info->skyrotatevector.W = 0;
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info->skyrotatevector.MakeUnit();
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parse.sc.MustGetStringName(",");
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parse.sc.MustGetFloat();
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info->skyrotatevector.W = (float)parse.sc.Float; // W is the rotation speed. This must not be normalized
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}
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DEFINE_MAP_OPTION(rr_startsound, false)
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{
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parse.ParseAssign();
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parse.sc.MustGetNumber();
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info->rr_startsound = parse.sc.Number;
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}
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DEFINE_MAP_OPTION(rr_mamaspawn, false)
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{
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parse.ParseAssign();
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parse.sc.MustGetNumber();
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info->rr_mamaspawn = parse.sc.Number;
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}
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DEFINE_MAP_OPTION(ex_ramses_horiz, false)
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{
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parse.ParseAssign();
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parse.sc.MustGetNumber();
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info->ex_ramses_horiz = parse.sc.Number;
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}
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DEFINE_MAP_OPTION(ex_ramses_cdtrack, false)
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{
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parse.ParseAssign();
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parse.sc.MustGetNumber();
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info->ex_ramses_cdtrack = parse.sc.Number;
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}
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DEFINE_MAP_OPTION(ex_ramses_pup, false)
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{
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parse.ParseAssign();
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parse.sc.MustGetString();
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info->ex_ramses_pup = parse.sc.Number;
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}
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DEFINE_MAP_OPTION(ex_ramses_text, false)
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{
|
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parse.ParseAssign();
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parse.sc.MustGetString();
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info->ex_ramses_text = parse.sc.Number;
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}
|
|
|
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int ex_ramses_horiz = 11;
|
|
int ex_ramses_cdtrack = -1; // this is not music, it is the actual dialogue!
|
|
FString ex_ramses_pup;
|
|
FString ex_ramses_text;
|
|
|
|
//==========================================================================
|
|
//
|
|
// All flag based map options
|
|
//
|
|
//==========================================================================
|
|
|
|
enum EMIType
|
|
{
|
|
MITYPE_IGNORE,
|
|
MITYPE_EATNEXT,
|
|
MITYPE_SETFLAG,
|
|
MITYPE_CLRFLAG,
|
|
MITYPE_SCFLAGS,
|
|
MITYPE_SETFLAGG,
|
|
MITYPE_CLRFLAGG,
|
|
MITYPE_SCFLAGSG,
|
|
MITYPE_COMPATFLAG,
|
|
};
|
|
|
|
struct MapInfoFlagHandler
|
|
{
|
|
const char *name;
|
|
EMIType type;
|
|
uint32_t data1, data2;
|
|
int gameflagmask;
|
|
}
|
|
MapFlagHandlers[] =
|
|
{
|
|
