raze/source
Christoph Oelckers 562c1a18c8 - integrate hud_althud into hud_size
This makes it easier to use and avoids rendering a fullscreen hud on a screen size with view border.
2022-10-30 16:51:39 +01:00
..
build - made some minor edits to clipmove to get rid of a few deprecated wrapper functions. 2022-10-30 16:51:37 +01:00
common - return some invalid but recognizable magic value when IntersectLines is being passed two collinear lines. 2022-10-30 16:51:37 +01:00
core - integrate hud_althud into hud_size 2022-10-30 16:51:39 +01:00
games - Duke: use player palette only on the foot weapon. 2022-10-30 16:51:39 +01:00
platform - remaining parts of GLES. 2021-09-18 13:03:36 +02:00
thirdparty - Use #pragma once in EASTL's intrusive_list.h. 2021-12-30 23:00:39 +11:00
CMakeLists.txt - added a GZDoom-style alternative HUD. 2022-10-30 16:51:37 +01:00
g_pch.h - removed compat.h entirely, all that was left was redundant #includes. 2021-12-26 23:10:07 +01:00