raze/polymer/eduke32/build/src
2012-11-10 14:11:20 +00:00
..
misc Fix linking with CLANG=1 by separating $(INVOCATION) into $(COMPILER) and $(LINKER) and removing "-x" from clang as a linker in Makefile.common. Additionally, the Build tools are now affected by CPLUSPLUS=1, for which small corrections have been made. 2012-11-06 07:49:44 +00:00
tmp
util Fix linking with CLANG=1 by separating $(INVOCATION) into $(COMPILER) and $(LINKER) and removing "-x" from clang as a linker in Makefile.common. Additionally, the Build tools are now affected by CPLUSPLUS=1, for which small corrections have been made. 2012-11-06 07:49:44 +00:00
a-c.c Classic-noasm: fix drawing of walls and maskwalls with non-pow2 y size tiles. 2012-07-06 11:26:24 +00:00
a.masm Fix a.masm changes so MSVC builds work again. The relevant functionality seems to work (non-power of 2 textures drawn without error), even with CLASSIC_NONPOW2_YSIZE_WALLS defined in engine.c, but I'm not familiar with any corner or edge cases that need to be watched out for with this. 2012-09-30 14:40:42 +00:00
a.nasm a.nasm: add 'dword' to some stores in the nonpow2 routines for consistency. 2012-09-28 15:20:07 +00:00
a.wasm
baselayer.c Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
build.c Add automatic tracking to the sector[], wall[], sprite[] and tsprite[] 2012-11-09 22:31:02 +00:00
cache1d.c Fix linking with CLANG=1 by separating $(INVOCATION) into $(COMPILER) and $(LINKER) and removing "-x" from clang as a linker in Makefile.common. Additionally, the Build tools are now affected by CPLUSPLUS=1, for which small corrections have been made. 2012-11-06 07:49:44 +00:00
compat.c Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
config.c Mapster32: draw lines to linking sprites with LShift, jump to them with +[ or +] 2012-11-03 19:32:39 +00:00
crc32.c
defs.c Texel-granular hitscan() for wall-aligned sprites. 2012-10-14 20:41:34 +00:00
dynamicgtk.c
engine.c Classic: fix rotatesprite with no screen scaling and non-widescreen aspects. 2012-11-10 14:11:13 +00:00
engine_oldmap.h Rip out v5/v6 map definitions and routines into src/engine_oldmap.h. 2012-10-01 17:52:34 +00:00
engine_priv.h Clean up texture loading code etc. in polymost.c, no functional changes. 2012-11-10 14:11:20 +00:00
glbuild.c Make glbuild C++-safe. 2012-11-10 06:09:51 +00:00
gtkbits.c
hightile.c
kplib.c A pretty useless fix from a newer version of kplib than we forked from. I'm just tired of seeing it in my tree. ;) 2012-10-30 16:04:37 +00:00
lzwnew.c
md4.c
mdsprite.c Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
mutex.c
osd.c Fix one key <--> multiple gamefuncs dispatching. 2012-11-06 23:06:31 +00:00
osxbits.m
polymer.c polymer: only let emitshadow affect shadows, not lightmaps. 2012-10-21 18:41:09 +00:00
polymost.c Clean up texture loading code etc. in polymost.c, no functional changes. 2012-11-10 14:11:20 +00:00
pragmas.c
quicklz.c
rawinput.c
scriptfile.c
sdlayer.c Fix building with SDL 1.2. 2012-11-05 20:04:02 +00:00
smalltextfont.c
startgtk.editor.c
StartupWinController.editor.m
startwin.editor.c
textfont.c
winlayer.c Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00