mirror of
https://github.com/DrBeef/Raze.git
synced 2024-11-16 09:21:12 +00:00
1164 lines
29 KiB
C++
1164 lines
29 KiB
C++
/*
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** menu.cpp
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** Menu base class and global interface
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**
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**---------------------------------------------------------------------------
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** Copyright 2010 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include "c_dispatch.h"
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#include "d_gui.h"
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#include "c_buttons.h"
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#include "c_console.h"
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#include "c_bind.h"
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#include "d_eventbase.h"
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#include "g_input.h"
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#include "configfile.h"
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#include "gstrings.h"
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#include "menu.h"
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#include "vm.h"
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#include "v_video.h"
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#include "i_system.h"
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#include "types.h"
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#include "texturemanager.h"
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#include "v_draw.h"
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#include "vm.h"
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#include "gamestate.h"
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#include "i_interface.h"
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#include "menustate.h"
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#include "i_time.h"
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#include "printf.h"
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void M_StartControlPanel(bool makeSound, bool scaleoverride = false);
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int DMenu::InMenu;
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static ScaleOverrider *CurrentScaleOverrider;
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extern int chatmodeon;
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//
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// Todo: Move these elsewhere
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//
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CVAR (Int, m_showinputgrid, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CVAR(Bool, m_blockcontrollers, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CVAR (Float, snd_menuvolume, 0.6f, CVAR_ARCHIVE)
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CVAR(Int, m_use_mouse, 2, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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CVAR(Int, m_show_backbutton, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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CVAR(Bool, m_cleanscale, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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static DMenu *GetCurrentMenu()
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{
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return CurrentMenu;
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}
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DEFINE_ACTION_FUNCTION_NATIVE(DMenu, GetCurrentMenu, GetCurrentMenu)
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{
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ACTION_RETURN_OBJECT(CurrentMenu);
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}
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static int GetMenuTime()
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{
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return MenuTime;
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}
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DEFINE_ACTION_FUNCTION_NATIVE(DMenu, MenuTime, GetMenuTime)
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{
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ACTION_RETURN_INT(MenuTime);
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}
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EMenuState menuactive;
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FButtonStatus MenuButtons[NUM_MKEYS];
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int MenuButtonTickers[NUM_MKEYS];
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bool MenuButtonOrigin[NUM_MKEYS];
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int BackbuttonTime;
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float BackbuttonAlpha;
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static bool MenuEnabled = true;
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DMenu *CurrentMenu;
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int MenuTime;
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DObject* menuDelegate;
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extern PClass *DefaultListMenuClass;
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extern PClass *DefaultOptionMenuClass;
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#define KEY_REPEAT_DELAY (GameTicRate*5/12)
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#define KEY_REPEAT_RATE (3)
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bool OkForLocalization(FTextureID texnum, const char* substitute);
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//============================================================================
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//
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//
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//
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//============================================================================
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IMPLEMENT_CLASS(DMenuDescriptor, false, false)
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IMPLEMENT_CLASS(DListMenuDescriptor, false, false)
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IMPLEMENT_CLASS(DOptionMenuDescriptor, false, false)
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DMenuDescriptor *GetMenuDescriptor(int name)
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{
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DMenuDescriptor **desc = MenuDescriptors.CheckKey(ENamedName(name));
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return desc ? *desc : nullptr;
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}
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DEFINE_ACTION_FUNCTION_NATIVE(DMenuDescriptor, GetDescriptor, GetMenuDescriptor)
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{
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PARAM_PROLOGUE;
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PARAM_NAME(name);
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ACTION_RETURN_OBJECT(GetMenuDescriptor(name.GetIndex()));
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}
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void DListMenuDescriptor::Reset()
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{
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// Reset the default settings (ignore all other values in the struct)
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mSelectOfsX = 0;
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mSelectOfsY = 0;
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mSelector.SetInvalid();
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mDisplayTop = 0;
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mXpos = 0;
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mYpos = 0;
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mLinespacing = 0;
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mNetgameMessage = "";
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mFont = NULL;
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mFontColor = CR_UNTRANSLATED;
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mFontColor2 = CR_UNTRANSLATED;
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mFromEngine = false;
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mVirtWidth = mVirtHeight = -1; // default to clean scaling
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}
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DEFINE_ACTION_FUNCTION(DListMenuDescriptor, Reset)
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{
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PARAM_SELF_PROLOGUE(DListMenuDescriptor);
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self->Reset();
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return 0;
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}
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size_t DListMenuDescriptor::PropagateMark()
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{
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for (auto item : mItems) GC::Mark(item);
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return 0;
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}
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void DOptionMenuDescriptor::Reset()
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{
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// Reset the default settings (ignore all other values in the struct)
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mPosition = 0;
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mScrollTop = 0;
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mIndent = 0;
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mDontDim = 0;
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mFont = BigUpper;
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}
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size_t DOptionMenuDescriptor::PropagateMark()
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{
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for (auto item : mItems) GC::Mark(item);
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return 0;
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}
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void M_MarkMenus()
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{
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MenuDescriptorList::Iterator it(MenuDescriptors);
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MenuDescriptorList::Pair *pair;
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while (it.NextPair(pair))
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{
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GC::Mark(pair->Value);
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}
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GC::Mark(CurrentMenu);
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GC::Mark(menuDelegate);
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}
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//============================================================================
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//
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// Transition animation
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//
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//============================================================================
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static MenuTransition transition;
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bool MenuTransition::StartTransition(DMenu* from, DMenu* to, MenuTransitionType animtype)