{ "nointermission", MITYPE_SETFLAG, LEVEL_NOINTERMISSION, 0, -1 },
|
|
{ "secretexitoverride", MITYPE_SETFLAG, LEVEL_SECRETEXITOVERRIDE, 0, -1 },
|
|
{ "clearinventory", MITYPE_SETFLAG, LEVEL_CLEARINVENTORY, 0, -1 },
|
|
{ "clearweapons", MITYPE_SETFLAG, LEVEL_CLEARWEAPONS, 0, -1 },
|
|
{ "forcenoeog", MITYPE_SETFLAG, LEVEL_FORCENOEOG, 0, -1 },
|
|
{ "rrra_hulkspawn", MITYPE_SETFLAGG,LEVEL_RR_HULKSPAWN, 0, GAMEFLAG_RRRA },
|
|
{ "rr_clearmoonshine", MITYPE_SETFLAGG,LEVEL_RR_CLEARMOONSHINE, 0, GAMEFLAG_RR },
|
|
{ "ex_training", MITYPE_SETFLAGG,LEVEL_EX_TRAINING, 0, GAMEFLAG_PSEXHUMED },
|
|
{ "ex_altsound", MITYPE_SETFLAGG,LEVEL_EX_ALTSOUND, 0, GAMEFLAG_PSEXHUMED },
|
|
{ "ex_countdown", MITYPE_SETFLAGG,LEVEL_EX_COUNTDOWN, 0, GAMEFLAG_PSEXHUMED },
|
|
{ "ex_multi", MITYPE_SETFLAGG,LEVEL_EX_MULTI, 0, GAMEFLAG_PSEXHUMED },
|
|
{ "sw_bossmeter_serpent", MITYPE_SETFLAGG,LEVEL_SW_BOSSMETER_SERPENT, 0, GAMEFLAG_SW },
|
|
{ "sw_bossmeter_sumo", MITYPE_SETFLAGG,LEVEL_SW_BOSSMETER_SUMO, 0, GAMEFLAG_SW },
|
|
{ "sw_bossmeter_zilla", MITYPE_SETFLAGG,LEVEL_SW_BOSSMETER_ZILLA, 0, GAMEFLAG_SW },
|
|
{ "sw_deathexit_serpent", MITYPE_SETFLAGG,LEVEL_SW_DEATHEXIT_SERPENT, 0, GAMEFLAG_SW },
|
|
{ "sw_deathexit_sumo", MITYPE_SETFLAGG,LEVEL_SW_DEATHEXIT_SUMO, 0, GAMEFLAG_SW },
|
|
{ "sw_deathexit_zilla", MITYPE_SETFLAGG,LEVEL_SW_DEATHEXIT_ZILLA, 0, GAMEFLAG_SW },
|
|
{ "sw_spawnmines", MITYPE_SETFLAGG,LEVEL_SW_SPAWNMINES, 0, GAMEFLAG_SW },
|
|
|
|
{ NULL, MITYPE_IGNORE, 0, 0}
|
|
};
|
|
|
|
//==========================================================================
|
|
//
|
|
// ParseMapDefinition
|
|
// Parses the body of a map definition, including defaultmap etc.
|
|
//
|
|
//==========================================================================
|
|
|
|
void FMapInfoParser::ParseMapDefinition(MapRecord &info)
|
|
{
|
|
int index;
|
|
|
|
ParseOpenBrace();
|
|
|
|
while (sc.GetString())
|
|
{
|
|
if ((index = sc.MatchString(&MapFlagHandlers->name, sizeof(*MapFlagHandlers))) >= 0)
|
|
{
|
|
MapInfoFlagHandler *handler = &MapFlagHandlers[index];
|
|
switch (handler->type)
|
|
{
|
|
case MITYPE_EATNEXT:
|
|
ParseAssign();
|
|
sc.MustGetString();
|
|
break;
|
|
|
|
case MITYPE_IGNORE:
|
|
break;
|
|
|
|
case MITYPE_SETFLAG:
|
|
if (!CheckAssign())
|
|
{
|
|
info.flags |= handler->data1;
|
|
}
|
|
else
|
|
{
|
|
sc.MustGetNumber();
|
|
if (sc.Number) info.flags |= handler->data1;
|
|
else info.flags &= ~handler->data1;
|
|
}
|
|
info.flags |= handler->data2;
|
|
break;
|
|
|
|
case MITYPE_CLRFLAG:
|
|
info.flags &= ~handler->data1;
|
|
info.flags |= handler->data2;
|
|
break;
|
|
|
|
case MITYPE_SCFLAGS:
|
|
info.flags = (info.flags & handler->data2) | handler->data1;
|
|
break;
|
|
|
|
case MITYPE_SETFLAGG:
|
|
if (!CheckAssign())
|
|
{
|
|
info.gameflags |= handler->data1;
|
|
}
|
|
else
|
|
{
|
|
sc.MustGetNumber();
|
|
if (sc.Number) info.gameflags |= handler->data1;
|
|
else info.gameflags &= ~handler->data1;
|
|
}
|
|
info.gameflags |= handler->data2;
|
|
break;
|
|
|
|
case MITYPE_CLRFLAGG:
|
|
info.gameflags &= ~handler->data1;
|
|
info.gameflags |= handler->data2;
|
|
break;
|
|
case MITYPE_SCFLAGSG:
|
|
info.gameflags = (info.gameflags & handler->data2) | handler->data1;
|
|
break;
|
|
|
|
default:
|
|
// should never happen
|
|
assert(false);
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
bool success = false;
|
|
|
|
AutoSegs::MapInfoOptions.ForEach([this, &success, &info](FMapOptInfo* option)
|
|
{
|
|
if (sc.Compare(option->name))
|
|
{
|
|
option->handler(*this, &info);
|
|
success = true;
|
|
return false; // break
|
|
}
|
|
|
|
return true; // continue
|
|
});
|
|
|
|
if (!success)
|
|
{
|
|
if (!ParseCloseBrace())
|
|
{
|
|
// Unknown
|
|
sc.ScriptMessage("Unknown property '%s' found in map definition\n", sc.String);
|
|
SkipToNext();
|
|
}
|
|
else
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
CheckEndOfFile("map");
|
|
}
|
|
|
|
|
|
//==========================================================================
|
|
//
|
|
// GetDefaultLevelNum
|
|
// Gets a default level num from a map name.
