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hw_bunchdrawer.cpp
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- fixed clipping issue with sloped walls.
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2021-12-30 09:58:09 +01:00 |
hw_bunchdrawer.h
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- re-tabified several files that got mangled by repeated merging
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2021-12-30 09:58:47 +01:00 |
hw_clipper.cpp
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
hw_clipper.h
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
hw_drawinfo.cpp
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- removed sector() method from low level sprite type.
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2021-12-30 16:58:48 +01:00 |
hw_drawinfo.h
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
hw_drawlist.cpp
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- re-tabified several files that got mangled by repeated merging
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2021-12-30 09:58:47 +01:00 |
hw_drawlist.h
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
hw_drawlistadd.cpp
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
hw_drawstructs.h
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- more spritetype references eliminated.
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2021-12-30 16:11:14 +01:00 |
hw_flats.cpp
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- re-tabified several files that got mangled by repeated merging
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2021-12-30 09:58:47 +01:00 |
hw_portal.cpp
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- moved sectno method to DCoreActor.
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2021-12-30 16:39:43 +01:00 |
hw_portal.h
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
hw_sky.cpp
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- fixed new renderer's use of fog on skies: The palette value from the wall was used instead of the one from the sky plane.
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2021-05-29 12:09:16 +02:00 |
hw_skyportal.cpp
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- addressed most unused/uninitialized variable warnings from MSVC.
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2021-11-29 00:55:30 +01:00 |
hw_sprites.cpp
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- got rid of sx() and sm() inlines.
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2021-12-30 09:57:13 +01:00 |
hw_walls.cpp
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- removed sector() method from low level sprite type.
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2021-12-30 16:58:48 +01:00 |
hw_walls_vertex.cpp
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- added wall edge splitting for gl_seamless.
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2021-12-30 09:58:44 +01:00 |