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{
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if (!from->canAnimate() || !to->canAnimate() || animtype == MA_None)
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{
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return false;
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}
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else
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{
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start = I_GetTimeNS() * (120. / 1'000'000'000.);
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length = 30;
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dir = animtype == MA_Advance ? 1 : -1;
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previous = from;
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current = to;
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if (from) GC::AddSoftRoot(from);
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if (to) GC::AddSoftRoot(to);
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return true;
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}
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}
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bool MenuTransition::Draw()
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{
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double now = I_GetTimeNS() * (120. / 1'000'000'000);
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if (now < start + length)
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{
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double factor = 120 * screen->GetWidth() / screen->GetHeight();
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double phase = (now - start) / double(length) * M_PI + M_PI / 2;
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DVector2 origin;
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origin.Y = 0;
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origin.X = factor * dir * (sin(phase) - 1.);
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twod->SetOffset(origin);
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previous->CallDrawer();
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origin.X = factor * dir * (sin(phase) + 1.);
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twod->SetOffset(origin);
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current->CallDrawer();
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return true;
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}
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if (previous) GC::DelSoftRoot(previous);
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if (current) GC::DelSoftRoot(current);
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return false;
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}
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//============================================================================
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//
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// DMenu base class
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//
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//============================================================================
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IMPLEMENT_CLASS(DMenu, false, true)
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IMPLEMENT_POINTERS_START(DMenu)
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IMPLEMENT_POINTER(mParentMenu)
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IMPLEMENT_POINTERS_END
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DMenu::DMenu(DMenu *parent)
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{
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mParentMenu = parent;
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mMouseCapture = false;
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mBackbuttonSelected = false;
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DontDim = false;
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GC::WriteBarrier(this, parent);
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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bool DMenu::CallResponder(event_t *ev)
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{
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if (ev->type == EV_GUI_Event)
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{
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IFVIRTUAL(DMenu, OnUIEvent)
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{
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FUiEvent e = ev;
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VMValue params[] = { (DObject*)this, &e };
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int retval;
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VMReturn ret(&retval);
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InMenu++;
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VMCall(func, params, 2, &ret, 1);
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InMenu--;
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return !!retval;
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}
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}
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else
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{
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IFVIRTUAL(DMenu, OnInputEvent)
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{
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FInputEvent e = ev;
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VMValue params[] = { (DObject*)this, &e };
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int retval;
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VMReturn ret(&retval);
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InMenu++;
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VMCall(func, params, 2, &ret, 1);
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InMenu--;
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return !!retval;
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}
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}
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return false;
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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bool DMenu::CallMenuEvent(int mkey, bool fromcontroller)
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{
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IFVIRTUAL(DMenu, MenuEvent)
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{
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VMValue params[] = { (DObject*)this, mkey, fromcontroller };
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int retval;
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VMReturn ret(&retval);
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InMenu++;
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VMCall(func, params, 3, &ret, 1);
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InMenu--;
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return !!retval;
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}
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else return false;
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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static void SetMouseCapture(bool on)
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{
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if (on) I_SetMouseCapture();
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else I_ReleaseMouseCapture();
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}
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DEFINE_ACTION_FUNCTION_NATIVE(DMenu, SetMouseCapture, SetMouseCapture)
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{
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PARAM_PROLOGUE;
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PARAM_BOOL(on);
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SetMouseCapture(on);
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return 0;
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}
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void DMenu::Close ()
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{
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if (CurrentMenu == nullptr) return; // double closing can happen in the save menu.
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assert(CurrentMenu == this);
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CurrentMenu = mParentMenu;
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if (mParentMenu && transition.StartTransition(this, mParentMenu, MA_Return))
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{
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return;
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}
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else
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{
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Destroy();
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if (CurrentMenu != nullptr)
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{
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GC::WriteBarrier(CurrentMenu);
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IFVIRTUALPTR(CurrentMenu, DMenu, OnReturn)
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{
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VMValue params[] = { CurrentMenu };
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VMCall(func, params, 1, nullptr, 0);
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}
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}
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else
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{
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M_ClearMenus();
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}
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}
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}
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static void Close(DMenu *menu)
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{
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menu->Close();
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}
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DEFINE_ACTION_FUNCTION_NATIVE(DMenu, Close, Close)
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{
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PARAM_SELF_PROLOGUE(DMenu);
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self->Close();
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return 0;
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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void DMenu::CallTicker()
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{
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IFVIRTUAL(DMenu, Ticker)
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{
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VMValue params[] = { (DObject*)this };
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VMCall(func, params, 1, nullptr, 0);
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}
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}
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void DMenu::CallDrawer()
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{
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IFVIRTUAL(DMenu, Drawer)
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{
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VMValue params[] = { (DObject*)this };
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VMCall(func, params, 1, nullptr, 0);
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twod->ClearClipRect(); // make sure the scripts don't leave a valid clipping rect behind.