|
|
//
|
|
//==========================================================================
|
|
|
|
static int GetDefaultLevelNum(const char *mapname)
|
|
{
|
|
if ((!strnicmp (mapname, "MAP", 3) || !strnicmp(mapname, "LEV", 3)) && strlen(mapname) <= 5)
|
|
{
|
|
int mapnum = atoi (mapname + 3);
|
|
|
|
if (mapnum >= 1 && mapnum <= 99)
|
|
return mapnum;
|
|
}
|
|
else if (mapname[0] == 'E' &&
|
|
mapname[1] >= '0' && mapname[1] <= '9' &&
|
|
(mapname[2] == 'M' || mapname[2] == 'L') &&
|
|
mapname[3] >= '0' && mapname[3] <= '9')
|
|
{
|
|
int epinum = mapname[1] - '1';
|
|
int mapnum = mapname[3] - '0';
|
|
return makelevelnum(epinum, mapnum);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// ParseMapHeader
|
|
// Parses the header of a map definition ('map mapxx mapname')
|
|
//
|
|
//==========================================================================
|
|
static MapRecord sink;
|
|
|
|
MapRecord *FMapInfoParser::ParseMapHeader(MapRecord &defaultinfo)
|
|
{
|
|
FString mapname;
|
|
MapRecord* map;
|
|
|
|
if (!CheckLegacyMapDefinition(mapname))
|
|
{
|
|
ParseLookupName(mapname);
|
|
}
|
|
|
|
if (mapname.IsEmpty())
|
|
{
|
|
map = &sink; // parse over the entire definition but discard the result.
|
|
}
|
|
else
|
|
{
|
|
map = FindMapByName(mapname);
|
|
if (!map)
|
|
{
|
|
map = AllocateMap();
|
|
*map = defaultinfo;
|
|
DefaultExtension(mapname, ".map");
|
|
map->SetFileName(mapname);
|
|
}
|
|
}
|
|
|
|
if (!sc.CheckString("{"))
|
|
{
|
|
sc.MustGetString();
|
|
map->name = sc.String;
|
|
}
|
|
else
|
|
{
|
|
if (map != &sink && map->name.IsEmpty()) sc.ScriptError("Missing level name");
|
|
sc.UnGet();
|
|
}
|
|
map->levelNumber = GetDefaultLevelNum(map->labelName);
|
|
return map;
|
|
}
|
|
|
|
|
|
//==========================================================================
|
|
//
|
|
// Episode definitions start with the header "episode <start-map>"
|
|
// and then can be followed by any of the following:
|
|
//
|
|
// name "Episode name as text"
|
|
// picname "Picture to display the episode name"
|
|
// key "Shortcut key for the menu"
|
|
// noskillmenu
|
|
// remove
|
|
//
|
|
//==========================================================================
|
|
|
|
void FMapInfoParser::ParseEpisodeInfo ()
|
|
{
|
|
unsigned int i;
|
|
FString map;
|
|
FString pic;
|
|
FString name;
|
|
bool remove = false;
|
|
char key = 0;
|
|
int flags = 0;
|
|
|
|
// Get map name
|
|
sc.MustGetString ();
|
|
map = sc.String;
|
|
|
|
ParseOpenBrace();
|
|
|
|
while (sc.GetString())
|
|
{
|
|
if (sc.Compare ("optional"))
|
|
{
|
|
flags |= VF_OPTIONAL;
|
|
}
|
|
else if (sc.Compare("sharewarelock"))
|
|
{
|
|
flags |= VF_SHAREWARELOCK;
|
|
}
|
|
else if (sc.Compare ("name"))
|
|
{
|
|
ParseAssign();
|
|
sc.MustGetString ();
|
|
name = sc.String;
|
|
}
|
|
else if (sc.Compare ("remove"))
|
|
{
|
|
remove = true;
|
|
}
