raze/source/core/rendering/scene
2021-12-30 16:58:48 +01:00
..
hw_bunchdrawer.cpp - fixed clipping issue with sloped walls. 2021-12-30 09:58:09 +01:00
hw_bunchdrawer.h - re-tabified several files that got mangled by repeated merging 2021-12-30 09:58:47 +01:00
hw_clipper.cpp - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
hw_clipper.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
hw_drawinfo.cpp - removed sector() method from low level sprite type. 2021-12-30 16:58:48 +01:00
hw_drawinfo.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
hw_drawlist.cpp - re-tabified several files that got mangled by repeated merging 2021-12-30 09:58:47 +01:00
hw_drawlist.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
hw_drawlistadd.cpp - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
hw_drawstructs.h - more spritetype references eliminated. 2021-12-30 16:11:14 +01:00
hw_flats.cpp - re-tabified several files that got mangled by repeated merging 2021-12-30 09:58:47 +01:00
hw_portal.cpp - moved sectno method to DCoreActor. 2021-12-30 16:39:43 +01:00
hw_portal.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
hw_sky.cpp - fixed new renderer's use of fog on skies: The palette value from the wall was used instead of the one from the sky plane. 2021-05-29 12:09:16 +02:00
hw_skyportal.cpp - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
hw_sprites.cpp - got rid of sx() and sm() inlines. 2021-12-30 09:57:13 +01:00
hw_walls.cpp - removed sector() method from low level sprite type. 2021-12-30 16:58:48 +01:00
hw_walls_vertex.cpp - added wall edge splitting for gl_seamless. 2021-12-30 09:58:44 +01:00