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}
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}
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bool DMenu::TranslateKeyboardEvents()
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{
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IFVIRTUAL(DMenu, TranslateKeyboardEvents)
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{
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VMValue params[] = { (DObject*)this };
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int retval;
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VMReturn ret(&retval);
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VMCall(func, params, countof(params), &ret, 1);
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return !!retval;
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}
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return true;
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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void M_DoStartControlPanel (bool scaleoverride)
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{
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// intro might call this repeatedly
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if (CurrentMenu != nullptr)
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return;
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buttonMap.ResetButtonStates ();
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for (int i = 0; i < NUM_MKEYS; ++i)
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{
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MenuButtons[i].ReleaseKey(0);
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}
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C_HideConsole (); // [RH] Make sure console goes bye bye.
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menuactive = MENU_On;
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BackbuttonTime = 0;
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BackbuttonAlpha = 0;
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if (scaleoverride && !CurrentScaleOverrider) CurrentScaleOverrider = new ScaleOverrider(twod);
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else if (!scaleoverride && CurrentScaleOverrider)
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{
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delete CurrentScaleOverrider;
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CurrentScaleOverrider = nullptr;
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}
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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void M_ActivateMenu(DMenu *menu)
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{
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if (menuactive == MENU_Off) menuactive = MENU_On;
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if (CurrentMenu != nullptr)
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{
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if (CurrentMenu->mMouseCapture)
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{
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CurrentMenu->mMouseCapture = false;
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I_ReleaseMouseCapture();
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}
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transition.StartTransition(CurrentMenu, menu, MA_Advance);
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}
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CurrentMenu = menu;
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GC::WriteBarrier(CurrentMenu);
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}
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DEFINE_ACTION_FUNCTION(DMenu, ActivateMenu)
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{
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PARAM_SELF_PROLOGUE(DMenu);
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M_ActivateMenu(self);
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return 0;
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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bool M_SetSpecialMenu(FName& menu, int param); // game specific checks
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void M_SetMenu(FName menu, int param)
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{
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if (!M_SetSpecialMenu(menu, param)) return;
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DMenuDescriptor **desc = MenuDescriptors.CheckKey(menu);
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if (desc != nullptr)
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{
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if ((*desc)->IsKindOf(RUNTIME_CLASS(DListMenuDescriptor)))
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{
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DListMenuDescriptor *ld = static_cast<DListMenuDescriptor*>(*desc);
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if (ld->mAutoselect >= 0 && ld->mAutoselect < (int)ld->mItems.Size())
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{
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// recursively activate the autoselected item without ever creating this menu.
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ld->mItems[ld->mAutoselect]->Activate();
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}
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else
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{
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PClass *cls = ld->mClass;
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if (cls == nullptr) cls = DefaultListMenuClass;
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if (cls == nullptr) cls = PClass::FindClass("ListMenu");
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DMenu *newmenu = (DMenu *)cls->CreateNew();
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IFVIRTUALPTRNAME(newmenu, "ListMenu", Init)
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{
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VMValue params[3] = { newmenu, CurrentMenu, ld };
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VMCall(func, params, 3, nullptr, 0);
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}
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M_ActivateMenu(newmenu);
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}
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}
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else if ((*desc)->IsKindOf(RUNTIME_CLASS(DOptionMenuDescriptor)))
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{
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DOptionMenuDescriptor *ld = static_cast<DOptionMenuDescriptor*>(*desc);
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PClass *cls = ld->mClass;
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if (cls == nullptr) cls = DefaultOptionMenuClass;
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if (cls == nullptr) cls = PClass::FindClass("OptionMenu");
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DMenu *newmenu = (DMenu*)cls->CreateNew();
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IFVIRTUALPTRNAME(newmenu, "OptionMenu", Init)
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{
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VMValue params[3] = { newmenu, CurrentMenu, ld };
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VMCall(func, params, 3, nullptr, 0);
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}
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M_ActivateMenu(newmenu);
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}
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return;
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}
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else
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{
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PClass *menuclass = PClass::FindClass(menu);
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if (menuclass != nullptr)
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{
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if (menuclass->IsDescendantOf("GenericMenu"))
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{
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DMenu *newmenu = (DMenu*)menuclass->CreateNew();
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IFVIRTUALPTRNAME(newmenu, "GenericMenu", Init)
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{
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VMValue params[3] = { newmenu, CurrentMenu };
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VMCall(func, params, 2, nullptr, 0);
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}
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M_ActivateMenu(newmenu);
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return;
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}
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}
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}
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Printf("Attempting to open menu of unknown type '%s'\n", menu.GetChars());
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M_ClearMenus();
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}
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DEFINE_ACTION_FUNCTION(DMenu, SetMenu)
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{
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PARAM_PROLOGUE;
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PARAM_NAME(menu);
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PARAM_INT(mparam);
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M_SetMenu(menu, mparam);
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return 0;
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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|
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bool M_Responder (event_t *ev)
|
|
{
|
|
int ch = 0;
|
|
bool keyup = false;
|
|
int mkey = NUM_MKEYS;
|
|
bool fromcontroller = true;
|
|
|
|
if (chatmodeon)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (CurrentMenu != nullptr && menuactive != MENU_Off)
|
|
{
|
|
// There are a few input sources we are interested in:
|
|
//
|
|
// EV_KeyDown / EV_KeyUp : joysticks/gamepads/controllers
|
|
// EV_GUI_KeyDown / EV_GUI_KeyUp : the keyboard
|
|
// EV_GUI_Char : printable characters, which we want in string input mode
|
|
//
|
|
// This code previously listened for EV_GUI_KeyRepeat to handle repeating
|
|
// in the menus, but that doesn't work with gamepads, so now we combine
|
|
// the multiple inputs into buttons and handle the repetition manually.