|
|
else if (sc.Compare ("key"))
|
|
{
|
|
ParseAssign();
|
|
sc.MustGetString ();
|
|
key = sc.String[0];
|
|
}
|
|
else if (sc.Compare("noskillmenu"))
|
|
{
|
|
flags |= VF_NOSKILL;
|
|
}
|
|
else if (!ParseCloseBrace())
|
|
{
|
|
// Unknown
|
|
sc.ScriptMessage("Unknown property '%s' found in episode definition\n", sc.String);
|
|
SkipToNext();
|
|
}
|
|
else
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
CheckEndOfFile("episode");
|
|
|
|
|
|
for (i = 0; i < volumes.Size(); i++)
|
|
{
|
|
if (volumes[i].startmap.CompareNoCase(map) == 0)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (remove)
|
|
{
|
|
// If the remove property is given for an episode, remove it.
|
|
volumes.Delete(i);
|
|
}
|
|
else
|
|
{
|
|
// Only allocate a new entry if this doesn't replace an existing episode.
|
|
if (i >= volumes.Size())
|
|
{
|
|
i = volumes.Reserve(1);
|
|
}
|
|
|
|
auto epi = &volumes[i];
|
|
|
|
epi->startmap = map;
|
|
epi->name = name;
|
|
epi->shortcut = tolower(key);
|
|
epi->flags = flags;
|
|
epi->index = i;
|
|
}
|
|
}
|
|
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
void FMapInfoParser::ParseCutsceneInfo()
|
|
{
|
|
FString map;
|
|
FString pic;
|
|
FString name;
|
|
bool remove = false;
|
|
char key = 0;
|
|
int flags = 0;
|
|
|
|
ParseOpenBrace();
|
|
|
|
while (sc.GetString())
|
|
{
|
|
if (sc.Compare("intro"))
|
|
{
|
|
ParseCutscene(globalCutscenes.Intro);
|
|
}
|
|
else if (sc.Compare("defaultmapintro"))
|
|
{
|
|
ParseCutscene(globalCutscenes.DefaultMapIntro);
|
|
}
|
|
else if (sc.Compare("defaultmapoutro"))
|
|
{
|
|
ParseCutscene(globalCutscenes.DefaultMapOutro);
|
|
}
|
|
else if (sc.Compare("defaultgameover"))
|
|
{
|
|
ParseCutscene(globalCutscenes.DefaultGameover);
|
|
}
|
|
else if (sc.Compare("sharewareend"))
|
|
{
|
|
ParseCutscene(globalCutscenes.SharewareEnd);
|
|
}
|
|
else if (sc.Compare("loadscreen"))
|
|
{
|
|
ParseCutscene(globalCutscenes.LoadingScreen);
|
|
}
|
|
else if (!ParseCloseBrace())
|
|
{
|
|
// Unknown
|
|
sc.ScriptMessage("Unknown property '%s' found in cutscene definition\n", sc.String);
|
|
SkipToNext();
|
|
}
|
|
else
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
CheckEndOfFile("cutscenes");
|
|
}
|
|
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
void FMapInfoParser::ParseGameInfo()
|
|
{
|
|
FString map;
|
|
FString pic;
|
|
FString name;
|
|
bool remove = false;
|
|
char key = 0;
|
|
int flags = 0;
|
|
|
|
ParseOpenBrace();
|
|
|
|
while (sc.GetString())
|
|
{
|
|
if (sc.Compare("summaryscreen"))
|
|
{
|
|
ParseAssign();
|
|
sc.SetCMode(false);
|
|
sc.MustGetString();
|
|
sc.SetCMode(false);
|
|
globalCutscenes.SummaryScreen = sc.String;
|
|
}
|
|
else if (sc.Compare("mpsummaryscreen"))
|
|
{
|
|
ParseAssign();
|
|
sc.SetCMode(false);
|
|
sc.MustGetString();
|
|
sc.SetCMode(false);
|
|
globalCutscenes.MPSummaryScreen = sc.String;
|