|
|
if (ev->type == EV_GUI_Event)
|
|
{
|
|
fromcontroller = false;
|
|
if (ev->subtype == EV_GUI_KeyRepeat)
|
|
{
|
|
// We do our own key repeat handling but still want to eat the
|
|
// OS's repeated keys.
|
|
return true;
|
|
}
|
|
else if (ev->subtype == EV_GUI_BackButtonDown || ev->subtype == EV_GUI_BackButtonUp)
|
|
{
|
|
mkey = MKEY_Back;
|
|
keyup = ev->subtype == EV_GUI_BackButtonUp;
|
|
}
|
|
else if (ev->subtype != EV_GUI_KeyDown && ev->subtype != EV_GUI_KeyUp)
|
|
{
|
|
// do we want mouse input?
|
|
if (ev->subtype >= EV_GUI_FirstMouseEvent && ev->subtype <= EV_GUI_LastMouseEvent)
|
|
{
|
|
if (!m_use_mouse)
|
|
return true;
|
|
}
|
|
|
|
// pass everything else on to the current menu
|
|
return CurrentMenu->CallResponder(ev);
|
|
}
|
|
else if (CurrentMenu->TranslateKeyboardEvents())
|
|
{
|
|
ch = ev->data1;
|
|
keyup = ev->subtype == EV_GUI_KeyUp;
|
|
switch (ch)
|
|
{
|
|
case GK_BACK: mkey = MKEY_Back; break;
|
|
case GK_ESCAPE: mkey = MKEY_Back; break;
|
|
case GK_RETURN: mkey = MKEY_Enter; break;
|
|
case GK_UP: mkey = MKEY_Up; break;
|
|
case GK_DOWN: mkey = MKEY_Down; break;
|
|
case GK_LEFT: mkey = MKEY_Left; break;
|
|
case GK_RIGHT: mkey = MKEY_Right; break;
|
|
case GK_BACKSPACE: mkey = MKEY_Clear; break;
|
|
case GK_PGUP: mkey = MKEY_PageUp; break;
|
|
case GK_PGDN: mkey = MKEY_PageDown; break;
|
|
default:
|
|
if (!keyup)
|
|
{
|
|
return CurrentMenu->CallResponder(ev);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else if (menuactive != MENU_WaitKey && (ev->type == EV_KeyDown || ev->type == EV_KeyUp))
|
|
{
|
|
// eat blocked controller events without dispatching them.
|
|
if (ev->data1 >= KEY_FIRSTJOYBUTTON && m_blockcontrollers) return true;
|
|
|
|
keyup = ev->type == EV_KeyUp;
|
|
|
|
ch = ev->data1;
|
|
switch (ch)
|
|
{
|
|
case KEY_JOY1:
|
|
case KEY_JOY3:
|
|
case KEY_JOY15:
|
|
case KEY_PAD_A:
|
|
mkey = MKEY_Enter;
|
|
break;
|
|
|
|
case KEY_JOY2:
|
|
case KEY_JOY14:
|
|
case KEY_PAD_B:
|
|
mkey = MKEY_Back;
|
|
break;
|
|
|
|
case KEY_JOY4:
|
|
case KEY_PAD_X:
|
|
mkey = MKEY_Clear;
|
|
break;
|
|
|
|
case KEY_JOY5:
|
|
case KEY_PAD_LSHOULDER:
|
|
mkey = MKEY_PageUp;
|
|
break;
|
|
|
|
case KEY_JOY6:
|
|
case KEY_PAD_RSHOULDER:
|
|
mkey = MKEY_PageDown;
|
|
break;
|
|
|
|
case KEY_PAD_DPAD_UP:
|
|
case KEY_PAD_LTHUMB_UP:
|
|
case KEY_JOYAXIS2MINUS:
|
|
case KEY_JOYPOV1_UP:
|
|
mkey = MKEY_Up;
|
|
break;
|
|
|
|
case KEY_PAD_DPAD_DOWN:
|
|
case KEY_PAD_LTHUMB_DOWN:
|
|
case KEY_JOYAXIS2PLUS:
|
|
case KEY_JOYPOV1_DOWN:
|
|
mkey = MKEY_Down;
|
|
break;
|
|
|
|
case KEY_PAD_DPAD_LEFT:
|
|
case KEY_PAD_LTHUMB_LEFT:
|
|
case KEY_JOYAXIS1MINUS:
|
|
case KEY_JOYPOV1_LEFT:
|
|
mkey = MKEY_Left;
|
|
break;
|
|
|
|
case KEY_PAD_DPAD_RIGHT:
|
|
case KEY_PAD_LTHUMB_RIGHT:
|
|
case KEY_JOYAXIS1PLUS:
|
|
case KEY_JOYPOV1_RIGHT:
|
|
mkey = MKEY_Right;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (mkey != NUM_MKEYS)
|
|
{
|
|
if (keyup)
|
|
{
|
|
MenuButtons[mkey].ReleaseKey(ch);
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
MenuButtons[mkey].PressKey(ch);
|
|
MenuButtonOrigin[mkey] = fromcontroller;
|
|
if (mkey <= MKEY_PageDown)
|
|
{
|
|
MenuButtonTickers[mkey] = KEY_REPEAT_DELAY;
|
|
}
|
|
CurrentMenu->CallMenuEvent(mkey, fromcontroller);
|
|
return true;
|
|
}
|
|
}
|
|
return CurrentMenu->CallResponder(ev) || !keyup;
|
|
}
|
|
else if (MenuEnabled)
|
|
{
|
|
if (ev->type == EV_KeyDown)
|
|
{
|
|
// Pop-up menu?
|
|
if (ev->data1 == KEY_ESCAPE)
|
|
{
|
|
M_StartControlPanel(true);
|
|
M_SetMenu(NAME_Mainmenu, -1);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
else if (ev->type == EV_GUI_Event && ev->subtype == EV_GUI_LButtonDown &&
|
|
ConsoleState != c_down && gamestate != GS_LEVEL && m_use_mouse)
|
|
{
|
|
M_StartControlPanel(true);
|
|
M_SetMenu(NAME_Mainmenu, -1);
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
//=============================================================================
|
|
//
|
|
//
|
|
//
|
|
//=============================================================================
|
|
|
|
void M_Ticker (void)
|
|
{
|
|
MenuTime++;
|
|
if (CurrentMenu != nullptr && menuactive != MENU_Off)
|
|
{
|
|
CurrentMenu->CallTicker();
|
|
}
|
|
|
|
// Check again because menu could be closed from Ticker()
|
|
if (CurrentMenu != nullptr && menuactive != MENU_Off)
|
|
{
|
|
for (int i = 0; i < NUM_MKEYS; ++i)
|
|
{
|
|
if (MenuButtons[i].bDown)
|
|
{
|
|
if (MenuButtonTickers[i] > 0 && --MenuButtonTickers[i] <= 0)
|
|
{
|
|
MenuButtonTickers[i] = KEY_REPEAT_RATE;
|
|
CurrentMenu->CallMenuEvent(i, MenuButtonOrigin[i]);
|
|
}
|
|
}
|
|
}
|
|
if (BackbuttonTime > 0)
|
|
{
|
|
if (BackbuttonAlpha < 1.f) BackbuttonAlpha += .1f;
|
|
if (BackbuttonAlpha > 1.f) BackbuttonAlpha = 1.f;
|
|
BackbuttonTime--;
|
|
}
|
|
else
|
|
{
|
|
if (BackbuttonAlpha > 0) BackbuttonAlpha -= .1f;
|
|
if (BackbuttonAlpha < 0) BackbuttonAlpha = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
//=============================================================================
|
|
//
|
|
//
|
|
//
|
|
//=============================================================================
|
|
|
|
void M_Drawer (void)
|
|
{
|
|
PalEntry fade = 0;
|
|
|
|
if (CurrentMenu != nullptr && menuactive != MENU_Off)
|
|
{
|
|