|
}
|
|
else if (!ParseCloseBrace())
|
|
{
|
|
// Unknown
|
|
sc.ScriptMessage("Unknown property '%s' found in gameinfo definition\n", sc.String);
|
|
SkipToNext();
|
|
}
|
|
else
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
CheckEndOfFile("cutscenes");
|
|
}
|
|
|
|
|
|
//==========================================================================
|
|
//
|
|
// SetLevelNum
|
|
// Avoid duplicate levelnums. The level being set always has precedence.
|
|
//
|
|
//==========================================================================
|
|
|
|
void SetLevelNum (MapRecord *info, int num)
|
|
{
|
|
for (auto& map : mapList)
|
|
{
|
|
|
|
if (map->levelNumber == num)
|
|
map->levelNumber = 0;
|
|
}
|
|
info->levelNumber = num;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// G_DoParseMapInfo
|
|
// Parses a single MAPINFO lump
|
|
// data for wadlevelinfos and wadclusterinfos.
|
|
//
|
|
//==========================================================================
|
|
|
|
void FMapInfoParser::ParseMapInfo (int lump, MapRecord &gamedefaults, MapRecord &defaultinfo)
|
|
{
|
|
sc.OpenLumpNum(lump);
|
|
Internal = (fileSystem.GetFileContainer(lump) == 0);
|
|
|
|
defaultinfo = gamedefaults;
|
|
defaultinfoptr = &defaultinfo;
|
|
|
|
if (ParsedLumps.Find(lump) != ParsedLumps.Size())
|
|
{
|
|
sc.ScriptMessage("MAPINFO file is processed more than once\n");
|
|
}
|
|
else
|
|
{
|
|
ParsedLumps.Push(lump);
|
|
}
|
|
|
|
while (sc.GetString ())
|
|
{
|
|
if (sc.Compare("include"))
|
|
{
|
|
sc.MustGetString();
|
|
int inclump = fileSystem.CheckNumForFullName(sc.String, true);
|
|
if (inclump < 0)
|
|
{
|
|
sc.ScriptError("include file '%s' not found", sc.String);
|
|
}
|
|
if (fileSystem.GetFileContainer(sc.LumpNum) != fileSystem.GetFileContainer(inclump))
|
|
{
|
|
// Do not allow overriding includes from the default MAPINFO
|
|
if (fileSystem.GetFileContainer(sc.LumpNum) == 0)
|
|
{
|
|
I_FatalError("File %s is overriding core lump %s.",
|
|
fileSystem.GetResourceFileFullName(fileSystem.GetFileContainer(inclump)), sc.String);
|
|
}
|
|
}
|
|
FScanner saved_sc = sc;
|
|
ParseMapInfo(inclump, gamedefaults, defaultinfo);
|
|
sc = saved_sc;
|
|
}
|
|
else if (sc.Compare("gamedefaults"))
|
|
{
|
|
gamedefaults = {};
|
|
ParseMapDefinition(gamedefaults);
|
|
defaultinfo = gamedefaults;
|
|
}
|
|
else if (sc.Compare("defaultmap"))
|
|
{
|
|
defaultinfo = gamedefaults;
|
|
ParseMapDefinition(defaultinfo);
|
|
}
|
|
else if (sc.Compare("adddefaultmap"))
|
|
{
|
|
// Same as above but adds to the existing definitions instead of replacing them completely
|
|
ParseMapDefinition(defaultinfo);
|
|
}
|
|
else if (sc.Compare("map"))
|
|
{
|
|
auto levelinfo = ParseMapHeader(defaultinfo);
|
|
|
|
ParseMapDefinition(*levelinfo);
|
|
SetLevelNum (levelinfo, levelinfo->levelNumber); // Wipe out matching levelnums from other maps.