if (!CurrentMenu->DontBlur) screen->BlurScene(menuBlurAmount);
|
|
if (!CurrentMenu->DontDim)
|
|
{
|
|
if (sysCallbacks.MenuDim) sysCallbacks.MenuDim();
|
|
}
|
|
CurrentMenu->CallDrawer();
|
|
}
|
|
}
|
|
|
|
//=============================================================================
|
|
//
|
|
//
|
|
//
|
|
//=============================================================================
|
|
|
|
void M_ClearMenus()
|
|
{
|
|
while (CurrentMenu != nullptr)
|
|
{
|
|
DMenu* parent = CurrentMenu->mParentMenu;
|
|
CurrentMenu->Destroy();
|
|
CurrentMenu = parent;
|
|
}
|
|
menuactive = MENU_Off;
|
|
if (CurrentScaleOverrider) delete CurrentScaleOverrider;
|
|
CurrentScaleOverrider = nullptr;
|
|
}
|
|
|
|
//=============================================================================
|
|
//
|
|
//
|
|
//
|
|
//=============================================================================
|
|
|
|
void M_PreviousMenu()
|
|
{
|
|
if (CurrentMenu != nullptr)
|
|
{
|
|
DMenu* parent = CurrentMenu->mParentMenu;
|
|
CurrentMenu->Destroy();
|
|
CurrentMenu = parent;
|
|
}
|
|
}
|
|
|
|
//=============================================================================
|
|
//
|
|
//
|
|
//
|
|
//=============================================================================
|
|
|
|
void M_Init (void)
|
|
{
|
|
try
|
|
{
|
|
M_ParseMenuDefs();
|
|
GC::AddMarkerFunc(M_MarkMenus);
|
|
}
|
|
catch (CVMAbortException &err)
|
|
{
|
|
err.MaybePrintMessage();
|
|
Printf("%s", err.stacktrace.GetChars());
|
|
I_FatalError("Failed to initialize menus");
|
|
}
|
|
M_CreateMenus();
|
|
}
|
|
|
|
|
|
//=============================================================================
|
|
//
|
|
//
|
|
//
|
|
//=============================================================================
|
|
|
|
void M_EnableMenu (bool on)
|
|
{
|
|
MenuEnabled = on;
|
|
}
|
|
|
|
|
|
//=============================================================================
|
|
//
|
|
// [RH] Most menus can now be accessed directly
|
|
// through console commands.
|
|
//
|
|
//=============================================================================
|
|
|
|
CCMD (openmenu)
|
|
{
|
|
if (argv.argc() < 2)
|
|
{
|
|
Printf("Usage: openmenu \"menu_name\"\n");
|
|
return;
|
|
}
|
|
M_StartControlPanel (true);
|
|
M_SetMenu(argv[1], -1);
|
|
}
|
|
|
|
CCMD (closemenu)
|
|
{
|
|
M_ClearMenus();
|
|
}
|
|
|
|
CCMD (prevmenu)
|
|
{
|
|
M_PreviousMenu();
|
|
}
|
|
|
|
CCMD(menuconsole)
|
|
{
|
|
M_ClearMenus();
|
|
C_ToggleConsole();
|
|
}
|
|
|
|
// This really should be in the script but we can't do scripted CCMDs yet.
|
|
CCMD(undocolorpic)
|
|
{
|
|
if (CurrentMenu != NULL)
|
|
{
|
|
IFVIRTUALPTR(CurrentMenu, DMenu, ResetColor)
|
|
{
|
|
VMValue params[] = { (DObject*)CurrentMenu };
|
|
VMCall(func, params, countof(params), nullptr, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
DEFINE_GLOBAL(menuactive)
|
|
DEFINE_GLOBAL(BackbuttonTime)
|
|
DEFINE_GLOBAL(BackbuttonAlpha)
|
|
DEFINE_GLOBAL(GameTicRate)
|
|
DEFINE_GLOBAL(menuDelegate)
|
|
|
|
DEFINE_FIELD(DMenu, mParentMenu)
|
|
DEFINE_FIELD(DMenu, mMouseCapture);
|
|
DEFINE_FIELD(DMenu, mBackbuttonSelected);
|
|
DEFINE_FIELD(DMenu, DontDim);
|
|
DEFINE_FIELD(DMenu, DontBlur);
|
|
|
|
DEFINE_FIELD(DMenuDescriptor, mMenuName)
|
|
DEFINE_FIELD(DMenuDescriptor, mNetgameMessage)
|
|
DEFINE_FIELD(DMenuDescriptor, mClass)
|
|
|
|
DEFINE_FIELD(DMenuItemBase, mXpos)
|
|
DEFINE_FIELD(DMenuItemBase, mYpos)
|
|
DEFINE_FIELD(DMenuItemBase, mAction)
|
|
DEFINE_FIELD(DMenuItemBase, mEnabled)
|
|
|
|
DEFINE_FIELD(DListMenuDescriptor, mItems)
|
|
DEFINE_FIELD(DListMenuDescriptor, mSelectedItem)
|
|
DEFINE_FIELD(DListMenuDescriptor, mSelectOfsX)
|
|
DEFINE_FIELD(DListMenuDescriptor, mSelectOfsY)
|
|
DEFINE_FIELD(DListMenuDescriptor, mSelector)
|
|
DEFINE_FIELD(DListMenuDescriptor, mDisplayTop)
|
|
DEFINE_FIELD(DListMenuDescriptor, mXpos)
|
|
DEFINE_FIELD(DListMenuDescriptor, mYpos)
|
|
DEFINE_FIELD(DListMenuDescriptor, mWLeft)
|
|
DEFINE_FIELD(DListMenuDescriptor, mWRight)
|
|
DEFINE_FIELD(DListMenuDescriptor, mLinespacing)
|
|
DEFINE_FIELD(DListMenuDescriptor, mAutoselect)
|
|
DEFINE_FIELD(DListMenuDescriptor, mFont)
|
|
DEFINE_FIELD(DListMenuDescriptor, mFontColor)
|
|
DEFINE_FIELD(DListMenuDescriptor, mFontColor2)
|
|
DEFINE_FIELD(DListMenuDescriptor, mCenter)
|
|
DEFINE_FIELD(DListMenuDescriptor, mVirtWidth)
|
|
DEFINE_FIELD(DListMenuDescriptor, mVirtHeight)
|
|
|
|
DEFINE_FIELD(DOptionMenuDescriptor, mItems)
|
|
DEFINE_FIELD(DOptionMenuDescriptor, mTitle)
|
|
DEFINE_FIELD(DOptionMenuDescriptor, mSelectedItem)
|
|
DEFINE_FIELD(DOptionMenuDescriptor, mDrawTop)
|
|
DEFINE_FIELD(DOptionMenuDescriptor, mScrollTop)
|
|
DEFINE_FIELD(DOptionMenuDescriptor, mScrollPos)
|
|
DEFINE_FIELD(DOptionMenuDescriptor, mIndent)
|
|
DEFINE_FIELD(DOptionMenuDescriptor, mPosition)
|
|
DEFINE_FIELD(DOptionMenuDescriptor, mDontDim)
|
|
DEFINE_FIELD(DOptionMenuDescriptor, mFont)
|
|
|
|
DEFINE_FIELD(FOptionMenuSettings, mTitleColor)
|
|
DEFINE_FIELD(FOptionMenuSettings, mFontColor)
|
|
DEFINE_FIELD(FOptionMenuSettings, mFontColorValue)
|
|
DEFINE_FIELD(FOptionMenuSettings, mFontColorMore)
|
|
DEFINE_FIELD(FOptionMenuSettings, mFontColorHeader)
|
|
DEFINE_FIELD(FOptionMenuSettings, mFontColorHighlight)
|
|
DEFINE_FIELD(FOptionMenuSettings, mFontColorSelection)
|
|
DEFINE_FIELD(FOptionMenuSettings, mLinespacing)
|
|
|
|
|
|
struct IJoystickConfig;
|
|
// These functions are used by dynamic menu creation.
|
|
DMenuItemBase * CreateOptionMenuItemStaticText(const char *name, int v)
|
|
{
|
|
auto c = PClass::FindClass("OptionMenuItemStaticText");
|
|
auto p = c->CreateNew();
|
|
FString namestr = name;
|
|
VMValue params[] = { p, &namestr, v };
|
|
auto f = dyn_cast<PFunction>(c->FindSymbol("Init", false));
|
|
VMCall(f->Variants[0].Implementation, params, countof(params), nullptr, 0);
|
|
return (DMenuItemBase*)p;
|
|
}
|
|
|
|
DMenuItemBase * CreateOptionMenuItemJoyConfigMenu(const char *label, IJoystickConfig *joy)
|
|
{
|
|
auto c = PClass::FindClass("OptionMenuItemJoyConfigMenu");
|
|
auto p = c->CreateNew();
|
|
FString namestr = label;
|
|
VMValue params[] = { p, &namestr, joy };
|
|
auto f = dyn_cast<PFunction>(c->FindSymbol("Init", false));
|
|
VMCall(f->Variants[0].Implementation, params, countof(params), nullptr, 0);
|
|
return (DMenuItemBase*)p;
|
|
}
|
|
|
|
DMenuItemBase * CreateOptionMenuItemSubmenu(const char *label, FName cmd, int center)
|
|
{
|
|
auto c = PClass::FindClass("OptionMenuItemSubmenu");
|
|
auto p = c->CreateNew();
|
|
FString namestr = label;
|
|
VMValue params[] = { p, &namestr, cmd.GetIndex(), center, false };
|
|
auto f = dyn_cast<PFunction>(c->FindSymbol("Init", false));
|
|
VMCall(f->Variants[0].Implementation, params, countof(params), nullptr, 0);
|
|
return (DMenuItemBase*)p;
|
|
}
|
|
|
|
DMenuItemBase * CreateOptionMenuItemControl(const char *label, FName cmd, FKeyBindings *bindings)
|
|
{
|
|
auto c = PClass::FindClass("OptionMenuItemControlBase");
|
|
auto p = c->CreateNew();
|
|
FString namestr = label;
|
|
VMValue params[] = { p, &namestr, cmd.GetIndex(), bindings };
|
|
auto f = dyn_cast<PFunction>(c->FindSymbol("Init", false));
|
|
VMCall(f->Variants[0].Implementation, params, countof(params), nullptr, 0);
|
|
return (DMenuItemBase*)p;
|
|
}
|
|