|
|
}
|
|
// clusterdef is the old keyword but the new format has enough
|
|
// structuring that 'cluster' can be handled, too. The old format does not.
|
|
else if (sc.Compare("cluster"))
|
|
{
|
|
ParseCluster();
|
|
}
|
|
else if (sc.Compare("episode"))
|
|
{
|
|
ParseEpisodeInfo();
|
|
}
|
|
else if (sc.Compare("clearepisodes"))
|
|
{
|
|
volumes.Clear();
|
|
}
|
|
else if (sc.Compare("clearall"))
|
|
{
|
|
// Wipe out all legacy content to start a fresh definition.
|
|
volumes.Clear();
|
|
mapList.Clear();
|
|
clusters.Clear();
|
|
}
|
|
else if (sc.Compare("cutscenes"))
|
|
{
|
|
ParseCutsceneInfo();
|
|
}
|
|
else if (sc.Compare("gameinfo"))
|
|
{
|
|
ParseGameInfo();
|
|
}
|
|
else if (sc.Compare("clearall"))
|
|
{
|
|
// clears all map and progression related data, so that a mod can start with a clean slate.
|
|
mapList.Clear();
|
|
volumes.Clear();
|
|
clusters.Clear();
|
|
globalCutscenes.DefaultMapIntro = {};
|
|
globalCutscenes.DefaultMapOutro = {};
|
|
globalCutscenes.DefaultGameover = {};
|
|
}
|
|
else
|
|
{
|
|
sc.ScriptError("%s: Unknown top level keyword", sc.String);
|
|
}
|
|
}
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// G_ParseMapInfo
|
|
// Parses the MAPINFO lumps of all loaded WADs and generates
|
|
// data for wadlevelinfos and wadclusterinfos.
|
|
//
|
|
//==========================================================================
|
|
|
|
void G_ParseMapInfo ()
|
|
{
|
|
int lump, lastlump = 0;
|
|
MapRecord gamedefaults;
|
|
|
|
// first parse the internal one which sets up the needed basics and patches the legacy definitions of each game.
|
|
FMapInfoParser parse;
|
|
MapRecord defaultinfo;
|
|
|
|
// Parse internal RMAPINFOs.
|
|
while ((lump = fileSystem.FindLumpFullName("engine/rmapinfo.txt", &lastlump, false)) != -1)
|
|
{
|
|
if (fileSystem.GetFileContainer(lump) > 0) break; // only load from raze.pk3
|
|
|
|
FMapInfoParser parse;
|
|
MapRecord defaultinfo;
|
|
parse.ParseMapInfo(lump, gamedefaults, defaultinfo);
|
|
}
|
|
|
|
// Parse any extra RMAPINFOs.
|
|
while ((lump = fileSystem.FindLump ("RMAPINFO", &lastlump, false)) != -1)
|
|
{
|
|
FMapInfoParser parse;
|
|
MapRecord defaultinfo;
|
|
parse.ParseMapInfo(lump, gamedefaults, defaultinfo);
|
|
}
|
|
|
|
if (volumes.Size() == 0)
|
|
{
|
|
I_FatalError ("No volumes defined.");
|
|
}
|
|
}
|