|
|
DMenuItemBase * CreateOptionMenuItemCommand(const char *label, FName cmd, bool centered)
|
|
{
|
|
auto c = PClass::FindClass("OptionMenuItemCommand");
|
|
auto p = c->CreateNew();
|
|
FString namestr = label;
|
|
VMValue params[] = { p, &namestr, cmd.GetIndex(), centered, false };
|
|
auto f = dyn_cast<PFunction>(c->FindSymbol("Init", false));
|
|
VMCall(f->Variants[0].Implementation, params, countof(params), nullptr, 0);
|
|
auto unsafe = dyn_cast<PField>(c->FindSymbol("mUnsafe", false));
|
|
unsafe->Type->SetValue(reinterpret_cast<uint8_t*>(p) + unsafe->Offset, 0);
|
|
return (DMenuItemBase*)p;
|
|
}
|
|
|
|
DMenuItemBase * CreateListMenuItemPatch(double x, double y, int height, int hotkey, FTextureID tex, FName command, int param)
|
|
{
|
|
auto c = PClass::FindClass("ListMenuItemPatchItem");
|
|
auto p = c->CreateNew();
|
|
FString keystr = FString(char(hotkey));
|
|
VMValue params[] = { p, x, y, height, tex.GetIndex(), &keystr, command.GetIndex(), param };
|
|
auto f = dyn_cast<PFunction>(c->FindSymbol("InitDirect", false));
|
|
VMCall(f->Variants[0].Implementation, params, countof(params), nullptr, 0);
|
|
return (DMenuItemBase*)p;
|
|
}
|
|
|
|
DMenuItemBase * CreateListMenuItemText(double x, double y, int height, int hotkey, const char *text, FFont *font, PalEntry color1, PalEntry color2, FName command, int param)
|
|
{
|
|
auto c = PClass::FindClass("ListMenuItemTextItem");
|
|
auto p = c->CreateNew();
|
|
FString keystr = FString(char(hotkey));
|
|
FString textstr = text;
|
|
VMValue params[] = { p, x, y, height, &keystr, &textstr, font, int(color1.d), int(color2.d), command.GetIndex(), param };
|
|
auto f = dyn_cast<PFunction>(c->FindSymbol("InitDirect", false));
|
|
VMCall(f->Variants[0].Implementation, params, countof(params), nullptr, 0);
|
|
return (DMenuItemBase*)p;
|
|
}
|
|
|
|
bool DMenuItemBase::Activate()
|
|
{
|
|
IFVIRTUAL(DMenuItemBase, Activate)
|
|
{
|
|
VMValue params[] = { (DObject*)this };
|
|
int retval;
|
|
VMReturn ret(&retval);
|
|
VMCall(func, params, countof(params), &ret, 1);
|
|
return !!retval;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool DMenuItemBase::SetString(int i, const char *s)
|
|
{
|
|
IFVIRTUAL(DMenuItemBase, SetString)
|
|
{
|
|
FString namestr = s;
|
|
VMValue params[] = { (DObject*)this, i, &namestr };
|
|
int retval;
|
|
VMReturn ret(&retval);
|
|
VMCall(func, params, countof(params), &ret, 1);
|
|
return !!retval;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool DMenuItemBase::GetString(int i, char *s, int len)
|
|
{
|
|
IFVIRTUAL(DMenuItemBase, GetString)
|
|
{
|
|
VMValue params[] = { (DObject*)this, i };
|
|
int retval;
|
|
FString retstr;
|
|
VMReturn ret[2]; ret[0].IntAt(&retval); ret[1].StringAt(&retstr);
|
|
VMCall(func, params, countof(params), ret, 2);
|
|
strncpy(s, retstr, len);
|
|
return !!retval;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
bool DMenuItemBase::SetValue(int i, int value)
|
|
{
|
|
IFVIRTUAL(DMenuItemBase, SetValue)
|
|
{
|
|
VMValue params[] = { (DObject*)this, i, value };
|
|
int retval;
|
|
VMReturn ret(&retval);
|
|
VMCall(func, params, countof(params), &ret, 1);
|
|
return !!retval;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool DMenuItemBase::GetValue(int i, int *pvalue)
|
|
{
|
|
IFVIRTUAL(DMenuItemBase, GetValue)
|
|
{
|
|
VMValue params[] = { (DObject*)this, i };
|
|
int retval[2];
|
|
VMReturn ret[2]; ret[0].IntAt(&retval[0]); ret[1].IntAt(&retval[1]);
|
|
VMCall(func, params, countof(params), ret, 2);
|
|
*pvalue = retval[1];
|
|
return !!retval[0];
|
|
}
|
|
return false;
|
|
}
|
|
|
|
IMPLEMENT_CLASS(DMenuItemBase, false, false)
|